Commit Graph

183 Commits (c71e808a36adef2ced44caa03a668296a2e962ca)

Author SHA1 Message Date
Dave Parks 18e7f1bffd SH-2889 Add visual auto-muting controls 2012-01-20 16:42:57 -06:00
Dave Parks c0b4ec6fe7 SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree for flexi raycast) 2011-12-16 17:43:30 -06:00
Dave Parks 76bd8cee11 SH-2644 Fix debug display that shows selection triangle count and streaming cost 2011-11-10 14:48:48 -06:00
Brad Payne (Vir Linden) 4b269f67ea merge 2011-09-14 14:54:20 -04:00
Xiaohong Bao 8cef480b96 fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435
and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
2011-08-29 18:15:38 -06:00
Dave Parks f7d17cad5c SH-2188 Fix for generally bad vertex buffer updates for rigged attachments and fix for viewer always thinking meshes initially have 8 texture entries. 2011-08-17 12:55:32 -05:00
Dave Parks 5c0df02df5 SH-2147 Clarify and quiet log spam on mesh LoD unzip failure. 2011-08-15 12:18:06 -05:00
Leyla Farazha 10ec004912 merge from viewer-experience 2011-08-12 14:53:25 -07:00
Brad Payne (Vir Linden) dd3069127b merge 2011-07-13 14:57:23 -04:00
Oz Linden 8529c37dee merge changes for storm-1488 2011-07-11 06:16:19 -04:00
Don Kjer b9d6b5ef9a Merge viewer-development -> mesh-development 2011-07-08 18:25:07 -07:00
Brad Payne (Vir Linden) 7541e6e31b SH-2014 FIX 2011-07-08 14:45:02 -04:00
Dave Parks d50093cb42 SH-1926 Fix for blocking legitimate sculpt maps with over-eager area check. 2011-07-05 11:51:32 -05:00
Xiaohong Bao f83b08b69c fix for SH-1878: Viewer hang in GLOD_Group::adaptTriangleBudget during LLModelPreview::genLODs;
SH-1891: viewer crashes while previewing "RYOMA 3D XML File.dae";
SH-1890: Crash loading palm tree
2011-06-24 15:09:10 -06:00
Nyx (Neal Orman) 7201d55396 BUILDFIX: linux build broken - abs() used instead of fabs()
linux caught the fact that we're using an integer absolute value function
when we should be using a floating-point version.
2011-06-20 17:18:43 -04:00
Dave Parks 15235061e8 SH-828 Fix for using uninitialized data when normals or texture coordinates are absent from collada file (can now upload meshes without normals or texture coordinates). 2011-06-18 01:02:03 -05:00
Dave Parks 91fe50ecc7 SH-1802 Fix for disappearing meshes under some circuimstances. 2011-06-09 17:03:53 -05:00
Dave Parks 75e366dd6f merge 2011-06-09 00:29:37 -05:00
Dave Parks b6e7d771da SH-1696 Protect against sculpt triangle bombs by turning high-surface area sculpties into spheres. 2011-06-09 00:23:46 -05:00
Dave Parks ca5a87b819 merge 2011-06-08 15:59:11 -05:00
Dave Parks e135d4d629 SH-1767 Fix for crash when viewing assets uploaded by mesh-asset-deprecation viewers 2011-06-07 15:28:05 -05:00
Dave Parks aa21ad59aa Fix for crash when viewing asset with "NoGeometry" 2011-06-06 18:20:07 -05:00
Dave Parks b77e027fcc Remove some unused variables. 2011-06-02 23:46:26 -05:00
Dave Parks de5f93ca52 SH-1732 Add streaming cost calculation for mesh objects. 2011-06-02 22:58:57 -05:00
Dave Parks 3a409e6edc SH-1603 Replace every occurrence of "WTF" with something more appropriate. 2011-05-25 18:45:21 -05:00
Dave Parks 8017900e7f merge 2011-05-12 18:50:22 -05:00
brad kittenbrink 2a843e9a6b Fix up alignment problems for debug build.
reviewed by davep.
2011-05-12 16:09:42 -07:00
Dave Parks 56ba23d231 Use SSE for decoding texture coordinates. 2011-05-11 17:32:39 -05:00
Loren Shih 8b4b2e375d Fix for line endings style (dos2unix).
Updated header blocks for llphysicsshapebuilderutil classes.
2011-05-03 15:31:30 -04:00
Dave Parks 1ff7968312 SH-1225 Add skinning info to import path of .slm files. 2011-03-28 23:50:23 -05:00
Dave Parks 6ff87e2840 SH-1169 Import from slm instead of dae when appropriate. 2011-03-22 17:23:48 -05:00
Dave Parks a242129b57 SH-523 Fix for non-finite values in silhouette rendering resulting in silhouette segments pointing at center of screen. 2011-02-08 15:53:50 -06:00
Xiaohong Bao d08372f71d merge fix for SH-659 from v-d to mesh: small textures not loaded 2011-02-01 12:43:12 -07:00
Loren Shih c7d0fab7b9 Fixes for merge up from viewer-development to mesh-development.
Backed out SH-659 since merge was messy; this will be merged in manually later.
2011-02-01 12:33:39 -05:00
Loren Shih fbc6e5d639 Automated merge up from viewer-development into mesh-development 2011-02-01 11:28:22 -05:00
Dave Parks f3493d4165 SH-822 Fix for crash in cacheOptimize (U16 should have been a U32) 2011-01-19 23:14:41 -06:00
Xiaohong Bao c602fed9b7 fix for SH-659: small textures not loaded 2011-01-18 14:08:21 -07:00
Dave Parks ce5dc4d42b SH-762 Forsyth style vertex buffer optimization for meshes. 2011-01-07 13:47:50 -06:00
Dave Parks e9d21ba941 Fix for windows build. Reviewed by Nyx. 2010-12-20 15:09:15 -06:00
Boroondas Gupte 8edd7e94b1 merged CTS-323: Don't cast pointers to U32 2010-11-23 01:52:11 +01:00
Dave Parks c149a0020b Get rid of pointless redirection and malloc/free. 2010-11-21 03:06:47 -06:00
JonathanLinden ffb8b78ae9 Reverting fix for SH-391 until it works for all use cases 2010-11-03 17:11:08 -07:00
JonathanLinden 117af7e7e3 Fix for SH-391 'Viewer crash when enabling align planar faces on a mesh object'. Paired with Runitai 2010-11-03 13:23:53 -07:00
Dave Parks ed29cac3a1 SH-92 Fix for busted bounding boxes for mirrored meshes. 2010-10-29 16:10:17 -05:00
Dave Parks 78e62d0030 Fix for bad normals on some prim faces. 2010-10-29 12:06:20 -05:00
Dave Parks da04af47cc Fix for bad binormals. 2010-10-26 16:19:24 -05:00
Boroondas Gupte 4f388eacf6 merged CTS-323: Don't cast pointers to U32 2010-10-24 16:13:31 +02:00
Boroondas Gupte 32b0747e33 CTS-323: (part 2 of 2) Don't cast pointers to U32 2010-10-24 16:07:43 +02:00
Oz Linden a5619d16f7 correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
Dave Parks 478e0927c8 Interface/state for rendering convex hull physics shapes. Still need to implement gMeshRepo.buildHull 2010-10-04 09:48:05 -05:00