Landmarks panel after closing Create Landmark panel
- Added selecting landmark in landmarks panel after it was added or edited.
- Added expanding accordion tab containing the selected landmark.
--HG--
branch : product-engine
- Added check for folder view's folders being in expanded or collapsed state on "My Landmarks" tab.
- Added enabling/disabling of "Expand all folders" and "Collapse all folders" commands for landmark and folder "gear" menu.
--HG--
branch : product-engine
-- renamed files from llinventorysubtreepanel to llplacesinventorypanel
-- renamed class LLInventorySubTreePanel to LLPlacesInventoryPanel
--HG--
branch : product-engine
- Added drag and drop for empty inventory panel. Dropped item gets to
the root folder.
- Fixed issue with empty "Landmarks" inventory panel not displaying "No
matching items..." message.
- Removed accordion updating and hiding in idle routine. This invalidates EXT-2346 "My Landmarks accordion panels shouldn't be displayed if there are no landmarks in respective folders"
--HG--
branch : product-engine
EXT-1609 : Strange behavior for accordions in Places panel, Landmarks tab
Forcing top-level folders open when accordion is active. Removed logic that was saving and restoring initial folder state.
--HG--
branch : avatar-pipeline
Reason: Folder state of loaded folders was not saved before switching to Teleport history and back
Due to inventory loading was changed to fetch items in background it is impossible to save folder state while initializing of an Inventory panel.
Inventory observer was implemented to save folder states for Inventory Panels in all accordions.
Reviwed by Seth ProductEngine
--HG--
branch : product-engine
Took out line to start background fetch at start of filter; the background fetch will start when the filter is started. This prevents the viewer from requesting a complete inventory fetch at login.
--HG--
branch : avatar-pipeline
- Added enabling "Save" landmark button only after landmark is loaded.
Minor cleanup of fix for EXT-2346 "My Landmarks accordion panels shouldn't
be displayed if there are no landmarks in respective folders".
--HG--
branch : product-engine
I made it about a year and a half ago; Zero found it while reading code. I had added a return value to LLSD::insert(), but a) did it wrong, and b) broke the STL-like semantics of insert(). So I've put insert() back to returning void and created LLSD::with(), which does what my earlier insert() did. The compiler then caught all the cases where insert()'s return value were being used, and I changed those to use with() instead.
EXT-2815 : Create ability to selectively apply a filter
LandmarkSP filters are now started explicitly whenever the Library / My Inventory accordion panels are opened.
--HG--
branch : avatar-pipeline
- Added callback to ensure that a landmark is loaded from the global landmark list.
- Added disabling "Map" button to indicate that a landmark info is being loaded.
--HG--
branch : product-engine
and reduce unnecessary dependencies and incredibuild wedging. Hopefully in
the long run this will reduce build time. Also cleaned up a lot of header
file usage to conform better to the coding standard.
reviewed by james and steve.
EXT-2310 : "Save Texture As" for inventory right-click menu
"Save Texture As" now works properly and brings up the texture preview while saving.
Also added "Save Texture As" to the right-click inventory context menu.
--HG--
branch : avatar-pipeline