/**
* @file audioengine_fmodstudio.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"
#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
// [FIRE-36022] - Removing my USB headset crashes entire viewer
using namespace std::chrono_literals; // Needed for shared timed mutex to use time
// [FIRE-36022]
constexpr U32 EXTRA_SOUND_CHANNELS = 10;
FMOD_RESULT F_CALL windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if (result == FMOD_OK)
{
return false;
}
if (result != FMOD_ERR_INVALID_HANDLE)
{
LL_WARNS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
}
else
{
LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
}
return true;
}
static LLUUID FMOD_GUID_to_LLUUID(FMOD_GUID guid)
{
return LLUUID(llformat("%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x", guid.Data1, guid.Data2, guid.Data3,
guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]));
}
static void set_device(FMOD::System* system, const LLUUID& device_uuid)
{
LL_INFOS() << "LLAudioEngine_FMODSTUDIO::setDevice with device_uuid=" << device_uuid << LL_ENDL;
int drivercount;
if (!Check_FMOD_Error(system->getNumDrivers(&drivercount), "FMOD::System::getNumDrivers") && drivercount > 0)
{
if (device_uuid.isNull())
{
LL_INFOS("FMOD") << "Setting driver \"Default\"" << LL_ENDL;
Check_FMOD_Error(system->setDriver(0), "FMOD::System::setDriver");
}
else
{
FMOD_GUID guid;
int r_samplerate, r_channels;
for (int i = 0; i < drivercount; ++i)
{
if (!Check_FMOD_Error(system->getDriverInfo(i, NULL, 0, &guid, &r_samplerate, NULL, &r_channels), "FMOD::System::getDriverInfo"))
{
LLUUID driver_guid = FMOD_GUID_to_LLUUID(guid);
if (driver_guid == device_uuid)
{
LL_INFOS("FMOD") << "Setting driver " << i << ": " << driver_guid << LL_ENDL;
Check_FMOD_Error(system->setDriver(i), "FMOD::System::setDriver");
return;
}
}
}
LL_INFOS("FMOD") << "Device not available (anymore) - falling back to default" << LL_ENDL;
Check_FMOD_Error(system->setDriver(0), "FMOD::System::setDriver");
}
}
}
// [FIRE-36022] - Removing my USB headset crashes entire viewer
// According to FMOD, not having this method static is very bad.
//FMOD_RESULT F_CALL systemCallback(FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void *commanddata2, void* userdata)
static FMOD_RESULT F_CALL systemCallback(FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void *commanddata2, void* userdata)
{
try // Try catch needed for uniquie lock as will throw an exception if a second lock is attempted or the mutex is invalid
{
// [FIRE-36022]
FMOD::System* sys = (FMOD::System*)system;
LLAudioEngine_FMODSTUDIO* audio_engine = (LLAudioEngine_FMODSTUDIO*)userdata;
switch (type)
{
case FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED:
LL_DEBUGS("FMOD") << "FMOD system callback FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED" << LL_ENDL;
if (sys && audio_engine)
{
// [FIRE-36022] - Removing my USB headset crashes entire viewer
// Attempt to lock the access to the audio device, wait up to 1 second for other threads to unlock.
std::unique_lock lock(gAudioDeviceMutex, 1s);
// If the lock could not be accessed, return as we don't have hardware access and will need to try again another pass.
// Prevents threads from interacting with the hardware at the same time as other audio/voice threads.
if (!lock.owns_lock())
{
LL_INFOS() << "Could not access the audio device mutex, trying again later" << LL_ENDL;
return FMOD_OK; // Could be a FMOD_ERR_ALREADY_LOCKED;
}
// [FIRE-36022]
set_device(sys, audio_engine->getSelectedDeviceUUID());
audio_engine->OnOutputDeviceListChanged(audio_engine->getDevices());
}
break;
default:
break;
}
return FMOD_OK;
// [FIRE-36022] - Removing my USB headset crashes entire viewer
}
// There are two exceptions that unique_lock can trigger, operation_not_permitted or resource_deadlock_would_occur
catch (const std::system_error& e)
{
if (e.code() == std::errc::resource_deadlock_would_occur)
{
LL_WARNS() << "Exception FMOD: " << e.code() << " " << e.what() << LL_ENDL;
return FMOD_ERR_ALREADY_LOCKED;
}
else if (e.code() == std::errc::operation_not_permitted)
{
LL_WARNS() << "Exception FMOD: " << e.code() << " " << e.what() << LL_ENDL;
return FMOD_ERR_ALREADY_LOCKED;
}
else
{
LL_WARNS() << "Exception FMOD: " << e.code() << " " << e.what() << LL_ENDL;
}
return FMOD_ERR_ALREADY_LOCKED;
}
catch (const std::exception& e)
{
LL_WARNS() << "Exception FMOD: " << " " << e.what() << LL_ENDL;
return FMOD_ERR_ALREADY_LOCKED;
}
// [FIRE-36022]
}
LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler, U32 resample_method)
: mInited(false),
mWindGen(NULL),
mWindDSP(NULL),
mSystem(NULL),
mEnableProfiler(enable_profiler),
mWindDSPDesc(NULL),
mResampleMethod(resample_method),
mSelectedDeviceUUID()
{
}
LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
// mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
// mSystem gets cleaned up at shutdown()
}
bool LLAudioEngine_FMODSTUDIO::init(void* userdata, const std::string &app_title)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
result = FMOD::System_Create(&mSystem);
