/**
* @file llgltexture.cpp
* @brief Opengl texture implementation
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llgltexture.h"
LLGLTexture::LLGLTexture(bool usemipmaps)
{
init();
mUseMipMaps = usemipmaps;
}
LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps)
{
init();
mFullWidth = width ;
mFullHeight = height ;
mUseMipMaps = usemipmaps;
mComponents = components ;
setTexelsPerImage();
}
LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps)
{
init();
mUseMipMaps = usemipmaps ;
// Create an empty image of the specified size and width
mGLTexturep = new LLImageGL(raw, usemipmaps) ;
mFullWidth = mGLTexturep->getWidth();
mFullHeight = mGLTexturep->getHeight();
mComponents = mGLTexturep->getComponents();
setTexelsPerImage();
}
LLGLTexture::~LLGLTexture()
{
cleanup();
}
void LLGLTexture::init()
{
mBoostLevel = LLGLTexture::BOOST_NONE;
//
// Added a previous boost level to allow for restorign boost after BOOST_SELECTED is applied
mPrevBoostLevel = LLGLTexture::BOOST_NONE;
//
mFullWidth = 0;
mFullHeight = 0;
mTexelsPerImage = 0 ;
mUseMipMaps = false ;
mComponents = 0 ;
mTextureState = NO_DELETE ;
mDontDiscard = false;
mNeedsGLTexture = false ;
}
void LLGLTexture::cleanup()
{
if(mGLTexturep)
{
mGLTexturep->cleanup();
}
}
// virtual
void LLGLTexture::dump()
{
if(mGLTexturep)
{
mGLTexturep->dump();
}
}
void LLGLTexture::setBoostLevel(S32 level)
{
if(mBoostLevel != level)
{
mBoostLevel = level ;
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON
&& mBoostLevel != LLGLTexture::BOOST_THUMBNAIL
// [FIRE-35081] Blurry prims not changing with graphics settings
// Add the new grass, light and tree boosts
&& mBoostLevel != LLGLTexture::BOOST_GRASS
&& mBoostLevel != LLGLTexture::BOOST_LIGHT
&& mBoostLevel != LLGLTexture::BOOST_TREE
// [FIRE-35081]
&& mBoostLevel != LLGLTexture::BOOST_TERRAIN)
{
setNoDelete() ;
}
}
}
//
// Changes the current boost level to the previous value
void LLGLTexture::restoreBoostLevel()
{
mBoostLevel = mPrevBoostLevel;
}
// Stores the current boost level in a the previous boost.
void LLGLTexture::storeBoostLevel()
{
mPrevBoostLevel = mBoostLevel;
}
//
void LLGLTexture::forceActive()
{
mTextureState = ACTIVE ;
}
void LLGLTexture::setActive()
{
if(mTextureState != NO_DELETE)
{
mTextureState = ACTIVE ;
}
}
//set the texture to stay in memory
void LLGLTexture::setNoDelete()
{
mTextureState = NO_DELETE ;
}
void LLGLTexture::generateGLTexture()
{
if(mGLTexturep.isNull())
{
mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
}
}
LLImageGL* LLGLTexture::getGLTexture() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep ;
}
bool LLGLTexture::createGLTexture()
{
if(mGLTexturep.isNull())
{
generateGLTexture() ;
}
return mGLTexturep->createGLTexture() ;
}
bool LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
{
llassert(mGLTexturep.notNull());
bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ;
if(ret)
{
mFullWidth = mGLTexturep->getCurrentWidth() ;
mFullHeight = mGLTexturep->getCurrentHeight() ;
mComponents = mGLTexturep->getComponents() ;
setTexelsPerImage();
}
return ret ;
}
void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes)
{
llassert(mGLTexturep.notNull()) ;
mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
}
void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
{
llassert(mGLTexturep.notNull()) ;
mGLTexturep->setAddressMode(mode) ;
}
void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
llassert(mGLTexturep.notNull()) ;
mGLTexturep->setFilteringOption(option) ;
}
//virtual
S32 LLGLTexture::getWidth(S32 discard_level) const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getWidth(discard_level) ;
}
//virtual
S32 LLGLTexture::getHeight(S32 discard_level) const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getHeight(discard_level) ;
}
S32 LLGLTexture::getMaxDiscardLevel() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getMaxDiscardLevel() ;
}
S32 LLGLTexture::getDiscardLevel() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getDiscardLevel() ;
}
S8 LLGLTexture::getComponents() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getComponents() ;
}
LLGLuint LLGLTexture::getTexName() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getTexName() ;
}
bool LLGLTexture::hasGLTexture() const
{
if(mGLTexturep.notNull())
{
return mGLTexturep->getHasGLTexture() ;
}
return false ;
}
bool LLGLTexture::getBoundRecently() const
{
if(mGLTexturep.notNull())
{
return mGLTexturep->getBoundRecently() ;
}
return false ;
}
LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getTarget() ;
}
bool LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ;
}
bool LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ;
}
void LLGLTexture::setGLTextureCreated (bool initialized)
{
llassert(mGLTexturep.notNull()) ;
mGLTexturep->setGLTextureCreated (initialized) ;
}
void LLGLTexture::setCategory(S32 category)
{
llassert(mGLTexturep.notNull()) ;
mGLTexturep->setCategory(category) ;
}
void LLGLTexture::setTexName(LLGLuint texName)
{
llassert(mGLTexturep.notNull());
return mGLTexturep->setTexName(texName);
}
void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
{
llassert(mGLTexturep.notNull());
return mGLTexturep->setTarget(target, bind_target);
}
LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getAddressMode() ;
}
S32Bytes LLGLTexture::getTextureMemory() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->mTextureMemory ;
}
LLGLenum LLGLTexture::getPrimaryFormat() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getPrimaryFormat() ;
}
bool LLGLTexture::getIsAlphaMask() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getIsAlphaMask() ;
}
//bool LLGLTexture::getMask(const LLVector2 &tc)
// [RLVa:KB] - Checked: RLVa-2.2 (@setoverlay)
bool LLGLTexture::getMask(const LLVector2 &tc) const
// [/RLVa:KB]
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getMask(tc) ;
}
F32 LLGLTexture::getTimePassedSinceLastBound()
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getTimePassedSinceLastBound() ;
}
bool LLGLTexture::getMissed() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->getMissed() ;
}
bool LLGLTexture::isJustBound() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->isJustBound() ;
}
void LLGLTexture::forceUpdateBindStats(void) const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->forceUpdateBindStats() ;
}
bool LLGLTexture::isGLTextureCreated() const
{
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->isGLTextureCreated() ;
}
void LLGLTexture::destroyGLTexture()
{
if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
{
mGLTexturep->destroyGLTexture() ;
mTextureState = DELETED ;
}
}
void LLGLTexture::setTexelsPerImage()
{
U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT));
U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT));
mTexelsPerImage = (U32)fullwidth * fullheight;
}
static LLUUID sStubUUID;
const LLUUID& LLGLTexture::getID() const { return sStubUUID; }