/** * @file fspanelface.h * @brief Consolidated materials/texture panel in the tools floater * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * Copyright (C) 2024, Zi Ree@Second Life * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef FS_FSPANELFACE_H #define FS_FSPANELFACE_H #include "v4color.h" #include "llpanel.h" #include "llgltfmaterial.h" #include "llmaterial.h" #include "llmaterialmgr.h" #include "lltextureentry.h" #include "llselectmgr.h" #include class LLButton; class LLCheckBoxCtrl; class LLColorSwatchCtrl; class LLComboBox; class LLInventoryItem; class LLLineEditor; class LLRadioGroup; class LLSpinCtrl; class LLTextBox; class LLTextureCtrl; class LLUICtrl; class LLViewerObject; class LLFloater; class LLMaterialID; class LLMediaCtrl; class LLMenuButton; class PBRPickerAgentListener; class PBRPickerObjectListener; class LLTabContainer; // Represents an edit for use in replicating the op across one or more materials in the selection set. // // The apply function optionally performs the edit which it implements // as a functor taking Data that calls member func MaterialFunc taking SetValueType // on an instance of the LLMaterial class. // // boost who? // template< typename DataType, typename SetValueType, void (LLMaterial::*MaterialEditFunc)(SetValueType data) > class FSMaterialEditFunctor { public: FSMaterialEditFunctor(const DataType& data) : _data(data) {} virtual ~FSMaterialEditFunctor() {} virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); } DataType _data; }; template< typename DataType, DataType (LLMaterial::*MaterialGetFunc)() > class FSMaterialGetFunctor { public: FSMaterialGetFunctor() {} virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); } }; template< typename DataType, DataType (LLTextureEntry::*TEGetFunc)() > class FSTEGetFunctor { public: FSTEGetFunctor() {} virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); } }; // // main class // class FSPanelFace : public LLPanel { public: FSPanelFace(); virtual ~FSPanelFace(); virtual bool postBuild(); void refresh(); void refreshMedia(); void unloadMedia(); void changePrecision(S32 decimal_precision); // Adjustable decimal precision static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side); /*virtual*/ void onVisibilityChange(bool new_visibility); /*virtual*/ void draw(); LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material); LLRender::eTexIndex getTextureChannelToEdit(); LLRender::eTexIndex getTextureDropChannel(); LLGLTFMaterial::TextureInfo getPBRDropChannel(); protected: void navigateToTitleMedia(const std::string url); bool selectedMediaEditable(); void clearMediaSettings(); void updateMediaSettings(); void updateMediaTitle(); bool isMediaTexSelected(); void getState(); void sendTexture(); // applies and sends texture void sendTextureInfo(); // applies and sends texture scale, offset, etc. void sendColor(); // applies and sends color void sendAlpha(); // applies and sends transparency void sendBump(U32 bumpiness); // applies and sends bump map void sendTexGen(); // applies and sends bump map void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright void sendGlow(); void alignTextureLayer(); void updateCopyTexButton(); // // UI Callbacks // // common controls and parameters for Blinn-Phong and PBR void onCopyFaces(); // Extended copy & paste buttons void onPasteFaces(); void onCommitHideWater(); void onCommitGlow(); void onCommitRepeatsPerMeter(); // Blinn-Phong alpha parameters void onCommitAlpha(); void onCommitAlphaMode(); void onCommitMaterialMaskCutoff(); void onCommitFullbright(); // Blinn-Phong texture transforms and controls void onCommitTexGen(); void onCommitPlanarAlign(); void onCommitBump(); void onCommitShiny(); void onCommitTextureScaleX(); void onCommitTextureScaleY(); void onCommitTextureOffsetX(); void onCommitTextureOffsetY(); void onCommitTextureRot(); void onCommitMaterialBumpyScaleX(); void onCommitMaterialBumpyScaleY(); void onCommitMaterialBumpyOffsetX(); void onCommitMaterialBumpyOffsetY(); void onCommitMaterialBumpyRot(); void onCommitMaterialShinyScaleX(); void onCommitMaterialShinyScaleY(); void onCommitMaterialShinyOffsetX(); void onCommitMaterialShinyOffsetY(); void onCommitMaterialShinyRot(); void onCommitMaterialGloss(); void onCommitMaterialEnv(); // Blinn-Phong Diffuse tint color swatch void onCommitColor(); void onCancelColor(); void onSelectColor(); // Blinn-Phong Diffuse texture swatch void onSelectTexture(); void onCommitTexture(); void onCancelTexture(); bool onDragTexture(const