/* Copyright (C) 2013 Liru Færs * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef LFSIMFEATUREHANDLER_H #define LFSIMFEATUREHANDLER_H #include "llsingleton.h" #include "llpermissions.h" // ExportPolicy template > class SignaledType { public: SignaledType() : mValue() {} SignaledType(Type b) : mValue(b) {} typedef typename Signal::slot_type changed_signal_t; boost::signals2::connection connect(const changed_signal_t& slot) { return mSignal.connect(slot); } SignaledType& operator =(Type val) { if (val != mValue) { mValue = val; mSignal(mValue); } return *this; } operator Type() const { return mValue; } private: Signal mSignal; Type mValue; }; typedef enum e_export_support { EXPORT_UNDEFINED = 0, EXPORT_ALLOWED, EXPORT_DENIED } ExportSupport; class LFSimFeatureHandler : public LLSingleton { LOG_CLASS(LFSimFeatureHandler); LLSINGLETON(LFSimFeatureHandler); public: void handleRegionChange(); void onSimulatorFeaturesReceived(const LLUUID ®ion_id); void setSupportedFeatures(); // // public helper to manage all the manual updates in one place callable from other systems like llstartup. // Should be called whenever the sActiveCurrency in Tea is changed, but can't simply be called from Tea // because that is an llcommon include and really shouldn't call out to newview system. // updating the currency in Tea updates any dynamic LLUIStrings automatically when a param is replaced on the next get call, // but static LLUIStrings for floaters/panels/etc pre-loaded are only evaluated once, so these need to be manually updated // after we update the currency symbol in Tea. This function handles that. As we discover more UI components which we've // missed, they can be added to this function. For now, it primaily handles the status panel (top bar) and the buy currency floater. // If there is a better location for this function, we could move it. static void updateCurrencySymbols(); // // Connection setters boost::signals2::connection setSupportsExportCallback(const SignaledType::changed_signal_t& slot); boost::signals2::connection setSearchURLCallback(const SignaledType::changed_signal_t& slot); boost::signals2::connection setSayRangeCallback(const SignaledType::changed_signal_t& slot); boost::signals2::connection setShoutRangeCallback(const SignaledType::changed_signal_t& slot); boost::signals2::connection setWhisperRangeCallback(const SignaledType::changed_signal_t& slot); boost::signals2::connection setAvatarPickerCallback(const SignaledType::changed_signal_t& slot); boost::signals2::connection setDestinationGuideCallback(const SignaledType::changed_signal_t& slot); // Accessors bool simSupportsExport() const { return mSupportsExport; } std::string mapServerURL() const { return mMapServerURL; } std::string searchURL() const { return mSearchURL; } U32 sayRange() const { return mSayRange; } U32 shoutRange() const { return mShoutRange; } U32 whisperRange() const { return mWhisperRange; } ExportSupport exportPolicy() const; std::string avatarPickerURL() const { return mAvatarPickerURL; } std::string destinationGuideURL() const { return mDestinationGuideURL; } F32 simulatorFPS() const { return mSimulatorFPS; } F32 simulatorFPSFactor() const { return mSimulatorFPSFactor; } F32 simulatorFPSWarn() const { return mSimulatorFPSWarn; } F32 simulatorFPSCrit() const { return mSimulatorFPSCrit; } bool hasAvatarPicker() const { return mHasAvatarPicker; } bool hasDestinationGuide() const { return mHasDestinationGuide; } // std::string helperUriOverride() const { return mHelperUriOverride; } std::string currencySymbolOverride() const { return mCurrencySymbolOverride; } // private: // SignaledTypes SignaledType mSupportsExport; std::string mMapServerURL; SignaledType mSearchURL; SignaledType mSayRange; SignaledType mShoutRange; SignaledType mWhisperRange; SignaledType mAvatarPickerURL; SignaledType mDestinationGuideURL; F32 mSimulatorFPS; F32 mSimulatorFPSFactor; F32 mSimulatorFPSWarn; F32 mSimulatorFPSCrit; bool mHasAvatarPicker; bool mHasDestinationGuide; // std::string mHelperUriOverride; std::string mCurrencySymbolOverride; // > }; #endif //LFSIMFEATUREHANDLER_H