Commit Graph

4 Commits (f4250bcfaff4e5047d3d585f7ecd2f7dec3956e9)

Author SHA1 Message Date
RunitaiLinden cadc1a02cc
1285 GLTF Animation Prototype 2024-04-24 09:51:15 -05:00
RunitaiLinden bc93177ea0
1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate (#1258)
* #1176 Somewhat working GLTF Node support for translate tool

* #1176 Missing file from last commit

* #1176 Better translation for rotated nodes.

* #1176 Fix for objects snapping back to original position

* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display

* #1176 Clean out some unused and not working functions.

* #1176 Fix for mac build, incidental cleanup

* Mac build fix
2024-04-17 16:12:49 -05:00
RunitaiLinden 720f7d7ef5
Fix mac build (#1182)
* Fix mac build

* Mac build take 2

* Mac build take 3
2024-04-10 11:25:07 -05:00
RunitaiLinden b2a450a308
#1126 gltf scene import prototype (#1172)
* #1126 GLTF Scene import initial prototype (working geometry import for some assets)

* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support

* #1126 move GLTF implementation to newview/gltf

* #1126 Refactor attribute loading to be less copy/pasta for each combination of types

* #1126 Partially working object selection.  Ability to have multiple scenes at once.  Helpful message on how to use the preview button.

* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast

* #1126 Working raycast on GLTF scenes.

* #1126 Remove some #pragma optimize offs
2024-04-09 19:21:10 -05:00