Graham Linden
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a7856d4fc5
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SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
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2019-06-06 14:34:14 -07:00 |
Graham Linden
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f133be068a
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Lighting WIP
Consistency across class2/3/ALM lighting.
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2019-04-26 16:02:21 -07:00 |
Oz Linden
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c8726aba30
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remove execute permission from many files that should not have it
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2015-11-10 09:48:56 -05:00 |
Graham Madarasz
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bf6182daa8
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
Dave Parks
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348a701812
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SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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2011-09-28 00:41:10 -05:00 |
Dave Parks
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da84f55527
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SH-2243 work in progress -- don't use deprecated shader state
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2011-09-16 12:40:53 -05:00 |
Dave Parks
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530981a214
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SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
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2011-09-15 00:54:25 -05:00 |
Dave Parks
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2ee8154780
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SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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2011-08-10 13:01:14 -05:00 |