#include "fsjointrotatetool.h" #include "llviewerobject.h" #include "llvoavatar.h" #include "llviewercontrol.h" FSJointRotateTool::FSJointRotateTool() : LLTool(std::string("Rotate Joint")) { } void FSJointRotateTool::handleSelect() { LL_INFOS() << "Rotate tool selected" << LL_ENDL; } void FSJointRotateTool::handleDeselect() { LL_INFOS() << "Rotate tool deselected" << LL_ENDL; } bool FSJointRotateTool::handleMouseDown(S32 x, S32 y, MASK mask) { if (findSelectedManipulator(x, y)) { LLVOAvatar* avatar = gAgentAvatarp; // Assume the avatar is the agent avatar if (avatar) { rotateJoint(avatar); } } return true; } bool FSJointRotateTool::handleHover(S32 x, S32 y, MASK mask) { return findSelectedManipulator(x, y); } void FSJointRotateTool::render() { computeManipulatorSize(); renderManipulators(); } void FSJointRotateTool::rotateJoint(LLVOAvatar* avatar) { // Use joint rotation APIs, perhaps from FSPoserAnimator LL_INFOS() << "Rotating joint" << LL_ENDL; } bool FSJointRotateTool::findSelectedManipulator(S32 x, S32 y) { // Implement logic to detect user selection of a manipulator return false; } void FSJointRotateTool::computeManipulatorSize() { mManipulatorSize = 5.0f; // Example size } void FSJointRotateTool::renderManipulators() { // Render manipulators (axes or rotation handles) using OpenGL gGL.color4f(0.5f, 0.5f, 0.5f, 0.5f); // Example color gGL.flush(); }