/**
* @file llworld.cpp
* @brief Initial test structure to organize viewer regions
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llworld.h"
#include "llrender.h"
#include "indra_constants.h"
#include "llstl.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "lldrawpool.h"
#include "llglheaders.h"
#include "llhttpnode.h"
#include "llregionhandle.h"
#include "llsky.h"
#include "llsurface.h"
#include "lltrans.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvlcomposition.h"
#include "llvoavatar.h"
#include "llvocache.h"
#include "llvowater.h"
#include "message.h"
#include "pipeline.h"
#include "llappviewer.h" // for do_disconnect()
#include "llscenemonitor.h"
// Aurora Sim
#include "llfloatertools.h"
#include "llfloaterreg.h"
// Aurora Sim
#include
#include
#include