Commit Graph

9 Commits (cf35d27dfb86a8a8d8223bc344f35984efaa7b98)

Author SHA1 Message Date
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Monty Brandenberg 11e506f2eb SH-3357 Texture fetch debugger not running correctly under drano-
http phase 1 Some missing counter initialization kept the debugger
from entering the startup state giving the appearance of a do-
nothing floater.  Also found some unbound recursion that might need
looking at in the future.  (There's a comment.)
2012-12-21 22:24:34 +00:00
Xiaohong Bao 5caea1bcae For SH-3086. Make the fetch debugger not to stall the main thread. 2012-05-08 16:02:24 -06:00
Xiaohong Bao 0afca8603a fix crashes and flaws for SH-3086 2012-05-04 18:16:37 -06:00
Xiaohong Bao e65852e9a5 For SH-3086: add functions to refetch all previous textures through HTTP and from cache 2012-05-03 11:38:05 -06:00
Xiaohong Bao 1df7655588 for SH-3097: introducing texel pixel ration adjustment 2012-04-26 16:55:06 -06:00
Xiaohong Bao e344b2afa2 For SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done. 2012-04-26 15:53:35 -06:00
Xiaohong Bao 5ab4dadc70 for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
2012-04-25 16:59:20 -06:00