/** * @file llviewerfloaterreg.cpp * @brief LLViewerFloaterReg class registers floaters used in the viewer * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterreg.h" #include "llviewerfloaterreg.h" #include "llcommandhandler.h" #include "llcompilequeue.h" #include "llfasttimerview.h" #include "llfloaterabout.h" #include "llfloaterauction.h" #include "llfloaterautoreplacesettings.h" #include "llfloateravatar.h" #include "llfloateravatarpicker.h" //#include "llfloateravatarrendersettings.h" // [FS Persisted Avatar Render Settings] #include "llfloateravatartextures.h" #include "llfloaterbanduration.h" #include "llfloaterbigpreview.h" #include "llfloaterbeacons.h" #include "llfloaterbuildoptions.h" #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" #include "llfloaterbuy.h" #include "llfloaterbuycontents.h" #include "llfloaterbuycurrency.h" #include "llfloaterbuycurrencyhtml.h" #include "llfloaterbuyland.h" #include "llfloaterbvhpreview.h" #include "llfloatercamera.h" #include "llfloaterchatvoicevolume.h" #include "llfloaterconversationlog.h" #include "llfloaterconversationpreview.h" #include "llfloaterdeleteenvpreset.h" #include "llfloaterdeleteprefpreset.h" #include "llfloaterdestinations.h" #include "llfloatereditdaycycle.h" #include "llfloatereditsky.h" #include "llfloatereditwater.h" #include "llfloaterenvironmentsettings.h" #include "llfloaterexperienceprofile.h" #include "llfloaterexperiences.h" #include "llfloaterexperiencepicker.h" #include "llfloaterevent.h" #include "llfloaterfonttest.h" #include "llfloaterforgetuser.h" #include "llfloatergesture.h" #include "llfloatergodtools.h" #include "llfloatergridstatus.h" #include "llfloatergroups.h" #include "llfloaterhelpbrowser.h" #include "llfloaterhoverheight.h" #include "llfloaterhud.h" #include "llfloaterimagepreview.h" #include "llfloaterimsession.h" #include "llfloaterinspect.h" #include "llfloaterjoystick.h" #include "llfloaterlagmeter.h" #include "llfloaterland.h" #include "llfloaterlandholdings.h" #include "llfloaterlinkreplace.h" #include "llfloaterloadprefpreset.h" #include "llfloatermap.h" #include "llfloatermarketplacelistings.h" #include "llfloatermediasettings.h" #include "llfloatermemleak.h" #include "llfloatermodelpreview.h" #include "llfloatermyscripts.h" #include "llfloaternamedesc.h" #include "llfloaternotificationsconsole.h" #include "llfloaternotificationstabbed.h" #include "llfloaterobjectweights.h" #include "llfloateropenobject.h" #include "llfloateroutfitphotopreview.h" #include "llfloateroutfitsnapshot.h" #include "llfloaterpathfindingcharacters.h" #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindinglinksets.h" #include "llfloaterpay.h" #include "llfloaterperms.h" #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterpreviewtrash.h" #include "llfloaterproperties.h" #include "llfloaterregiondebugconsole.h" #include "llfloaterregioninfo.h" #include "llfloaterregionrestarting.h" #include "llfloaterreporter.h" #include "llfloatersaveprefpreset.h" #include "llfloatersceneloadstats.h" #include "llfloaterscriptdebug.h" #include "llfloaterscriptedprefs.h" #include "llfloaterscriptlimits.h" #include "llfloatersearch.h" #include "llfloatersellland.h" #include "llfloatersettingsdebug.h" #include "llfloatersidepanelcontainer.h" #include "llfloatersnapshot.h" #include "llfloatersounddevices.h" #include "llfloaterspellchecksettings.h" #include "llfloatertelehub.h" #include "llfloatertestinspectors.h" #include "llfloatertestlistview.h" #include "llfloatertexturefetchdebugger.h" #include "llfloatertools.h" #include "llfloatertopobjects.h" #include "llfloatertos.h" #include "llfloatertoybox.h" #include "llfloatertranslationsettings.h" #include "llfloateruipreview.h" #include "llfloatervoiceeffect.h" #include "llfloaterwebcontent.h" #include "llfloaterwebprofile.h" #include "llfloatervoicevolume.h" #include "llfloaterwhitelistentry.h" #include "llfloaterwindowsize.h" #include "llfloaterworldmap.h" #include "llfloaterimcontainer.h" #include "llinspectavatar.h" #include "llinspectgroup.h" #include "llinspectobject.h" #include "llinspectremoteobject.h" #include "llinspecttoast.h" #include "llmoveview.h" // [FS communication UI] //#include "llfloaterimnearbychat.h #include "fsfloaternearbychat.h" // [FS communication UI] #include "llpanelblockedlist.h" #include "llpanelclassified.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llscriptfloater.h" #include "llsyswellwindow.h" // *NOTE: Please add files in alphabetical order to keep merges easy. // [RLVa:KB] - Checked: 2010-03-11 #include "rlvfloaters.h" // [/RLVa:KB] // ND: And for FS please put yours after this line, for easier merges too #include "alfloaterregiontracker.h" #include "animationexplorer.h" #include "ao.h" #include "daeexport.h" #include "floatermedialists.h" #include "fsareasearch.h" #include "fsfloateraddtocontactset.h" #include "fsfloaterassetblacklist.h" #include "fsfloateravatarrendersettings.h" #include "fsfloatercontacts.h" #include "fsfloatercontactsetconfiguration.h" #include "fsfloaterdiscord.h" #include "fsfloaterexport.h" #include "fsfloaterblocklist.h" #include "fsfloatergroup.h" #include "fsfloatergrouptitles.h" #include "fsfloaterimport.h" #include "fsfloaterim.h" #include "fsfloaterimcontainer.h" #include "fsfloaterplacedetails.h" #include "fsfloaterposestand.h" #include "fsfloaterprofile.h" #include "fsfloaterradar.h" #include "fsfloatersearch.h" #include "fsfloaterstatistics.h" #include "fsfloaterteleporthistory.h" #include "fsfloatervoicecontrols.h" #include "fsfloatervolumecontrols.h" #include "fsfloatervramusage.h" #include "fsfloaterwearablefavorites.h" #include "fsmoneytracker.h" #include "fspanelclassified.h" #include "lggbeamcolormapfloater.h" #include "lggbeammapfloater.h" #include "llfloaterdisplayname.h" #include "llfloaterflickr.h" #include "llfloaterscriptrecover.h" #include "llfloatersearchreplace.h" #include "llpanelgroup.h" #include "NACLfloaterexploresounds.h" #include "particleeditor.h" #include "quickprefs.h" // handle secondlife:///app/openfloater/{NAME} URLs class LLFloaterOpenHandler : public LLCommandHandler { public: // requires trusted browser to trigger LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { } bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) { if (params.size() != 1) { return false; } const std::string floater_name = LLURI::unescape(params[0].asString()); LLFloaterReg::showInstance(floater_name); return true; } }; LLFloaterOpenHandler gFloaterOpenHandler; void LLViewerFloaterReg::registerFloaters() { // *NOTE: Please keep these alphabetized for easier merges LLFloaterAboutUtil::registerFloater(); LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [FS Persisted Avatar Render Settings] //LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("ban_duration", "floater_ban_duration.xml", &LLFloaterReg::build); LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater); LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater); LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [FS communication UI] //LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater); LLFloaterReg::add("fs_nearby_chat", "floater_fs_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [FS communication UI] LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_settings", "floater_environment_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_delete_preset", "floater_delete_env_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_edit_sky", "floater_edit_sky_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_edit_water", "floater_edit_water_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("env_edit_day_cycle", "floater_edit_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); //LLFloaterReg::add("forget_username", "floater_forget_user.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [FS communication UI] //LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); //LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_impanel", "floater_fs_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_im_container", "floater_fs_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [FS communication UI] LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLInspectAvatarUtil::registerFloater(); LLInspectGroupUtil::registerFloater(); LLInspectObjectUtil::registerFloater(); LLInspectRemoteObjectUtil::registerFloater(); LLFloaterVoiceVolumeUtil::registerFloater(); LLNotificationsUI::registerFloater(); LLFloaterDisplayNameUtil::registerFloater(); // Bring back display name floater LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled")) { LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); } LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // Optional legacy notification well //LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); if (!gSavedSettings.getBOOL("FSInternalLegacyNotificationWell")) { LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); } else { LLFloaterReg::add("notification_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); } // LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("outfit_photo_preview", "floater_outfit_photo_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterPayUtil::registerFloater(); LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("picks", "floater_picks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build/*, "preview"*/); LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build/*, "preview"*/); LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build/*, "preview"*/); LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview_script" /*"preview"*/); LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview_script" /*"preview"*/); LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build/*, "preview"*/); LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build/*, "preview"*/); LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build); LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build); //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build); LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build); LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build); LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build); LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [RLVa:KB] - Checked: 2010-03-11 (RLVa-1.2.0e) | Added: RLVa-1.2.0a LLFloaterReg::add("rlv_behaviours", "floater_rlv_behaviours.