ShowNetStats Comment Show the Status Indicators for the Viewer and Network Usage in the Status Overlay. Persist 1 Type Boolean Value 1 ShowNavbarNavigationPanel Comment Show/Hide Navigation Bar Navigation Panel Persist 1 Type Boolean Value 1 OnlineOfflinetoNearbyChat Comment Send online/offline notifications to Nearby Chat panel (v1-style behavior) Persist 1 Type Boolean Value 1 ChatOnlineNotification Comment Provide notifications for when friend log on and off of SL Persist 1 Type Boolean Value 0 OpenSidePanelsInFloaters Comment Open Panels in Floaters Type Boolean Value 1 SkinCurrent Comment The currently selected skin. Persist 1 Type String Value firestorm SkinCurrentTheme Comment The selected theme for the current skin. Persist 1 Type String Value highcontrast FSSkinCurrentReadableName Comment The readable name of the currently selected skin. Persist 1 HideFromEditor 1 Type String Value Firestorm FSSkinCurrentThemeReadableName Comment The readable name of the selected theme for the current skin. Persist 1 HideFromEditor 1 Type String Value High Contrast LetterKeysAffectsMovementNotFocusChatBar Comment When printable characters keys (possibly with Shift held) are pressed, the chat bar does not take focus and movement is affected instead (WASD etc.) Persist 1 Type Boolean Value 0 FSScriptDialogNoTransparency Comment If true, script dialogs will be shown opaque and ignore the floater opacity settings. Persist 1 Type Boolean Value 1 FSUseNearbyChatConsole Comment Display popup chat embedded into the read-only world console (v1-style) instead of overlayed floaters (v2-style) Persist 1 Type Boolean Value 1 EnableGroupChatPopups Comment Enable Incoming Group Chat Popups Persist 1 Type Boolean Value 0 EnableIMChatPopups Comment Enable Incoming IM Chat Popups Persist 1 Type Boolean Value 1 PlainTextChatHistory Comment Enable/Disable plain text chat history style Persist 1 Type Boolean Value 1 ShowChatMiniIcons Comment Toggles the display of mini icons in chat history Persist 1 Type Boolean Value 0 FSChatWindow Comment Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart) Persist 1 Type S32 Value 1 FSFolderViewItemHeight Comment Controls the height of folder items, for instance in inventory Persist 1 Type S32 Value 18 ShowGroupNoticesTopRight Comment Show group notifications to the top right corner of the screen. Persist 1 Type Boolean Value 1 FSConsoleClassicDrawMode Comment Enables classic console draw mode (single background block over all lines with width of the longest line) Persist 1 Type Boolean Value 1 RenderVolumeSAProtection Comment Enables automatic derendering of prims with high surface area (can protect against some video card crashers) Persist 1 Type Boolean Value 1 FSIMChatFlashOnFriendStatusChange Comment Flash IM tab when friend goes online or offline. Persist 1 Type Boolean Value 1 UsePieMenu Comment Use the classic V1.x circular menu instead of the rectangular context menus when right clicking on land, avatars, objects or attachments. Persist 1 Type Boolean Value 0 AnimateTextures Comment Enable texture animation (debug) Persist 1 Type Boolean Value 0 PrivateLookAtTarget Comment If true, viewer shows simulated look-at behavior to others. Persist 1 Type Boolean Value 1 PrivateLocalLookAtTarget Comment If true, your avatar's lookat target will not affect your local display. Head/Eye movement that normally would follow a lookat target will not be shown to you. Persist 1 Type Boolean Value 1 PrivatePointAtTarget Comment If true, viewer won't show the editing arm motion. Persist 1 Type Boolean Value 1 AvatarBacklight Comment Add rim lighting to avatar rendering to approximate shininess of skin Persist 1 Type Boolean Value 0 AvatarPhysics Comment Enable avatar physics. Persist 1 Type Boolean Value 0 BackgroundYieldTime Comment Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds) Persist 1 Type S32 Value 200 Backup 0 FramePerSecondLimit Comment Yield some time to the local host if we reach a threshold framerate. Persist 1 Type U32 Value 45 FSLimitFramerate Comment Enable framerate limitation defined by FramePerSecondLimit Persist 1 Type Boolean Value 1 EffectScriptChatParticles Comment 1 = normal behavior, 0 = disable display of swirling lights when scripts communicate Persist 1 Type Boolean Value 0 EnableMouselook Comment Allow first person perspective and mouse control of camera Persist 1 Type Boolean Value 0 Backup 0 JoystickAvatarEnabled Comment Enables the Joystick to control Avatar movement. Persist 1 Type Boolean Value 0 LipSyncEnabled Comment 0 disable lip-sync, 1 enable babble loop Persist 1 Type Boolean Value 0 MiniMapChatRing Comment Display chat distance ring on mini map Persist 1 Type Boolean Value 1 PluginUseReadThread Comment Use a separate thread to read incoming messages from plugins Persist 1 Type Boolean Value 1 RenderAttachedLights Comment Render lighted prims that are attached to avatars Persist 1 Type Boolean Value 0 RenderAttachedParticles Comment Render particle systems that are attached to avatars Persist 1 Type Boolean Value 0 RenderVolumeLODFactor Comment Controls level of detail of primitives (multiplier for current screen area when calculated level of detail) Persist 1 Type F32 Value 0.0 RenderAvatarCloth Comment Controls if avatars use wavy cloth Persist 1 Type Boolean Value 0 RenderAvatarMaxVisible Comment Maximum number of avatars to display at any one time Persist 1 Type S32 Value 0 RenderAvatarPhysicsLODFactor Comment Controls level of detail of avatar physics (such as breast physics). Persist 1 Type F32 Value 0.0 RenderLocalLights Comment Whether or not to render local lights. Persist 1 Type Boolean Value 0 RenderNoAlpha Comment Disable rendering of alpha objects (render all alpha objects as alpha masks). Persist 1 Type Boolean Value 1 Backup 0 RenderFarClip Comment Distance of far clip plane from camera (meters) Persist 1 Type F32 Value 32.0 RenderGround Comment Determines whether we can render the ground pool or not Persist 1 Type Boolean Value 0 Backup 0 DisableAllRenderTypes Comment Disables all rendering types. Persist 0 Type Boolean Value 1 RenderMaxPartCount Comment Maximum number of particles to display on screen Persist 1 Type S32 Value 0 RenderObjectBump Comment Show bumpmapping on primitives Persist 1 Type Boolean Value 0 RenderTransparentWater Comment Render water as transparent. Setting to false renders water as opaque with a simple texture applied. Persist 1 Type Boolean Value 0 RenderWater Comment Display water Persist 1 Type Boolean Value 0 Backup 0 TextureDisable Comment If TRUE, do not load textures for in-world content Persist 1 Type Boolean Value 1 Backup 0 WLSkyDetail Comment Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies. Persist 1 Type U32 Value 16 WindLightUseAtmosShaders Comment Whether to enable or disable WindLight atmospheric shaders. Persist 1 Type Boolean Value 0