Dave Parks
|
18e7f1bffd
|
SH-2889 Add visual auto-muting controls
|
2012-01-20 16:42:57 -06:00 |
Dave Parks
|
c0b4ec6fe7
|
SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree for flexi raycast)
|
2011-12-16 17:43:30 -06:00 |
Dave Parks
|
76bd8cee11
|
SH-2644 Fix debug display that shows selection triangle count and streaming cost
|
2011-11-10 14:48:48 -06:00 |
Brad Payne (Vir Linden)
|
4b269f67ea
|
merge
|
2011-09-14 14:54:20 -04:00 |
Xiaohong Bao
|
8cef480b96
|
fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435
and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
|
2011-08-29 18:15:38 -06:00 |
Dave Parks
|
f7d17cad5c
|
SH-2188 Fix for generally bad vertex buffer updates for rigged attachments and fix for viewer always thinking meshes initially have 8 texture entries.
|
2011-08-17 12:55:32 -05:00 |
Dave Parks
|
5c0df02df5
|
SH-2147 Clarify and quiet log spam on mesh LoD unzip failure.
|
2011-08-15 12:18:06 -05:00 |
Leyla Farazha
|
10ec004912
|
merge from viewer-experience
|
2011-08-12 14:53:25 -07:00 |
Brad Payne (Vir Linden)
|
dd3069127b
|
merge
|
2011-07-13 14:57:23 -04:00 |
Oz Linden
|
8529c37dee
|
merge changes for storm-1488
|
2011-07-11 06:16:19 -04:00 |
Don Kjer
|
b9d6b5ef9a
|
Merge viewer-development -> mesh-development
|
2011-07-08 18:25:07 -07:00 |
Brad Payne (Vir Linden)
|
7541e6e31b
|
SH-2014 FIX
|
2011-07-08 14:45:02 -04:00 |
Dave Parks
|
d50093cb42
|
SH-1926 Fix for blocking legitimate sculpt maps with over-eager area check.
|
2011-07-05 11:51:32 -05:00 |
Xiaohong Bao
|
f83b08b69c
|
fix for SH-1878: Viewer hang in GLOD_Group::adaptTriangleBudget during LLModelPreview::genLODs;
SH-1891: viewer crashes while previewing "RYOMA 3D XML File.dae";
SH-1890: Crash loading palm tree
|
2011-06-24 15:09:10 -06:00 |
Nyx (Neal Orman)
|
7201d55396
|
BUILDFIX: linux build broken - abs() used instead of fabs()
linux caught the fact that we're using an integer absolute value function
when we should be using a floating-point version.
|
2011-06-20 17:18:43 -04:00 |
Dave Parks
|
15235061e8
|
SH-828 Fix for using uninitialized data when normals or texture coordinates are absent from collada file (can now upload meshes without normals or texture coordinates).
|
2011-06-18 01:02:03 -05:00 |
Dave Parks
|
91fe50ecc7
|
SH-1802 Fix for disappearing meshes under some circuimstances.
|
2011-06-09 17:03:53 -05:00 |
Dave Parks
|
75e366dd6f
|
merge
|
2011-06-09 00:29:37 -05:00 |
Dave Parks
|
b6e7d771da
|
SH-1696 Protect against sculpt triangle bombs by turning high-surface area sculpties into spheres.
|
2011-06-09 00:23:46 -05:00 |
Dave Parks
|
ca5a87b819
|
merge
|
2011-06-08 15:59:11 -05:00 |
Dave Parks
|
e135d4d629
|
SH-1767 Fix for crash when viewing assets uploaded by mesh-asset-deprecation viewers
|
2011-06-07 15:28:05 -05:00 |
Dave Parks
|
aa21ad59aa
|
Fix for crash when viewing asset with "NoGeometry"
|
2011-06-06 18:20:07 -05:00 |
Dave Parks
|
b77e027fcc
|
Remove some unused variables.
|
2011-06-02 23:46:26 -05:00 |
Dave Parks
|
de5f93ca52
|
SH-1732 Add streaming cost calculation for mesh objects.
|
2011-06-02 22:58:57 -05:00 |
Dave Parks
|
3a409e6edc
|
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
|
2011-05-25 18:45:21 -05:00 |
Dave Parks
|
8017900e7f
|
merge
|
2011-05-12 18:50:22 -05:00 |
brad kittenbrink
|
2a843e9a6b
|
Fix up alignment problems for debug build.
reviewed by davep.
|
2011-05-12 16:09:42 -07:00 |
Dave Parks
|
56ba23d231
|
Use SSE for decoding texture coordinates.
|
2011-05-11 17:32:39 -05:00 |
Loren Shih
|
8b4b2e375d
|
Fix for line endings style (dos2unix).
