Commit Graph

78 Commits (de1e1db9600a03ab5b0dc3f04a5bdcee30632f05)

Author SHA1 Message Date
Dave Parks 18e7f1bffd SH-2889 Add visual auto-muting controls 2012-01-20 16:42:57 -06:00
Oz Linden 13de92740e merge latest viewer-development 2011-06-22 11:45:43 -04:00
Dave Parks 53e890f4fd SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. 2011-05-26 20:37:15 -05:00
Oz Linden 0eb13bb682 storm-1189: remove more of the code for classic clouds 2011-05-26 11:30:39 -04:00
Dave Parks 3a409e6edc SH-1603 Replace every occurrence of "WTF" with something more appropriate. 2011-05-25 18:45:21 -05:00
Dave Parks b89af09f59 SH-998 Fix for improper LoD when an object is first rezzed. 2011-03-04 14:25:46 -06:00
Dave Parks 162d467b4a SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
2011-03-03 16:14:52 -06:00
Dave Parks e55e91a5a5 SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion queries if GL is set to not use VBOs for stream draw. 2011-02-22 18:36:50 -06:00
Dave Parks bb113f75ef SH-900 Fix for only lowest LoD appearing for objects in neighboring regions. 2011-02-02 19:01:27 -06:00
Dave Parks 32c4a448b1 SH-571 Fix for shadows disappearing for a frame whenever an object switches octree nodes. Regressed EXT-7155 so fix for regression included. 2011-01-19 23:16:53 -06:00
Dave Parks 892d70f5d5 Prune ll_aligned_malloc/free calls out of lldrawable and llface 2010-11-21 03:48:11 -06:00
Loren Shih 225ffbba20 Automated merge up from viewer-development 2010-10-27 15:08:21 -04:00
Oz Linden a5619d16f7 correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
Merov Linden c7b6ebaf76 Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low altitude flicker though (STORM-306) 2010-09-30 22:57:05 -07:00
Matthew Breindel (Falcon) 569f3f4b06 Merge 2010-09-22 13:04:53 -07:00
Brad Payne (Vir Linden) 90e3d83a5c Fix for build failures - disabling tcmalloc for now 2010-09-21 13:26:52 -04:00
Dave Parks c42ed54b0a Stop using ll_aligned_malloc/free in llvolume.
Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
2010-09-20 18:45:56 -05:00
Dave Parks 90da6d6fdc Raycasting for rigged attachments now works for your own attachments while in edit mode. 2010-09-19 23:07:15 -05:00
Tofu Linden e416840f85 Backed out changeset c3d41f18ce2b
back-out the back-out for this branch.  yay.
2010-08-24 19:22:00 +01:00
Tofu Linden 98cc236503 Backed out changeset a62bf7c0af21
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24 18:44:39 +01:00
Tofu Linden 6ba23344c9 merge heads. whew. 2010-08-24 18:37:53 +01:00
Dave Parks 2fea1d5d33 Integrate SIMD API from oreh/server-trunk-oreh 2010-08-19 12:25:15 -05:00
Oz Linden 06b0d72efa Change license from GPL to LGPL (version 2.1) 2010-08-13 07:24:57 -04:00
Dave Parks 13202e744c merge 2010-07-14 11:11:31 -05:00
Leyla Farazha a6cf0bed74 Merge from ssh://hg.lindenlab.com/dessie/viewer-release 2010-06-21 11:24:33 -07:00
Leyla Farazha b088449517 Merge from ssh://hg.lindenlab.com/dessie/viewer-release 2010-06-21 11:24:33 -07:00
Karl Stiefvater (qarl) 463c0ad32b EXT-7446 Spatial Partition Crash 2010-06-18 12:57:56 -05:00
Tofu Linden 83aed5b6b7 fix new macro usage. 2010-06-04 09:26:23 +01:00
Tofu Linden f40d07512a finish conversion to ll_aligned_*() wrappers 2010-06-04 09:04:36 +01:00
Dave Parks 26ba00b555 Vectorized octree and much of llspatialpartition and lldrawable.
