/**
* @file llwind.cpp
* @brief LLWind class implementation
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Wind is a lattice. It is computed on the simulator, and transmitted to the viewer.
// It drives special effects like smoke blowing, trees bending, and grass wiggling.
//
// Currently wind lattice does not interpolate correctly to neighbors. This will need
// work.
#include "llviewerprecompiledheaders.h"
#include "indra_constants.h"
#include "llwind.h"
// linden libraries
#include "llgl.h"
#include "patch_dct.h"
#include "patch_code.h"
// viewer
#include "noise.h"
#include "v4color.h"
#include "llworld.h"
// Aurora Sim
#include "llviewerregion.h"
#include "llagent.h"
// Aurora Sim
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
LLWind::LLWind()
: mSize(16)
{
init();
}
LLWind::~LLWind()
{
delete [] mVelX;
delete [] mVelY;
}
//////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////
void LLWind::init()
{
LL_DEBUGS("Wind") << "initializing wind size: "<< mSize << LL_ENDL;
// Initialize vector data
mVelX = new F32[mSize*mSize];
mVelY = new F32[mSize*mSize];
S32 i;
for (i = 0; i < mSize*mSize; i++)
{
mVelX[i] = 0.5f;
mVelY[i] = 0.5f;
}
}
void LLWind::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp)
{
LLPatchHeader patch_header;
S32 buffer[16*16];
init_patch_decompressor(group_headerp->patch_size);
// Don't use the packed group_header stride because the strides used on
// simulator and viewer are not equal.
group_headerp->stride = group_headerp->patch_size;
set_group_of_patch_header(group_headerp);
// X component
// Aurora Sim
//decode_patch_header(bitpack, &patch_header);
decode_patch_header(bitpack, &patch_header, false);
// Aurora Sim
decode_patch(bitpack, buffer);
decompress_patch(mVelX, buffer, &patch_header);
// Y component
// Aurora Sim
//decode_patch_header(bitpack, &patch_header);
decode_patch_header(bitpack, &patch_header, false);
// Aurora Sim
decode_patch(bitpack, buffer);
decompress_patch(mVelY, buffer, &patch_header);
S32 i, j, k;
for (j=1; j= 1.0)
{
LLVector3 pos_region_scaled(pos_region * temp_dim);
r_val += getVelocity(pos_region_scaled) * (1.0f/temp_dim);
temp_dim /= 2.0;
}
return r_val * (1.0f/norm) * WIND_SCALE_HACK;
}
LLVector3 LLWind::getVelocity(const LLVector3 &pos_region)
{
llassert(mSize == 16);
// Resolves value of wind at a location relative to SW corner of region
//
// Returns wind magnitude in X,Y components of vector3
LLVector3 r_val;
F32 dx,dy;
S32 k;
LLVector3 pos_clamped_region(pos_region);
// Aurora Sim
//F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters();
F32 region_width_meters = gAgent.getRegion()->getWidth();
// Aurora Sim
if (pos_clamped_region.mV[VX] < 0.f)
{
pos_clamped_region.mV[VX] = 0.f;
}
else if (pos_clamped_region.mV[VX] >= region_width_meters)
{
pos_clamped_region.mV[VX] = (F32) fmod(pos_clamped_region.mV[VX], region_width_meters);
}
if (pos_clamped_region.mV[VY] < 0.f)
{
pos_clamped_region.mV[VY] = 0.f;
}
else if (pos_clamped_region.mV[VY] >= region_width_meters)
{
pos_clamped_region.mV[VY] = (F32) fmod(pos_clamped_region.mV[VY], region_width_meters);
}
S32 i = llfloor(pos_clamped_region.mV[VX] * mSize / region_width_meters);
S32 j = llfloor(pos_clamped_region.mV[VY] * mSize / region_width_meters);
k = i + j*mSize;
dx = ((pos_clamped_region.mV[VX] * mSize / region_width_meters) - (F32) i);
dy = ((pos_clamped_region.mV[VY] * mSize / region_width_meters) - (F32) j);
if ((i < mSize-1) && (j < mSize-1))
{
// Interior points, no edges
r_val.mV[VX] = mVelX[k]*(1.0f - dx)*(1.0f - dy) +
mVelX[k + 1]*dx*(1.0f - dy) +
mVelX[k + mSize]*dy*(1.0f - dx) +
mVelX[k + mSize + 1]*dx*dy;
r_val.mV[VY] = mVelY[k]*(1.0f - dx)*(1.0f - dy) +
mVelY[k + 1]*dx*(1.0f - dy) +
mVelY[k + mSize]*dy*(1.0f - dx) +
mVelY[k + mSize + 1]*dx*dy;
}
else
{
r_val.mV[VX] = mVelX[k];
r_val.mV[VY] = mVelY[k];
}
r_val.mV[VZ] = 0.f;
return r_val * WIND_SCALE_HACK;
}
void LLWind::setOriginGlobal(const LLVector3d &origin_global)
{
mOriginGlobal = origin_global;
}