ruslantproductengine
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eebbda288d
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Backed out changeset: 5fe5ad059c05
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2016-07-18 20:09:18 +03:00 |
callum_linden
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05fcb7c812
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Automated merge with tip of viewer-release
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2016-05-23 16:50:56 -07:00 |
ruslantproductengine
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1b5af4be29
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Add invert texture coordinates for media textures.
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2016-05-13 18:47:23 +03:00 |
Oz Linden
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950c41d184
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merge 4.0.4-release and MAINT-5974
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2016-05-06 10:28:42 -04:00 |
ruslantproductengine
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48016ff54b
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MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics Preferences for ATI Radeon HD 3800 Series graphics card
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2016-04-12 19:29:35 +03:00 |
Oz Linden
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31f3db0291
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merge changes for DRTVWR-417
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2016-03-16 13:08:06 -04:00 |
ruslantproductengine
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173886fec3
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MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
Patchset #2
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2016-03-10 19:50:12 +02:00 |
Oz Linden
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bc22e58743
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merge changes for 4.0.1-release
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2016-01-15 16:55:04 -05:00 |
ruslantproductengine
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cbdf791fb1
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MAINT-1109 Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
Te reason of memory leak - unloaded shaders.
Fixed.
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2015-12-01 19:57:38 +02:00 |
Oz Linden
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c8726aba30
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remove execute permission from many files that should not have it
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2015-11-10 09:48:56 -05:00 |
ruslantproductengine
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4f8f739a98
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MAINT-3568 Mac OS X, ALM, Full Bright, Shininess
The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location.
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2015-10-02 19:25:05 +03:00 |
ruslantproductengine
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29bdf1a234
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MAINT-4839 FIXED Animation of Mesh Dress doesn't work.
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
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2015-03-01 14:10:54 +02:00 |
Graham Linden
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a882d7a02b
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Fix for gpu_bench crash without parallels knock-on
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2014-11-18 12:54:13 -08:00 |
Graham Linden
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9eeb8344a6
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Avoid using GL_ARB_timer_query functionality when not supported and protect against probably-not-NULL current bound shader pointer
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2014-11-17 11:40:28 -08:00 |
Dave Parks
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d0428575fb
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2014-06-19 13:14:42 -05:00 |
Dave Parks
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24f8745914
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MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
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2014-03-19 17:57:00 -05:00 |
Richard Linden
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5866bb7ef0
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merge with release
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2014-02-12 10:32:02 -08:00 |
Dave Parks
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ff8b002c3b
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Quite down log spam from loading shaders.
Up bone cap to 64 for rigged meshes.
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2013-10-10 13:56:06 -05:00 |
Richard Linden
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80dfbbaacd
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merge from viewer-release
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2013-10-08 11:59:24 -07:00 |
Richard Linden
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59628d6f85
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2013-10-01 14:28:39 -07:00 |
Graham Linden
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95e34d86b9
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
Richard Linden
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e340009fc5
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second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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2013-08-09 17:11:19 -07:00 |
Graham Madarasz (Graham Linden)
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f86a7c04d3
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NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
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2013-07-30 11:33:58 -07:00 |
Graham Linden
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f357269c38
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NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
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2013-07-25 09:36:13 -07:00 |
Dave Parks
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d6d2f74fbb
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NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
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2013-07-01 16:27:20 -05:00 |
Dave Parks
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d262ca32d3
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Automated merge with https://bitbucket.org/lindenlab/viewer-cat
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2013-07-01 10:59:46 -05:00 |
callum_linden
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bd41392b7e
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Merge with viewer-bear which was just merged with viewer-release
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2013-06-28 13:36:41 -07:00 |
Dave Parks
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380785e613
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Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
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2013-06-27 16:16:56 -05:00 |
Dave Parks
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79029149a4
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Automated merge with file:///F:%5Cviewer-bear
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2013-06-21 12:51:29 -05:00 |
Dave Parks
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ccd04cd66c
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Occlusion culling overhaul.
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2013-06-18 17:24:21 -05:00 |
simon
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473474b949
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Revert changes for MAINT-2616 due to licensing issues, need a full patch
submitted to be acceptable
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2013-05-22 16:51:42 -07:00 |
simon
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abdbf45aaa
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MAINT-2616 : Updated my Intel driver and now have orange in buttons and
Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
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2013-05-20 11:18:12 -07:00 |
simon
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ee2fce8790
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Merge downstream code and viewer-beta
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2013-05-09 14:10:45 -07:00 |
Graham Madarasz
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1688e995eb
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Provide LLGLSLShader backwards compat so as not to break the appearance utility
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2013-04-26 09:11:52 -07:00 |
Graham Madarasz
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fd447189c5
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Merge 3.5.1 into Materials
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2013-04-25 21:00:16 -07:00 |
Graham Madarasz
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b2344cfd13
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Fix rendering artifacts on Mac Mobile GeForce cards
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2013-04-20 03:36:21 -07:00 |
Dave Parks
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f964e51fc9
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Fix for mac build
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2013-04-15 15:31:57 -05:00 |
Dave Parks
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8025b8b2bc
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NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
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2013-04-15 13:16:14 -05:00 |
Dave Parks
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679a095aa0
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NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
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2013-04-02 15:45:17 -05:00 |
Graham Madarasz
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bf6182daa8
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
Graham Madarasz (Graham)
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df08808640
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Improve perf of GLSL uniform lookups by name
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2013-02-28 09:33:41 -08:00 |
Geenz
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2ae4b6976b
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Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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2013-02-04 11:32:05 -05:00 |
Jonathan Goodman
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e606677ed8
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Added the ability to remove a preprocessor define.
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2012-08-29 04:56:54 -04:00 |
Jonathan Goodman
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99371f892e
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Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
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2012-08-28 14:44:28 -04:00 |
Jonathan Goodman
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ed1b78e322
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Added support for adding custom preprocessor definitions (for shader permutations)
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2012-08-28 10:33:32 -04:00 |
Dave Parks
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67221663fe
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MAINT-616 Fix for mac build.
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2012-05-30 14:55:34 -05:00 |
Dave Parks
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b7cfd8c7f0
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MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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2012-05-21 23:33:25 -05:00 |
Dave Parks
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3267b42ee5
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SH-2908 Temporary fix for mac build
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2012-02-13 18:26:48 -06:00 |
Dave Parks
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3710c6110d
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
Dave Parks
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e0582d4bc7
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Fix for Debug GL generating errors when changing graphics preferences (reloading shaders).
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2012-02-08 19:01:08 -06:00 |