phoenix-firestorm/indra/llcharacter/llkeyframestandmotion.h

119 lines
3.9 KiB
C++

/**
* @file llkeyframestandmotion.h
* @brief Implementation of LLKeyframeStandMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLKEYFRAMESTANDMOTION_H
#define LL_LLKEYFRAMESTANDMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "lljointsolverrp3.h"
//-----------------------------------------------------------------------------
// class LLKeyframeStandMotion
//-----------------------------------------------------------------------------
LL_ALIGN_PREFIX(16)
class LLKeyframeStandMotion :
public LLKeyframeMotion
{
LL_ALIGN_NEW
public:
// Constructor
LLKeyframeStandMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeStandMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual bool onActivate();
void onDeactivate();
virtual bool onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLJoint mPelvisJoint;
LLJoint mHipLeftJoint;
LLJoint mKneeLeftJoint;
LLJoint mAnkleLeftJoint;
LLJoint mTargetLeft;
LLJoint mHipRightJoint;
LLJoint mKneeRightJoint;
LLJoint mAnkleRightJoint;
LLJoint mTargetRight;
LLCharacter *mCharacter;
bool mFlipFeet;
LLPointer<LLJointState> mPelvisState;
LLPointer<LLJointState> mHipLeftState;
LLPointer<LLJointState> mKneeLeftState;
LLPointer<LLJointState> mAnkleLeftState;
LLPointer<LLJointState> mHipRightState;
LLPointer<LLJointState> mKneeRightState;
LLPointer<LLJointState> mAnkleRightState;
LLJointSolverRP3 mIKLeft;
LLJointSolverRP3 mIKRight;
LLVector3 mPositionLeft;
LLVector3 mPositionRight;
LLVector3 mNormalLeft;
LLVector3 mNormalRight;
LLQuaternion mRotationLeft;
LLQuaternion mRotationRight;
LLQuaternion mLastGoodPelvisRotation;
LLVector3 mLastGoodPosition;
bool mTrackAnkles;
S32 mFrameNum;
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLKEYFRAMESTANDMOTION_H