- Added methods for separate enabling of left and right parts of speak button and used them instead of simply enabling/disabling LLSpeakButton in bottomtray.
- Made changes to reset() in LLCallFloater to show "no one near..." instead of "loading" in vcp for nearby chat in regions with disabled voice.
--HG--
branch : product-engine
Now IM Well counter displays unread messages calculating it based on chiclets instead of displaying unread messages across all IM Model
--HG--
branch : product-engine
-- removed member pointer to Notification Well Icon from the LLBottomTray
-- placed Well counter over the Icon, made center-aligned
--HG--
branch : product-engine
Refactored toggle interaction between Notification Well and Notification Well Window:
-- set "Button.SetDockableFloaterToggle" init callback to Notification Well
-- remove deprecated functionality in code
-- update interaction with screen channels to work properly.
--HG--
branch : product-engine
Initial commit
-- added two floater classes derived from LLSysWellWindow to work with Notification Well & IM Well
-- register two floaters in place of previous sys_well (but with the same xml file)
-- replace using of LLSysWellWindow with LLNotificationWellWindow in the out code (except of in LLScreenChannel::updateShowToastsState)
-- rename member variable in bottom tray used for Notification Well
--HG--
branch : product-engine
- updated resize behavior to shrink Snapshot button: only speaker is shown in this case.
- updated LLSpeakButton to hide/show its labels
- updated talk_button widget (talk_button.xml) to have correct follows attributes
- also fixed bug with calculating necessary updates for children while extending bottom tray
--HG--
branch : product-engine
- added possibility to shrink/extend buttons (gestures, move, view) while resizing
- I had to add LLLayoutStack::getPanelMinSize interface to validate width of Layout panels with these buttons
--HG--
branch : product-engine
Fixed issue: "Snapshort button can appear first due to its the least width while Bottom Bar extending"
- implemented ordering in which buttons can be shown: Gesture, Move, View, Snapshot.
--HG--
branch : product-engine
Improved functionality to process Buttons showing via context menu
- added new alert dialog ("BottomTrayButtonCanNotBeShown") in case when there is no enough space to show button
For now it contains a such message:
"Selected button can not be shown right now.
The button will be shown when there is enough space for it."
It should be reviewed by XUI team
--HG--
branch : product-engine
Implemented functionality to process Buttons hidden/shown via context menu
1. hidden buttons are not processed while resizing
2. setTrayButtonVisibleIfPossible() is implemented:
* If it is impossible to show required button via context menu due to there is no enough room in bottom tray
* it will no be shown.
* Method also stores resize state to be processed while future bottom tray extending:
* - if hidden while resizing button should be hidden it will not be shown while extending;
* - if hidden via context menu button should be shown but there is no enough room for now
* it will be shown while extending.
--HG--
branch : product-engine
Code refuctored:
- moved code to process Borrom Bar shrinking into separate method
- unified code to process a hiding of the Bottom Tray's buttons
Code is ready to process shrink after min width is reached & be synchronized with user hidden buttons
--HG--
branch : product-engine
Code refactored:
- processShowButton() now gets type of buttons should be shown instead of object
- removed unnecessary code
--HG--
branch : product-engine