if (Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(userdata, app_title);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
<< " expected:" << FMOD_VERSION << LL_ENDL;
}
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(LL_MAX_AUDIO_CHANNELS + EXTRA_SOUND_CHANNELS);
Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
Check_FMOD_Error(mSystem->setCallback(systemCallback), "FMOD::System::setCallback");
Check_FMOD_Error(mSystem->setUserData(this), "FMOD::System::setUserData");
FMOD_ADVANCEDSETTINGS settings = { };
settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
switch (mResampleMethod)
{
default:
case RESAMPLE_LINEAR:
settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
break;
case RESAMPLE_CUBIC:
settings.resamplerMethod = FMOD_DSP_RESAMPLER_CUBIC;
break;
case RESAMPLE_SPLINE:
settings.resamplerMethod = FMOD_DSP_RESAMPLER_SPLINE;
break;
}
result = mSystem->setAdvancedSettings(&settings);
Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
// FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
// Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
if (mEnableProfiler)
{
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if ((result = mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO)) == FMOD_OK &&
(result = mSystem->init(LL_MAX_AUDIO_CHANNELS + EXTRA_SOUND_CHANNELS, fmod_flags, const_cast(app_title.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_ALSA");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if ((result = mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA)) == FMOD_OK &&
(result = mSystem->init(LL_MAX_AUDIO_CHANNELS + EXTRA_SOUND_CHANNELS, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
if (!Check_FMOD_Error(mSystem->getOutput(&output_type), "FMOD::System::getOutput"))
{
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
}
#else // LL_LINUX
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
result = mSystem->init(LL_MAX_AUDIO_CHANNELS + EXTRA_SOUND_CHANNELS, fmod_flags, 0);
if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
{
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
{
return false;
}
result = mSystem->init(LL_MAX_AUDIO_CHANNELS + EXTRA_SOUND_CHANNELS, fmod_flags, 0);
}
if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
{
return false;
}
#endif
if (mEnableProfiler)
{
Check_FMOD_Error(mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]), "FMOD::System::createChannelGroup");
Check_FMOD_Error(mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]), "FMOD::System::createChannelGroup");
Check_FMOD_Error(mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]), "FMOD::System::createChannelGroup");
Check_FMOD_Error(mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]), "FMOD::System::createChannelGroup");
}
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
FMOD_ADVANCEDSETTINGS settings_dump = { };
// [FIRE-36022] - Removing my USB headset crashes entire viewer
// With the FMOD debug library used, turns out this object needs to have a size assigned to it otherwise it will fail.
// So the viewer never got any advanced settings for the info below.
settings_dump.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
// [FIRE-36022]
mSystem->getAdvancedSettings(&settings_dump);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): resampler=" << settings_dump.resamplerMethod << " bytes" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
unsigned int r_bufferlength;
char r_name[512];
int latency = 100;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_channels=" << r_channels << LL_ENDL;
if (r_samplerate != 0)
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
getDevices(); // Purely to print out available devices for debugging reasons
return true;
}
//virtual
LLAudioEngine_FMODSTUDIO::output_device_map_t LLAudioEngine_FMODSTUDIO::getDevices()
{
output_device_map_t driver_map;
int drivercount;
int r_samplerate, r_channels;
char r_name[512];
FMOD_GUID guid;
if (!Check_FMOD_Error(mSystem->getNumDrivers(&drivercount), "FMOD::System::getNumDrivers"))
{
for (int i = 0; i < drivercount; ++i)
{
memset(r_name, 0, sizeof(r_name));
if (!Check_FMOD_Error(mSystem->getDriverInfo(i, r_name, 511, &guid, &r_samplerate, NULL, &r_channels), "FMOD::System::getDriverInfo"))
{
LLUUID driver_guid = FMOD_GUID_to_LLUUID(guid);
driver_map.insert(std::make_pair(driver_guid, r_name));
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::getDevices(): r_name=\"" << r_name << "\" - guid: " << driver_guid << LL_ENDL;
}
}
}
return driver_map;
}
//virtual
void LLAudioEngine_FMODSTUDIO::setDevice(const LLUUID& device_uuid)
{
mSelectedDeviceUUID = device_uuid;
// [FIRE-36022] - Removing my USB headset crashes entire viewer
try // Try catch needed for uniquie lock as will throw an exception if a second lock is attempted or the mutex is invalid
{
// Attempt to lock the access to the audio device, wait up to 1 second for other threads to unlock.
std::unique_lock lock(gAudioDeviceMutex, 1s);
// If the lock could not be accessed, return as we don't have hardware access and will need to try again another pass.
