Graham Linden
3237923e10
MAINT-3699 new shaders supporting alpha blend/mask rigged content.
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Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
2018-08-16 00:31:39 +01:00
ruslantproductengine
55990724a3
Keep attributes name (useful for debug)
2018-01-30 17:07:00 +02:00
ruslantproductengine
df376c0299
MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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FIXED.
2017-12-26 18:20:06 +02:00
Nat Goodspeed
d1ab470542
DRTVWR-418: Fix C++ errors detected by Xcode 9.
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You can't legitimately perform an ordered comparison between a pointer and an
int, even 0. Fix a number of 'if (ptr > 0)' to plain 'if (ptr)'.
Fix LLEditWearableDictionary::WearableEntry constructor to avoid varargs
mechanism. It used to accept three different counts, followed by three
different lists of enums, fetched in each case as 'int' -- dubious in itself.
The constructor body performed three different loops to populate those enums
into three different member vectors.
Instead, make the constructor accept three vectors and initialize the member
vectors from the passed vectors. Now that C++ has inline vector
initialization, change existing constructor calls to pass temporary vectors
initialized with what used to be the varargs enum values.
2017-09-20 16:58:58 -04:00
Brad Payne (Vir Linden)
5fb30e5ad3
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2016-11-11 09:37:45 -05:00
ruslantproductengine
eebbda288d
Backed out changeset: 5fe5ad059c05
2016-07-18 20:09:18 +03:00
callum_linden
05fcb7c812
Automated merge with tip of viewer-release
2016-05-23 16:50:56 -07:00
ruslantproductengine
1b5af4be29
Add invert texture coordinates for media textures.
2016-05-13 18:47:23 +03:00
Oz Linden
950c41d184
merge 4.0.4-release and MAINT-5974
2016-05-06 10:28:42 -04:00
ruslantproductengine
48016ff54b
MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics Preferences for ATI Radeon HD 3800 Series graphics card
2016-04-12 19:29:35 +03:00
Oz Linden
31f3db0291
merge changes for DRTVWR-417
2016-03-16 13:08:06 -04:00
ruslantproductengine
173886fec3
MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
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Patchset #2
2016-03-10 19:50:12 +02:00
Oz Linden
bc22e58743
merge changes for 4.0.1-release
2016-01-15 16:55:04 -05:00
ruslantproductengine
cbdf791fb1
MAINT-1109 Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
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Te reason of memory leak - unloaded shaders.
Fixed.
2015-12-01 19:57:38 +02:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
ruslantproductengine
4f8f739a98
MAINT-3568 Mac OS X, ALM, Full Bright, Shininess
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The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location.
2015-10-02 19:25:05 +03:00
ruslantproductengine
29bdf1a234
MAINT-4839 FIXED Animation of Mesh Dress doesn't work.
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MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2015-03-01 14:10:54 +02:00
Graham Linden
a882d7a02b
Fix for gpu_bench crash without parallels knock-on
2014-11-18 12:54:13 -08:00
Graham Linden
9eeb8344a6
Avoid using GL_ARB_timer_query functionality when not supported and protect against probably-not-NULL current bound shader pointer
2014-11-17 11:40:28 -08:00
Dave Parks
d0428575fb
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2014-06-19 13:14:42 -05:00
Dave Parks
24f8745914
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
2014-03-19 17:57:00 -05:00
Richard Linden
5866bb7ef0
merge with release
2014-02-12 10:32:02 -08:00
Dave Parks
ff8b002c3b
Quite down log spam from loading shaders.
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Up bone cap to 64 for rigged meshes.
2013-10-10 13:56:06 -05:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
59628d6f85
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-10-01 14:28:39 -07:00
Graham Linden
95e34d86b9
The unbearable lightness of being norspec
2013-09-18 18:24:16 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Graham Madarasz (Graham Linden)
f86a7c04d3
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
2013-07-30 11:33:58 -07:00
Graham Linden
f357269c38
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
2013-07-25 09:36:13 -07:00
Dave Parks
d6d2f74fbb
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
2013-07-01 16:27:20 -05:00
Dave Parks
d262ca32d3
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
2013-07-01 10:59:46 -05:00
callum_linden
bd41392b7e
Merge with viewer-bear which was just merged with viewer-release
2013-06-28 13:36:41 -07:00
Dave Parks
380785e613
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-27 16:16:56 -05:00
Dave Parks
79029149a4
Automated merge with file:///F:%5Cviewer-bear
2013-06-21 12:51:29 -05:00
Dave Parks
ccd04cd66c
Occlusion culling overhaul.
2013-06-18 17:24:21 -05:00
simon
473474b949
Revert changes for MAINT-2616 due to licensing issues, need a full patch
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submitted to be acceptable
2013-05-22 16:51:42 -07:00
simon
abdbf45aaa
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
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Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
2013-05-20 11:18:12 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
1688e995eb
Provide LLGLSLShader backwards compat so as not to break the appearance utility
2013-04-26 09:11:52 -07:00
Graham Madarasz
fd447189c5
Merge 3.5.1 into Materials
2013-04-25 21:00:16 -07:00
Graham Madarasz
b2344cfd13
Fix rendering artifacts on Mac Mobile GeForce cards
2013-04-20 03:36:21 -07:00
Dave Parks
f964e51fc9
Fix for mac build
2013-04-15 15:31:57 -05:00
Dave Parks
8025b8b2bc
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
2013-04-15 13:16:14 -05:00
Dave Parks
679a095aa0
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
2013-04-02 15:45:17 -05:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Graham Madarasz (Graham)
df08808640
Improve perf of GLSL uniform lookups by name
2013-02-28 09:33:41 -08:00
Geenz
2ae4b6976b
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-02-04 11:32:05 -05:00
Jonathan Goodman
e606677ed8
Added the ability to remove a preprocessor define.
2012-08-29 04:56:54 -04:00
Jonathan Goodman
99371f892e
Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
2012-08-28 14:44:28 -04:00
Jonathan Goodman
ed1b78e322
Added support for adding custom preprocessor definitions (for shader permutations)
2012-08-28 10:33:32 -04:00