Octree driven raycast.
2010-06-03 12:52:28 -05:00
Dave Parks ea5e4e7c74 Fix for ridiculous bug that causes all sitting avatars to rebuild their geometry every frame.
(transplanted from dd9dfa0c1629b21268f91ae0e46a51ca9d29f861)
2010-04-19 23:31:38 -05:00
Dave Parks 1f4a4d6255 Fix for ridiculous bug that causes all sitting avatars to rebuild their geometry every frame.
(transplanted from dd9dfa0c1629b21268f91ae0e46a51ca9d29f861)
2010-04-19 23:31:38 -05:00
Dave Parks 8b88b093b9 Fix for ridiculous bug that causes all sitting avatars to rebuild their geometry every frame. 2010-04-19 23:31:38 -05:00
Tofu Linden 44cfa948c7 merge. 2010-02-11 11:19:51 +00:00
Tofu Linden eeb4800858 CID-130
Checker: NULL_RETURNS
Function: LLSpatialBridge::LLSpatialBridge(LLDrawable *, int, unsigned int)
File: /indra/newview/lldrawable.cpp
2010-02-10 18:43:13 +00:00
Tofu Linden b7b2d2b3ee CID-152
Checker: NULL_RETURNS
Function: LLSpatialBridge::updateMove()
File: /indra/newview/lldrawable.cpp
2010-02-10 18:31:34 +00:00
davep@billy.gateway.2wire.net 6d4b4762d1 merge 2010-02-09 11:23:33 -06:00
Dave Parks c52ed438fb Remove some fast timers that were being futzy. 2010-03-05 10:49:05 -06:00
Dave Parks eb5b0f2542 Optimiziation pass.
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers.
Faster traversal of LLCullResult members.
Removal of llpushcallstacks from inner loops.
Sprinkling in fast timers.
2010-03-04 15:30:15 -06:00
Dave Parks 60dde53d72 Remove some fast timers that were being futzy. 2010-03-05 10:49:05 -06:00
Dave Parks 4ffac61994 Optimiziation pass.
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers.
Faster traversal of LLCullResult members.
Removal of llpushcallstacks from inner loops.
Sprinkling in fast timers.
2010-03-04 15:30:15 -06:00
Palmer Truelson 0980df1e0c merge 2010-02-23 17:07:18 -08:00
Palmer Truelson da79eb5545 Turning on Davep optimizations again. Backed out changeset d89b00b44ab6 2010-02-23 16:48:49 -08:00
Palmer Truelson 3b8463f0fd merge 2010-02-12 21:06:25 -08:00
Palmer Truelson 1f672990e7 Backed out davep's optimization pass. changeset 3c3685de430a 2010-02-12 21:06:02 -08:00
Palmer 418504207b merge 2010-02-12 15:16:19 -08:00
Dave Parks 8e67ecf3dc Optimization pass.
-- Further instrumentation of idle update
-- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate
-- Further instrumentation of flexible object update
-- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts
-- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame)
-- Removed unused "renderObjectsForSelect" code.
-- Reenabled LOD updates for objects further than 24m from camera
2010-02-03 12:33:32 -06:00
Dave Parks c6aaf115ad Quick 'n dirty prioritization scheme for mesh loading.
Sprinkling of fast timers in areas that are likely to stall.
2009-12-16 09:26:53 -06:00
James Cook 0f6242d9fd Sanitize naming of getWindowRect (scaled vs. raw pixels) and getWorldViewRect (scaled vs. raw)
Reduces chance of future UI bugs related to UI size.
Discussed with Richard.
2009-11-10 14:00:38 -08:00
Xiaohong Bao 35e200881c merge QAR-1829: texture pipeline branch in viewer-2.0.0.3 2009-11-06 06:52:24 +00:00