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("rlv_console", "floater_rlv_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("rlv_locks", "floater_rlv_locks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("rlv_strings", "floater_rlv_strings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // [/RLVa:KB] LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("my_scripts", "floater_my_scripts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater); LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // Add ability for the statistics window to not be able to receive focus //LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // ); LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("outfit_snapshot", "floater_outfit_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // Search floater is deferred to login now so we can tell what grid we're in. //LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("my_profile", "floater_my_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create); LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create); LLFloaterReg::add("how_to", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterUIPreviewUtil::registerFloater(); LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build); LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // *NOTE: Please keep these alphabetized for easier merges // ND: And for FS please put yours after this line, for easier merges too LLFloaterReg::add("animation_explorer", "floater_animation_explorer.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("animation_overrider", "floater_ao.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("area_search", "floater_fs_area_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("export_collada", "floater_export_collada.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("delete_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("flickr", "floater_flickr.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_floater_profile", "floater_fs_profile_view.xml", &LLFloaterReg::build); LLFloaterReg::add("fs_asset_blacklist", "floater_fs_asset_blacklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_avatar_render_settings", "floater_fs_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_blocklist", "floater_fs_blocklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_add_contact", "floater_fs_contact_add.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_contact_set_config", "floater_fs_contact_set_configuration.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_discord", "floater_fs_discord.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_group", "floater_fs_group.xml",&LLFloaterReg::build); LLFloaterReg::add("fs_group_titles", "floater_fs_group_titles.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_export", "floater_fs_export.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_import", "floater_fs_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_posestand", "floater_fs_posestand.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_placedetails", "floater_fs_placedetails.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_radar", "floater_fs_radar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_teleporthistory", "floater_fs_teleporthistory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_voice_controls", "floater_fs_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_volume_controls", "floater_fs_volume_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("fs_wearable_favorites", "floater_fs_wearable_favorites.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("imcontacts", "floater_fs_contacts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("lgg_beamcolormap", "floater_beamcolor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("lgg_beamshape", "floater_beamshape.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("media_lists", "floater_media_lists.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("money_tracker", "floater_fs_money_tracker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("particle_editor","floater_particle_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add(PHOTOTOOLS_FLOATER, "floater_phototools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("phototools_camera", "floater_phototools_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("publish_classified_fs", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("quickprefs", "floater_quickprefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("region_tracker", "floater_region_tracker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("search_replace", "floater_search_replace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("secondary_inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("script_recover", "floater_script_recover.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("sound_explorer", "floater_NACL_explore_sounds.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("vram_usage", "floater_fs_vram_usage.xml", static_cast( &LLFloaterReg::build< FSFloaterVRAMUsage >) ); LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving }