Nicky
bb0329d012
Add debug floater to show how much texture memory objects in view use (per object).
2015-01-07 01:34:44 +01:00
Richard Linden
612892b45a
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
...
continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
2013-08-18 22:30:27 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
...
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Brad Payne (Vir Linden)
cbf24c55d5
SH-3344 WIP - additional debugging output for avatar local textures
2012-12-20 10:27:18 -05:00
Don Kjer
41301004e1
Cleanup actions from code review of llappearance with nyx
2012-09-04 22:49:26 +00:00
Don Kjer
1f6e20c5bb
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
2012-09-04 17:43:08 +00:00