LLUICtrl* texture_ctrl, LLInventoryItem* item); // this function is to return true if the drag should succeed. void onCloseTexturePicker(); // Blinn-Phong Normal texture swatch void onCommitNormalTexture(); void onCancelNormalTexture(); // Blinn-Phong Specular texture swatch void onCommitSpecularTexture(); void onCancelSpecularTexture(); // Blinn-Phong Specular tint color swatch void onCommitShinyColor(); void onCancelShinyColor(); void onSelectShinyColor(); // Texture alignment and maps synchronization void onClickAutoFix(); void onAlignTexture(); void onClickMapsSync(); /* * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. * If agent selects texture which is not allowed to be applied for the currently selected object, * all controls of the floater texture picker which allow to apply the texture will be disabled. */ void onTextureSelectionChanged(LLTextureCtrl* texture_ctrl); // Media void onClickBtnEditMedia(); void onClickBtnDeleteMedia(); void onClickBtnAddMedia(); void alignMaterialsProperties(); // // PBR // // PBR Material void onCommitPbr(); void onCancelPbr(); void onSelectPbr(); bool onDragPbr(LLInventoryItem* item); // this function is to return true if the drag should succeed. void onPbrSelectionChanged(LLInventoryItem* itemp); void onClickBtnSavePBR(); void updatePBROverrideDisplay(); // PBR texture maps void onCommitPbr(const LLUICtrl* pbr_ctrl); void onCancelPbr(const LLUICtrl* pbr_ctrl); void onSelectPbr(const LLUICtrl* pbr_ctrl); void getGLTFMaterial(LLGLTFMaterial* mat); // // other // bool deleteMediaConfirm(const LLSD& notification, const LLSD& response); bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response); // Make UI reflect state of currently selected material (refresh) // and UI mode (e.g. editing normal map v diffuse map) // // @param force_set_values forces spinners to set value even if they are focused void updateUI(bool force_set_values = false); // Convenience func to determine if all faces in selection have // identical planar texgen settings during edits // bool isIdenticalPlanarTexgen(); // Callback funcs for individual controls // static void syncRepeatX(FSPanelFace* self, F32 scaleU); static void syncRepeatY(FSPanelFace* self, F32 scaleV); static void syncOffsetX(FSPanelFace* self, F32 offsetU); static void syncOffsetY(FSPanelFace* self, F32 offsetV); static void syncMaterialRot(FSPanelFace* self, F32 rot, int te = -1); // unify all GLTF spinners with no switching around required -Zi void onCommitGLTFUVSpinner(LLUICtrl* ctrl, const LLSD& user_data); void onClickBtnSelectSameTexture(const LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture void onShowFindAllButton(LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture void onHideFindAllButton(LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture public: // needs to be accessible to selection manager void onCopyColor(); // records all selected faces void onPasteColor(); // to specific face void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face void onCopyTexture(); void onPasteTexture(); void onPasteTexture(LLViewerObject* objectp, S32 te); protected: // // Constant definitions for tabs and combo boxes // Must match the commbobox definitions in panel_tools_texture.xml // Not anymore -Zi // static constexpr S32 MATMEDIA_MATERIAL = 0; // Material static constexpr S32 MATMEDIA_PBR = 1; // PBR static constexpr S32 MATMEDIA_MEDIA = 2; // Media static constexpr S32 BUMPY_TEXTURE = 18; // use supplied normal map (index of "Use Texture" in combo box) static constexpr S32 SHINY_TEXTURE = 4; // use supplied specular map (index of "Use Texture" in combo box) public: // public because ... functors? -Zi void onCommitFlip(const LLSD& user_data); // Blinn-Phong texture transforms and controls // public because ... functors? -Zi LLSpinCtrl* mCtrlTexScaleU; LLSpinCtrl* mCtrlTexScaleV; LLSpinCtrl* mCtrlBumpyScaleU; LLSpinCtrl* mCtrlBumpyScaleV; LLSpinCtrl* mCtrlShinyScaleU; LLSpinCtrl* mCtrlShinyScaleV; LLSpinCtrl* mCtrlTexOffsetU; LLSpinCtrl* mCtrlTexOffsetV; LLSpinCtrl* mCtrlBumpyOffsetU; LLSpinCtrl* mCtrlBumpyOffsetV; LLSpinCtrl* mCtrlShinyOffsetU; LLSpinCtrl* mCtrlShinyOffsetV; LLSpinCtrl* mCtrlTexRot; LLSpinCtrl* mCtrlBumpyRot; LLSpinCtrl* mCtrlShinyRot; // Blinn-Phong texture transforms and controls // public to give functors access -Zi LLComboBox* mComboTexGen; LLCheckBoxCtrl* mCheckPlanarAlign; // Tab controls // public to give functors access -Zi LLTabContainer* mTabsMatChannel; void onMatTabChange(); void onMatChannelTabChange(); void