Signed-off-by: Angeldark Raymaker <dark.angel_raven@yahoo.com.au>
No collab poser
Manip: Integrates better with Poser, now working 'live' like all the other UI controls, feeding back in the same way
Manip: code tidy
Rotation framing: World/Avatar/Screen reference framing for manip & other UI elements
Bone hightlight: with manip off, a debug marker appears a second to guide the eye as you select bones
Diff saves: Better saving of pose-state
There were five files which had float values assigned which were missing the "f" on them so they are in fact a doubles.
These get treated as errors when you change the floating point compile options from Fast to Precise or Strict as the fast path turns them from doubles to floats and suppresses the warnings.