Richard Linden
e6ca5471a2
SH-3275 Update viewer metrics system to be more flexible
...
put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
2012-10-17 00:06:22 -07:00
Richard Linden
371b66a6ef
Automated merge with http://bitbucket.org/lindenlab/viewer-development
2012-09-06 11:47:48 -07:00
Oz Linden
97106c2dea
merge changes for DRTVWR-194
2012-08-15 17:07:10 -04:00
Brad Payne (Vir Linden)
a5c9d89b28
merge
2012-07-30 14:57:33 -04:00
Xiaohong Bao
0660f646e1
fix for SH-3237: cached sculpties do not load at the correct LOD.
2012-07-12 17:54:38 -06:00
Xiaohong Bao
d99e867284
fix for MAINT-1201: 404 errors appear in the log when opening the world map
2012-07-06 16:36:12 -06:00
Dave Parks
4a5ad35793
MAINT-570 Remove unused memory tracking system LLMemType
2012-07-20 11:42:15 -05:00
Dave Parks
bedbbf7c02
Merge
2012-06-28 16:32:54 -05:00
Xiaohong Bao
0730b24d7c
fix merge conflicts: v-r to drano
2012-06-26 22:27:24 -06:00
Brad Payne (Vir Linden)
74d4f8af01
v-r to drano merge conflicts wip
2012-06-26 16:43:58 -04:00
Dave Parks
9e9d32de38
merge
2012-06-22 14:04:33 -05:00
Xiaohong Bao
0d80aced24
for SH-3073: implement a fast cache system for texture fetching
2012-06-12 17:01:48 -06:00
Xiaohong Bao
f25dbddd5b
fix for MAINT-1113: [PUBLIC_JIRA_USERS][crashhunters] crash at LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp]
2012-05-31 18:10:32 -06:00
Xiaohong Bao
957bfcd5d9
fo SH-3074: clear ghost and stale texture fetching requests in time.
2012-05-29 18:02:11 -06:00
simon@Simon-PC.lindenlab.com
1777fa5187
Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
2012-05-25 15:07:22 -07:00
Xiaohong Bao
0afca8603a
fix crashes and flaws for SH-3086
2012-05-04 18:16:37 -06:00
Xiaohong Bao
e65852e9a5
For SH-3086: add functions to refetch all previous textures through HTTP and from cache
2012-05-03 11:38:05 -06:00
Xiaohong Bao
da29210ed6
fix a sculpt crash
2012-05-01 21:29:19 -06:00
Xiaohong Bao
aa44ec81e1
for SH-3118: add a toggle "TextureFetchDebuggerEnabled" to turn the console on and off.
2012-05-01 16:49:28 -06:00
Merov Linden
c0855030de
Fix sculpties being deleted while being still in use in the scene
2012-04-30 19:10:55 -07:00
Merov Linden
3f31c82a1c
SH-3124 : Fix crash on exit on Mac
2012-04-30 17:44:44 -07:00
Xiaohong Bao
164de6c180
fix for a crash on sculpt
2012-04-27 18:32:42 -06:00
Xiaohong Bao
3a9aa29a44
fix for a crash on "refetch vis cache"
2012-04-27 16:38:16 -06:00
Xiaohong Bao
1df7655588
for SH-3097: introducing texel pixel ration adjustment
2012-04-26 16:55:06 -06:00
Xiaohong Bao
e344b2afa2
For SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done.
2012-04-26 15:53:35 -06:00
Xiaohong Bao
5ab4dadc70
for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
...
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
2012-04-25 16:59:20 -06:00
Merov Linden
18fa5cd60b
Pull from viewer-thx1138
2012-04-13 10:54:31 -07:00
Merov Linden
b4a3bb4f3b
SH-3081 : Implement TextureCameraMotion settings as well as faster loading when the camera is still
2012-04-12 22:05:53 -07:00
Xiaohong Bao
0a42495906
for SH-3074: clear ghost and stale texture fetching requests in time
2012-04-12 15:50:25 -06:00
Richard Linden
49e1af3029
Automated merge with https://bitbucket.org/don_linden/viewer-thx-runway-shared-1
2012-03-20 16:50:30 -07:00
Richard Linden
11e5c8b322
added debug tools for visualizating texel density at various discard levels (current, requested, full)
2012-03-20 16:46:08 -07:00
Brad Payne (Vir Linden)
7b3f721e7a
SH-3018 WIP - removed audit texture, other unused diagnostic code
2012-02-29 16:15:02 -05:00
Dave Parks
06bd745027
MAINT-775 More aggressive removal of textures from video memory.
2012-04-18 14:50:23 -05:00
Dave Parks
f53fa08c70
MAINT-708 Use texture compression to minimize memory bloat (experimental)
2012-03-02 13:35:10 -06:00
Xiaohong Bao
e0a994d1f2
fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate.
2011-12-07 15:48:57 -07:00
Dave Parks
1a93abb901
SH-2652 Bump fast timer location.
2011-12-05 18:55:01 -06:00
Dave Parks
1516e4c497
merge
2011-12-05 17:56:38 -06:00
Dave Parks
78233d1bf9
SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occlusion queries from previous frame are still pending and perform texture decode work.
2011-12-05 17:55:40 -06:00
Xiaohong Bao
01d68a9f15
call LLViewerTexture::isMemoryForTextureLow() less often and only for ATI cards.
2011-12-05 16:28:13 -07:00
Xiaohong Bao
8f0f480612
fix for SH-2512: Some avatar textures in welcome area never load on first visit
2011-12-02 14:58:33 -07:00
Xiaohong Bao
8aa0ef2636
fix for SH-2560: Nearby avatar textures fail to load
...
and SH-2671: sometimes other avatar textures don't load
2011-12-01 12:06:47 -07:00
Xiaohong Bao
dbb353d3b0
fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate.
2011-10-21 11:53:29 -06:00
Xiaohong Bao
749d9ebadc
Merge
2011-08-31 10:48:56 -06:00
Xiaohong Bao
f9cf917912
fix for SH-2194: viewer UI is visible on the login progress screen
2011-08-11 18:16:21 -06:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00
Xiaohong Bao
d951267467
Merge from viewer-development
2011-07-15 12:14:34 -06:00
Xiaohong Bao
0bb7bcc96c
fix for SH-1788: Assert in texture load when uploading textured mesh model
...
and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow.
2011-06-15 16:20:33 -06:00
Dave Parks
764412f9b5
merge
2011-04-22 11:50:19 -05:00
Thickbrick Sleaford
ab483c6e7c
STORM-1147: fix skin-tight clothing
2011-04-09 17:10:09 -04:00
Oz Linden
b5c834c6fd
merge changes for STORM-1051
2011-04-05 07:23:43 -04:00