Updated header blocks for llphysicsshapebuilderutil classes.
|
2011-05-03 15:31:30 -04:00 |
Dave Parks
|
1ff7968312
|
SH-1225 Add skinning info to import path of .slm files.
|
2011-03-28 23:50:23 -05:00 |
Dave Parks
|
6ff87e2840
|
SH-1169 Import from slm instead of dae when appropriate.
|
2011-03-22 17:23:48 -05:00 |
Dave Parks
|
a242129b57
|
SH-523 Fix for non-finite values in silhouette rendering resulting in silhouette segments pointing at center of screen.
|
2011-02-08 15:53:50 -06:00 |
Xiaohong Bao
|
d08372f71d
|
merge fix for SH-659 from v-d to mesh: small textures not loaded
|
2011-02-01 12:43:12 -07:00 |
Loren Shih
|
c7d0fab7b9
|
Fixes for merge up from viewer-development to mesh-development.
Backed out SH-659 since merge was messy; this will be merged in manually later.
|
2011-02-01 12:33:39 -05:00 |
Loren Shih
|
fbc6e5d639
|
Automated merge up from viewer-development into mesh-development
|
2011-02-01 11:28:22 -05:00 |
Dave Parks
|
f3493d4165
|
SH-822 Fix for crash in cacheOptimize (U16 should have been a U32)
|
2011-01-19 23:14:41 -06:00 |
Xiaohong Bao
|
c602fed9b7
|
fix for SH-659: small textures not loaded
|
2011-01-18 14:08:21 -07:00 |
Dave Parks
|
ce5dc4d42b
|
SH-762 Forsyth style vertex buffer optimization for meshes.
|
2011-01-07 13:47:50 -06:00 |
Dave Parks
|
e9d21ba941
|
Fix for windows build. Reviewed by Nyx.
|
2010-12-20 15:09:15 -06:00 |
Boroondas Gupte
|
8edd7e94b1
|
merged CTS-323: Don't cast pointers to U32
|
2010-11-23 01:52:11 +01:00 |
Dave Parks
|
c149a0020b
|
Get rid of pointless redirection and malloc/free.
|
2010-11-21 03:06:47 -06:00 |
JonathanLinden
|
ffb8b78ae9
|
Reverting fix for SH-391 until it works for all use cases
|
2010-11-03 17:11:08 -07:00 |
JonathanLinden
|
117af7e7e3
|
Fix for SH-391 'Viewer crash when enabling align planar faces on a mesh object'. Paired with Runitai
|
2010-11-03 13:23:53 -07:00 |
Dave Parks
|
ed29cac3a1
|
SH-92 Fix for busted bounding boxes for mirrored meshes.
|
2010-10-29 16:10:17 -05:00 |
Dave Parks
|
78e62d0030
|
Fix for bad normals on some prim faces.
|
2010-10-29 12:06:20 -05:00 |
Dave Parks
|
da04af47cc
|
Fix for bad binormals.
|
2010-10-26 16:19:24 -05:00 |
Boroondas Gupte
|
4f388eacf6
|
merged CTS-323: Don't cast pointers to U32
|
2010-10-24 16:13:31 +02:00 |
Boroondas Gupte
|
32b0747e33
|
CTS-323: (part 2 of 2) Don't cast pointers to U32
|
2010-10-24 16:07:43 +02:00 |
Oz Linden
|
a5619d16f7
|
correct licenses (fix problem with license change merge)
|
2010-10-13 07:24:37 -04:00 |
Dave Parks
|
478e0927c8
|
Interface/state for rendering convex hull physics shapes. Still need to implement gMeshRepo.buildHull
|
2010-10-04 09:48:05 -05:00 |