Todd Stinson
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2f4ad07633
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Cleaning up miscellaneous differences between the pathfinding repository and the latest viewer-development.
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2012-03-20 17:38:58 -07:00 |
Todd Stinson
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a61bb4eb21
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Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
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2012-02-06 11:00:08 -08:00 |
Dave Parks
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18e7f1bffd
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SH-2889 Add visual auto-muting controls
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2012-01-20 16:42:57 -06:00 |
Dave Parks
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0c1fc78bd9
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SH-2794 Map buffer now performs as well as buffersubdata
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2012-01-18 12:40:11 -06:00 |
Todd Stinson
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8cf6b9cb92
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Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
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2012-01-17 10:19:27 -08:00 |
Dave Parks
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c0b4ec6fe7
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SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree for flexi raycast)
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2011-12-16 17:43:30 -06:00 |
Todd Stinson
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9d1db4f19a
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Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
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2011-12-13 11:15:18 -08:00 |
Dave Parks
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78233d1bf9
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SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occlusion queries from previous frame are still pending and perform texture decode work.
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2011-12-05 17:55:40 -06:00 |
prep
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0539b08370
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Renamed segment rendering class into RenderNavPrim
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2011-12-01 11:38:16 -05:00 |
Dave Parks
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50112c163a
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SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
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2011-11-18 15:03:37 -06:00 |
prep
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378c076d1d
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WIP: navmesh station posts to a url, responder receives llsd and then has the llpathing library extract and render the navmesh (if desired).
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2011-11-17 13:32:04 -05:00 |
Dave Parks
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8a8e9ccdb6
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SH-2652 Don't allocate 6000+ strings every frame
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2011-11-04 16:15:05 -05:00 |
Dave Parks
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b0c1d877a1
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SH-2240 Fix for flickering due to artifacting when rendering occlusion query geometry
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2011-10-21 12:40:06 -05:00 |
Dave Parks
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7b6723d1e0
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SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
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2011-10-13 01:19:45 -05:00 |
Dave Parks
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9cf4a4322b
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SH-2240 No more assertions when rendering debug displays.
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2011-10-07 16:45:21 -05:00 |
Dave Parks
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2b51a7a609
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SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
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2011-10-05 17:57:13 -05:00 |
Dave Parks
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3f96ec1bc9
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SH-2244 Fix for performance warning on AMD cards
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2011-09-30 00:05:42 -05:00 |
Dave Parks
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bd02cdc75f
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merge
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2011-09-26 19:27:10 -05:00 |
Dave Parks
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b9926e8f57
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SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
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2011-09-23 02:29:53 -05:00 |
Dave Parks
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a2d08a6d80
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SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
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2011-09-22 00:10:57 -05:00 |
Dave Parks
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7c95af74f1
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SH-2243 work in progress -- application side matrix stack management
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2011-09-14 16:30:45 -05:00 |
Brad Payne (Vir Linden)
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f054d44f9e
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merg
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2011-08-29 10:36:48 -04:00 |
Dave Parks
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7821ff23ba
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SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
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2011-08-27 00:38:53 -05:00 |
Leslie Linden
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11d7a7f197
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Mac crash fixes.
Reviewed by davep.
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2011-08-23 11:19:04 -07:00 |
Dave Parks
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ee4fdd2c18
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SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't.
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2011-08-21 16:23:04 -05:00 |
Dave Parks
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233e42b331
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merge
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2011-08-19 16:34:34 -05:00 |
Xiaohong Bao
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dfcc084949
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fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled.
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2011-08-17 15:16:02 -06:00 |
Nyx (Neal Orman)
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402a2de765
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merging latest viewer-mesh into nyx's sidebranch
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2011-08-15 11:41:00 -04:00 |
Dave Parks
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2dd8ce53e4
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SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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2011-08-11 14:19:58 -05:00 |
Dave Parks
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2ee8154780
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SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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2011-08-10 13:01:14 -05:00 |
Dave Parks
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14f6bbadef
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SH-2242 Work in progress migrating to glVertexAttrib everywhere
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2011-08-08 15:29:23 -05:00 |
Nyx (Neal Orman)
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60d15f78e1
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merge with latest mesh-dev
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2011-07-26 15:51:44 -04:00 |
Dave Parks
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6469f1c2f2
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SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
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2011-07-17 00:24:08 -05:00 |
Oz Linden
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13de92740e
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merge latest viewer-development
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2011-06-22 11:45:43 -04:00 |
Dave Parks
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44f0a1b681
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SH-1778 Physics shape display fix up.
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2011-06-11 16:51:01 -05:00 |
Dave Parks
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eb85820797
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SH-1595 Make rigged attachment selection more reliable (never selectable when not in edit mode, always accurately selectable while in edit mode).
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2011-06-07 15:28:49 -05:00 |
Dave Parks
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1fd46831f0
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SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
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2011-05-29 00:40:57 -05:00 |
Dave Parks
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53e890f4fd
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SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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2011-05-26 20:37:15 -05:00 |
Oz Linden
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0eb13bb682
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storm-1189: remove more of the code for classic clouds
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2011-05-26 11:30:39 -04:00 |
Dave Parks
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3a409e6edc
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SH-1603 Replace every occurrence of "WTF" with something more appropriate.
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2011-05-25 18:45:21 -05:00 |
Nyx (Neal Orman)
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8f94ff85f9
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merging up latest mesh-development to nyx-mesh-development
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2011-05-17 12:13:54 -04:00 |
Dave Parks
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8017900e7f
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merge
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2011-05-12 18:50:22 -05:00 |
brad kittenbrink
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2a843e9a6b
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Fix up alignment problems for debug build.
reviewed by davep.
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2011-05-12 16:09:42 -07:00 |
Dave Parks
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93696ac019
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merge
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2011-05-12 17:39:08 -05:00 |
brad kittenbrink
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d4b9db012e
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FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
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2011-04-26 15:04:22 -07:00 |
Nyx (Neal Orman)
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2deea74cf6
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merging mesh-development into nyx's mesh development
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2011-04-08 15:58:11 -04:00 |
Dave Parks
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719610e68b
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SH-1225 Import convex hull data from .slm
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2011-03-29 11:50:02 -05:00 |
Nyx (Neal Orman)
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9f2987d995
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second pass at render complexity debug display.
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2011-03-23 16:01:12 -04:00 |
Nyx (Neal Orman)
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29dc641fbe
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initial effort to enable a debug display to show render complexity.
Using for internal demo, will get it code reviewed if it merges in.
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2011-03-22 20:39:31 -04:00 |
Dave Parks
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162d467b4a
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SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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2011-03-03 16:14:52 -06:00 |