Commit Graph

9 Commits (f40fbdf4ad27a547e30781cd44cd6847d68d3300)

Author SHA1 Message Date
Dave Parks f40fbdf4ad
#1718 Add GLTF support for multiple texcoords (#1720)
* Fix for GLTF MeshPrimitiveModes test
2024-06-11 17:10:13 -05:00
Dave Parks 4522f33d2b
#1677 Add GLTF extensions serialization and support for KHR_materials_unlit (#1686) 2024-06-10 16:57:31 -05:00
Dave Parks 227e9be068
#1654 generate normals and tangents according to gltf specification (#1662)
* Disable unloading of objects in background. 
* Add unlit GLTF shader variant
2024-06-10 10:43:38 -05:00
Dave Parks 2f41200384
Remove tinygltf dependency from LL::GLTF (#1541)
* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
2024-05-28 09:45:40 -05:00
Dave Parks 03c4458bdc
#1392 GLTF Upload (#1394)
* #1392 WIP -- Functional texture upload, stubbed out .bin upload.

* #1392 GLTF Upload WIP -- Emulates successful upload

Successfully uploads texture
Emulates successful .gltf and .bin upload by injecting into local asset cache.
Emulates rez from inventory by setting sculpt ID of selected object
Currently fails in tinygltf parsing due to missing .bin

* Add missing notification

* Build fix

* #1392 Add boost::json .gltf reading support.

* #1392 boost::json GLTF writing prototype

* Create gltf/README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* #1392 Add ability to render directly from LL::GLTF::Material

* Fix for mac build

* Mac build fix

* #1392 AssetType and Inventory Type plumbing

* #1392 More sane error handling and scheduling of uploads.

* #1392 Actually attempt to upload glbin

* Mac build fix, upload nudge

* Mac build fix

* Fix glTF asset uploads to server

* Mac build fix (inline not static)

* More consistent inline

* Add glm, mac nudge.

* #1392 For consistency with spec, start using glm over glh:: and LLFoo

* Another attempt at placating Mac builds

* Another Mac nudge

* Mac build take 23

* #1392 Prune LLMatrix4a from GLTF namespace.

* #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw)

* #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering

* #1392 Working download!

* #1394 Add support for GLTFEnabled SimulatorFeature

* #1392 Review feedback

---------

Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
2024-05-20 13:22:55 -05:00
RunitaiLinden cadc1a02cc
1285 GLTF Animation Prototype 2024-04-24 09:51:15 -05:00
RunitaiLinden bc93177ea0
1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate (#1258)
* #1176 Somewhat working GLTF Node support for translate tool

* #1176 Missing file from last commit

* #1176 Better translation for rotated nodes.

* #1176 Fix for objects snapping back to original position

* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display

* #1176 Clean out some unused and not working functions.

* #1176 Fix for mac build, incidental cleanup

* Mac build fix
2024-04-17 16:12:49 -05:00
RunitaiLinden 720f7d7ef5
Fix mac build (#1182)
* Fix mac build

* Mac build take 2

* Mac build take 3
2024-04-10 11:25:07 -05:00
RunitaiLinden b2a450a308
#1126 gltf scene import prototype (#1172)
* #1126 GLTF Scene import initial prototype (working geometry import for some assets)

* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support

* #1126 move GLTF implementation to newview/gltf

* #1126 Refactor attribute loading to be less copy/pasta for each combination of types

* #1126 Partially working object selection.  Ability to have multiple scenes at once.  Helpful message on how to use the preview button.

* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast

* #1126 Working raycast on GLTF scenes.

* #1126 Remove some #pragma optimize offs
2024-04-09 19:21:10 -05:00