Commit Graph

8 Commits (bdc94eac5cda3dd6700a1cd462178b7ac3c4cfec)

Author SHA1 Message Date
Graham Linden a7856d4fc5 SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.

Remove fudge factors on density modifier in class1 sky.
2019-06-06 14:34:14 -07:00
Graham Linden f133be068a Lighting WIP
Consistency across class2/3/ALM lighting.
2019-04-26 16:02:21 -07:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 348a701812 SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower 2011-09-28 00:41:10 -05:00
Dave Parks da84f55527 SH-2243 work in progress -- don't use deprecated shader state 2011-09-16 12:40:53 -05:00
Dave Parks 530981a214 SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders. 2011-09-15 00:54:25 -05:00
Dave Parks 2ee8154780 SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00