onPBRChannelTabChange(); private: bool isAlpha() { return mIsAlpha; } // Update visibility of controls to match current UI mode // (e.g. materials vs media editing) // // Do NOT call updateUI from within this function. // void updateVisibility(LLViewerObject* objectp = nullptr); // Convenience funcs to keep the visual flack to a minimum // LLUUID getCurrentNormalMap() const; LLUUID getCurrentSpecularMap() const; U32 getCurrentShininess(); U32 getCurrentBumpiness(); U8 getCurrentDiffuseAlphaMode(); U8 getCurrentAlphaMaskCutoff(); U8 getCurrentEnvIntensity(); U8 getCurrentGlossiness(); F32 getCurrentBumpyRot(); F32 getCurrentBumpyScaleU(); F32 getCurrentBumpyScaleV(); F32 getCurrentBumpyOffsetU(); F32 getCurrentBumpyOffsetV(); F32 getCurrentShinyRot(); F32 getCurrentShinyScaleU(); F32 getCurrentShinyScaleV(); F32 getCurrentShinyOffsetU(); F32 getCurrentShinyOffsetV(); // map tab states to various values // TODO: should be done with tab-change signals and flags, really S32 getCurrentMaterialType() const; LLRender::eTexIndex getCurrentMatChannel() const; LLRender::eTexIndex getCurrentPBRChannel() const; LLGLTFMaterial::TextureInfo getCurrentPBRType(LLRender::eTexIndex pbr_channel) const; void selectMaterialType(S32 material_type); void selectMatChannel(LLRender::eTexIndex mat_channel); void selectPBRChannel(LLRender::eTexIndex pbr_channel); F32 getCurrentTextureRot(); F32 getCurrentTextureScaleU(); F32 getCurrentTextureScaleV(); F32 getCurrentTextureOffsetU(); F32 getCurrentTextureOffsetV(); // // Build tool controls // // private Tab controls LLTabContainer* mTabsPBRMatMedia; LLTabContainer* mTabsPBRChannel; bool mSetChannelTab = false; // common controls and parameters for Blinn-Phong and PBR LLButton* mBtnCopyFaces; LLButton* mBtnPasteFaces; LLSpinCtrl* mCtrlGlow; LLSpinCtrl* mCtrlRpt; // Blinn-Phong alpha parameters LLSpinCtrl* mCtrlColorTransp; // transparency = 1 - alpha LLView* mColorTransPercent; LLTextBox* mLabelAlphaMode; LLComboBox* mComboAlphaMode; LLSpinCtrl* mCtrlMaskCutoff; LLCheckBoxCtrl* mCheckFullbright; LLCheckBoxCtrl* mCheckHideWater; // private Blinn-Phong texture transforms and controls LLView* mLabelBumpiness; LLComboBox* mComboBumpiness; LLView* mLabelShininess; LLComboBox* mComboShininess; // others are above in the public section LLSpinCtrl* mCtrlGlossiness; LLSpinCtrl* mCtrlEnvironment; // Blinn-Phong Diffuse tint color swatch LLColorSwatchCtrl* mColorSwatch; // Blinn-Phong Diffuse texture swatch LLTextureCtrl* mTextureCtrl; // Blinn-Phong Normal texture swatch LLTextureCtrl* mBumpyTextureCtrl; // Blinn-Phong Specular texture swatch LLTextureCtrl* mShinyTextureCtrl; // Blinn-Phong Specular tint color swatch LLColorSwatchCtrl* mShinyColorSwatch; // Texture alignment and maps synchronization LLButton* mBtnAlignMedia; LLButton* mBtnAlignTextures; LLCheckBoxCtrl* mCheckSyncMaterials; // Media LLButton* mBtnDeleteMedia; LLButton* mBtnAddMedia; LLMediaCtrl* mTitleMedia; LLTextBox* mTitleMediaText; // PBR LLTextureCtrl* mMaterialCtrlPBR; LLColorSwatchCtrl* mBaseTintPBR; LLTextureCtrl* mBaseTexturePBR; LLTextureCtrl* mNormalTexturePBR; LLTextureCtrl* mORMTexturePBR; LLTextureCtrl* mEmissiveTexturePBR; LLColorSwatchCtrl* mEmissiveTintPBR; LLCheckBoxCtrl* mCheckDoubleSidedPBR; LLSpinCtrl* mAlphaPBR; LLTextBox* mLabelAlphaModePBR; LLComboBox* mAlphaModePBR; LLSpinCtrl* mMaskCutoffPBR; LLSpinCtrl* mMetallicFactorPBR; LLSpinCtrl* mRoughnessFactorPBR; LLButton* mBtnSavePBR; struct { std::array mMap; LLColor4 mBaseColorTint; F32 mMetallic; F32 mRoughness; LLColor4 mEmissiveTint; LLGLTFMaterial::AlphaMode mAlphaMode; F32 mAlphaCutoff; bool mDoubleSided; } mPBRBaseMaterialParams; // Dirty flags - taken from llmaterialeditor.cpp ... LL please put this in a .h! -Zi U32 mUnsavedChanges; // flags to indicate individual changed parameters U32 mRevertedChanges; // flags to indicate individual reverted parameters // Hey look everyone, a type-safe alternative to copy and paste! :) // // Update material parameters by applying 'edit_func' to selected TEs // template< typename DataType, typename SetValueType, void (LLMaterial::*MaterialEditFunc)(SetValueType data) > static void edit(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) { FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data); struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor { LLSelectedTEEditMaterial(FSPanelFace* panel, FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {} virtual ~LLSelectedTEEditMaterial() {}; virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) { if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID())) { LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); llassert_always(new_material); // Determine correct alpha mode for current diffuse texture // (i.e. does it have an alpha channel that makes alpha mode useful) // // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329) // need to get per-face answer to this question for sane alpha mode retention on updates. // bool is_alpha_face = object->isImageAlphaBlended(face); // need to keep this original answer for valid comparisons in logic below // U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; U8 default_alpha_mode = original_default_alpha_mode; if (!current_material.isNull()) { default_alpha_mode = current_material->getDiffuseAlphaMode(); } // Insure we don't inherit the default of blend by accident... // this will be stomped by a legit request to change the alpha mode by the apply() below // new_material->setDiffuseAlphaMode(default_alpha_mode); // Do "It"! // _edit->apply(new_material); U32 new_alpha_mode = new_material->getDiffuseAlphaMode(); LLUUID new_normal_map_id = new_material->getNormalID(); LLUUID new_spec_map_id = new_material->getSpecularID(); if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face) { new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); } bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode); bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); if (!is_need_material) { LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; LLMaterialMgr::getInstance()->remove(object->getID(),face); new_material = NULL; } else { LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL; LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material); } object->setTEMaterialParams(face, new_material); return new_material; } return NULL; } FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit; FSPanelFace *_panel; const LLUUID & _only_for_object_id; } editor(p, &edit, only_for_object_id); LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te); } template< typename DataType, typename ReturnType, ReturnType (LLMaterial::* const MaterialGetFunc)() const > static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) { DataType data_value = default_value; struct GetTEMaterialVal : public LLSelectedTEGetFunctor { GetTEMaterialVal(DataType default_value) : _default(default_value) {} virtual ~GetTEMaterialVal() {} DataType get(LLViewerObject* object, S32 face) { DataType ret = _default; LLMaterialPtr material_ptr; LLTextureEntry* tep = object ? object->getTE(face) : NULL; if (tep) { material_ptr = tep->getMaterialParams(); if (!material_ptr.isNull()) { ret = (material_ptr->*(MaterialGetFunc))(); } } return ret; } DataType _default; } GetFunc(default_value); identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance); data_to_return = data_value; } template< typename DataType, typename ReturnType, // some kids just have to different... ReturnType (LLTextureEntry::* const TEGetFunc)() const > static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) { DataType data_value = default_value; struct GetTEVal : public LLSelectedTEGetFunctor { GetTEVal(DataType default_value) : _default(default_value) {} virtual ~GetTEVal() {} DataType get(LLViewerObject* object, S32 face) { LLTextureEntry* tep = object ? object->getTE(face) : NULL; return tep ? ((tep->*(TEGetFunc))()) : _default; } DataType _default; } GetTEValFunc(default_value); identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance ); data_to_return = data_value; } // Update vis and enabling of specific subsets of controls based on material params // (e.g. hide the spec controls if no spec texture is applied) // void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false); void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false); void updateAlphaControls(); void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values); void updateSelectedGLTFMaterials(std::function func); void updateSelectedGLTFMaterialsWithScale(std::function func); void updateGLTFTextureTransform(const LLGLTFMaterial::TextureInfo texture_info, std::function edit); void updateGLTFTextureTransformWithScale(const LLGLTFMaterial::TextureInfo texture_info, std::function edit); void setMaterialOverridesFromSelection(); bool mIsAlpha; bool mExcludeWater; LLSD mClipboardParams; LLSD mMediaSettings; bool mNeedMediaTitle; class Selection { public: void connect(); // Returns true if the selected objects or sides have changed since // this was last called, and no object update is pending bool update(); // Prevents update() returning true until the provided object is // updated. Necessary to prevent controls updating when the mouse is // held down. void setDirty() { mChanged = true; }; // Callbacks void onSelectionChanged() { mNeedsSelectionCheck = true; } void onSelectedObjectUpdated(const LLUUID &object_id, S32 side); protected: bool compareSelection(); bool mChanged = false; boost::signals2::scoped_connection mSelectConnection; bool mNeedsSelectionCheck = true; S32 mSelectedObjectCount = 0; S32 mSelectedTECount = 0; LLUUID mSelectedObjectID; S32 mLastSelectedSide = -1; }; static Selection sMaterialOverrideSelection; std::unique_ptr mAgentInventoryListener; std::unique_ptr mVOInventoryListener; public: #if defined(FS_DEF_GET_MAT_STATE) #undef FS_DEF_GET_MAT_STATE #endif #if defined(FS_DEF_GET_TE_STATE) #undef FS_DEF_GET_TE_STATE #endif #if defined(FS_DEF_EDIT_MAT_STATE) FS_DEF_EDIT_MAT_STATE #endif // Accessors for selected TE material state // #define FS_DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \ static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \ { \ getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \ } // Mutators for selected TE material // #define FS_DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \ static void MaterialMemberFunc(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \ { \ edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \ } // Accessors for selected TE state proper (legacy settings etc) // #define FS_DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \ static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \ { \ getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \ } class LLSelectedTEMaterial { public: static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material); static void getMaxSpecularRepeats(F32& repeats, bool& identical); static void getMaxNormalRepeats(F32& repeats, bool& identical); static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha); static void selectionNormalScaleAutofit(FSPanelFace* panel_face, F32 repeats_per_meter); static void selectionSpecularScaleAutofit(FSPanelFace* panel_face, F32 repeats_per_meter); FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null); FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null); FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f); FS_DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f); FS_DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode); FS_DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff); FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX); FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY); FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX); FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY); FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation); FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX); FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY); FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX); FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY); FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation); FS_DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity); FS_DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent); FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); FS_DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); }; class LLSelectedTE { public: static void getFace(class LLFace*& face_to_return, bool& identical_face); static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face, bool& missing_asset); static void getTexId(LLUUID& id, bool& identical); static void getObjectScaleS(F32& scale_s, bool& identical); static void getObjectScaleT(F32& scale_t, bool& identical); static void getMaxDiffuseRepeats(F32& repeats, bool& identical); FS_DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0) FS_DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0) FS_DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0) FS_DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f) FS_DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f) FS_DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f) FS_DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f) FS_DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f) FS_DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f) FS_DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT) FS_DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black); }; }; #endif