/** * @file fsfloaterradar.cpp * @brief Firestorm radar floater implementation * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Copyright (c) 2013 Ansariel Hiller @ Second Life * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA * http://www.firestormviewer.org * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "fsfloaterradar.h" FSFloaterRadar::FSFloaterRadar(const LLSD& key) : LLFloater(key), mRadarPanel(nullptr) { } FSFloaterRadar::~FSFloaterRadar() { } bool FSFloaterRadar::postBuild() { mRadarPanel = findChild("panel_radar"); if (!mRadarPanel) { return false; } mRadarPanel->setVisibleCheckFunction(boost::bind(&FSFloaterRadar::getVisible, this)); return true; } // virtual void FSFloaterRadar::onOpen(const LLSD& key) { // Fill radar with most recent data so we don't have a blank window until next radar update mRadarPanel->requestUpdate(); LLFloater::onOpen(key); }