Mnikolenko Productengine
c8977fd904
SL-15177 Fix the way of counting for gTextureTimer
2021-04-29 17:38:15 +03:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Monty Brandenberg
11e506f2eb
SH-3357 Texture fetch debugger not running correctly under drano-
...
http phase 1 Some missing counter initialization kept the debugger
from entering the startup state giving the appearance of a do-
nothing floater. Also found some unbound recursion that might need
looking at in the future. (There's a comment.)
2012-12-21 22:24:34 +00:00
Xiaohong Bao
5caea1bcae
For SH-3086. Make the fetch debugger not to stall the main thread.
2012-05-08 16:02:24 -06:00
Xiaohong Bao
0afca8603a
fix crashes and flaws for SH-3086
2012-05-04 18:16:37 -06:00
Xiaohong Bao
e65852e9a5
For SH-3086: add functions to refetch all previous textures through HTTP and from cache
2012-05-03 11:38:05 -06:00
Xiaohong Bao
1df7655588
for SH-3097: introducing texel pixel ration adjustment
2012-04-26 16:55:06 -06:00
Xiaohong Bao
e344b2afa2
For SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done.
2012-04-26 15:53:35 -06:00
Xiaohong Bao
5ab4dadc70
for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
...
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
2012-04-25 16:59:20 -06:00