// Prevents threads from interacting with the hardware at the same time as other audio/voice threads.
if (!lock.owns_lock())
{
LL_INFOS() << "Could not access the audio device mutex, trying again later" << LL_ENDL;
return;
}
// [FIRE-36022]
set_device(mSystem, device_uuid);
// [FIRE-36022] - Removing my USB headset crashes entire viewer
}
// There are two exceptions that unique_lock can trigger, operation_not_permitted or resource_deadlock_would_occur
catch (const std::system_error& e)
{
if (e.code() == std::errc::resource_deadlock_would_occur)
{
LL_WARNS() << "Exception FMOD: " << e.code() << " " << e.what() << LL_ENDL;
}
else if (e.code() == std::errc::operation_not_permitted)
{
LL_WARNS() << "Exception FMOD: " << e.code() << " " << e.what() << LL_ENDL;
}
else
{
LL_WARNS() << "Exception FMOD: " << e.code() << " " << e.what() << LL_ENDL;
}
return;
}
catch (const std::exception& e)
{
LL_WARNS() << "Exception FMOD: " << " " << e.what() << LL_ENDL;
return;
}
// [FIRE-36022]
}
std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMOD Studio";
}
// create our favourite FMOD-native streaming audio implementation
LLStreamingAudioInterface *LLAudioEngine_FMODSTUDIO::createDefaultStreamingAudioImpl() const
{
return new LLStreamingAudio_FMODSTUDIO(mSystem);
}
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
try
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
}
catch (const std::bad_alloc& e)
{
LL_WARNS("FMOD") << "Listener allocation failed due to: " << e.what() << LL_ENDL;
}
}
void LLAudioEngine_FMODSTUDIO::shutdown()
{
stopInternetStream();
LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
if (mSystem)
{
Check_FMOD_Error(mSystem->close(), "FMOD::System::close");
Check_FMOD_Error(mSystem->release(), "FMOD::System::release");
}
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
return new LLAudioBufferFMODSTUDIO(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
return new LLAudioChannelFMODSTUDIO(mSystem);
}
bool LLAudioEngine_FMODSTUDIO::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSPDesc)
{
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
int frequency = 44100;
FMOD_SPEAKERMODE mode;
if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
{
cleanupWind();
return false;
}
mWindGen = new LLWindGen((U32)frequency);
if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
{
cleanupWind();
return false;
}
if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
{
cleanupWind();
return false;
}
}
// *TODO: Should this guard against multiple plays?
if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
{
cleanupWind();
return false;
}
return true;
}
void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
if (mWindDSP)
{
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
Check_FMOD_Error(master_group->removeDSP(mWindDSP), "FMOD::ChannelGroup::removeDSP");
}
Check_FMOD_Error(mWindDSP->release(), "FMOD::DSP::release");
mWindDSP = NULL;
}
delete mWindDSPDesc;
mWindDSPDesc = NULL;
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp(gain, 0.0f, 1.0f);
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->setVolume(gain);
}
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if (saimpl)
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
cleanup();
}
bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if (!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
// Setting up channel mChannelID
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODSTUDIO::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isForcedPriority())
{
// Prioritized UI and preview sounds don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODSTUDIO::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "FMOD::Channel::getPosition");
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODSTUDIO::cleanup()
{
if (!mChannelp)
{
// Aborting cleanup with no channel handle.
return;
}
//Cleaning up channel mChannelID
Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODSTUDIO::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::setPaused");
getSource()->setPlayedOnce(true);
if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
Check_FMOD_Error(mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]), "FMOD::Channel::setChannelGroup");
}
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODSTUDIO::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
Check_FMOD_Error(mChannelp->getPaused(&paused),"FMOD::Channel::getPaused");
Check_FMOD_Error(mChannelp->isPlaying(&playing),"FMOD::Channel::isPlaying");
return !paused && playing;
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
if (mSoundp)
{
Check_FMOD_Error(mSoundp->release(), "FMOD::Sound::Release");
mSoundp = NULL;
}
}
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!gDirUtilp->fileExists(filename))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
Check_FMOD_Error(mSoundp->release(), "FMOD::Sound::release");
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo, 0, sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODSTUDIO::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
Check_FMOD_Error(mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES), "FMOD::Sound::getLength");
return length;
}
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if (Check_FMOD_Error(mChannelp->getMode(¤t_mode), "FMOD::Channel::getMode"))
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if (current_mode != new_mode)
{
Check_FMOD_Error(mChannelp->setMode(new_mode), "FMOD::Channel::setMode");
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALL windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
// inbuffer = fmod's original mixbuffer.
// outbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
LLWindGen *windgen = NULL;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
if (windgen)
{
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
}
return FMOD_OK;
}