119 lines
3.9 KiB
C++
119 lines
3.9 KiB
C++
/**
|
|
* @file llkeyframestandmotion.h
|
|
* @brief Implementation of LLKeyframeStandMotion class.
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLKEYFRAMESTANDMOTION_H
|
|
#define LL_LLKEYFRAMESTANDMOTION_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Header files
|
|
//-----------------------------------------------------------------------------
|
|
#include "llkeyframemotion.h"
|
|
#include "lljointsolverrp3.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// class LLKeyframeStandMotion
|
|
//-----------------------------------------------------------------------------
|
|
LL_ALIGN_PREFIX(16)
|
|
class LLKeyframeStandMotion :
|
|
public LLKeyframeMotion
|
|
{
|
|
LL_ALIGN_NEW
|
|
public:
|
|
// Constructor
|
|
LLKeyframeStandMotion(const LLUUID &id);
|
|
|
|
// Destructor
|
|
virtual ~LLKeyframeStandMotion();
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// functions to support MotionController and MotionRegistry
|
|
//-------------------------------------------------------------------------
|
|
|
|
// static constructor
|
|
// all subclasses must implement such a function and register it
|
|
static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// animation callbacks to be implemented by subclasses
|
|
//-------------------------------------------------------------------------
|
|
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
|
|
virtual bool onActivate();
|
|
void onDeactivate();
|
|
virtual bool onUpdate(F32 time, U8* joint_mask);
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// Member Data
|
|
//-------------------------------------------------------------------------
|
|
LLJoint mPelvisJoint;
|
|
|
|
LLJoint mHipLeftJoint;
|
|
LLJoint mKneeLeftJoint;
|
|
LLJoint mAnkleLeftJoint;
|
|
LLJoint mTargetLeft;
|
|
|
|
LLJoint mHipRightJoint;
|
|
LLJoint mKneeRightJoint;
|
|
LLJoint mAnkleRightJoint;
|
|
LLJoint mTargetRight;
|
|
|
|
LLCharacter *mCharacter;
|
|
|
|
bool mFlipFeet;
|
|
|
|
LLPointer<LLJointState> mPelvisState;
|
|
|
|
LLPointer<LLJointState> mHipLeftState;
|
|
LLPointer<LLJointState> mKneeLeftState;
|
|
LLPointer<LLJointState> mAnkleLeftState;
|
|
|
|
LLPointer<LLJointState> mHipRightState;
|
|
LLPointer<LLJointState> mKneeRightState;
|
|
LLPointer<LLJointState> mAnkleRightState;
|
|
|
|
LLJointSolverRP3 mIKLeft;
|
|
LLJointSolverRP3 mIKRight;
|
|
|
|
LLVector3 mPositionLeft;
|
|
LLVector3 mPositionRight;
|
|
LLVector3 mNormalLeft;
|
|
LLVector3 mNormalRight;
|
|
LLQuaternion mRotationLeft;
|
|
LLQuaternion mRotationRight;
|
|
|
|
LLQuaternion mLastGoodPelvisRotation;
|
|
LLVector3 mLastGoodPosition;
|
|
bool mTrackAnkles;
|
|
|
|
S32 mFrameNum;
|
|
} LL_ALIGN_POSTFIX(16);
|
|
|
|
#endif // LL_LLKEYFRAMESTANDMOTION_H
|
|
|