/** * @file fsfloatervolumecontrols.cpp * @brief Class for the standalone volume controls floater in Firestorm * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Phoenix Firestorm Viewer Source Code * Copyright (c) 2013 Ansariel Hiller @ Second Life * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA * http://www.firestormviewer.org * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "fsfloatervolumecontrols.h" #include "llcheckboxctrl.h" #include "llpanel.h" #include "utilitybar.h" #include "llviewercontrol.h" FSFloaterVolumeControls::FSFloaterVolumeControls(const LLSD& key) : LLFloater(key) { } FSFloaterVolumeControls::~FSFloaterVolumeControls() = default; bool FSFloaterVolumeControls::postBuild() { // FIRE-9856: Mute sound effects disable plays sound from collisions and plays sound from gestures checkbox not disable after restart/relog bool mute_sound_effects = gSavedSettings.getBOOL("MuteSounds"); bool mute_all_sounds = gSavedSettings.getBOOL("MuteAudio"); getChild("gesture_audio_play_btn")->setEnabled(!(mute_sound_effects || mute_all_sounds)); getChild("collisions_audio_play_btn")->setEnabled(!(mute_sound_effects || mute_all_sounds)); // return true; } // virtual void FSFloaterVolumeControls::onVisibilityChange(bool new_visibility) { UtilityBar::instance().setVolumeControlsButtonExpanded(new_visibility); LLFloater::onVisibilityChange(new_visibility); }