772 lines
27 KiB
C++
772 lines
27 KiB
C++
/**
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* @file llsdutil.h
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* @author Phoenix
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* @date 2006-05-24
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* @brief Utility classes, functions, etc, for using structured data.
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSDUTIL_H
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#define LL_LLSDUTIL_H
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#include "apply.h" // LL::invoke()
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#include "function_types.h" // LL::function_arity
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#include "llsd.h"
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#include <boost/functional/hash.hpp>
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#include <cassert>
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#include <memory> // std::shared_ptr
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#include <type_traits>
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#include <vector>
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// U32
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LL_COMMON_API LLSD ll_sd_from_U32(const U32);
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LL_COMMON_API U32 ll_U32_from_sd(const LLSD& sd);
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// U64
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LL_COMMON_API LLSD ll_sd_from_U64(const U64);
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LL_COMMON_API U64 ll_U64_from_sd(const LLSD& sd);
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// IP Address
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LL_COMMON_API LLSD ll_sd_from_ipaddr(const U32);
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LL_COMMON_API U32 ll_ipaddr_from_sd(const LLSD& sd);
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// Binary to string
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LL_COMMON_API LLSD ll_string_from_binary(const LLSD& sd);
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//String to binary
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LL_COMMON_API LLSD ll_binary_from_string(const LLSD& sd);
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// Serializes sd to static buffer and returns pointer, useful for gdb debugging.
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LL_COMMON_API char* ll_print_sd(const LLSD& sd);
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// Serializes sd to static buffer and returns pointer, using "pretty printing" mode.
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LL_COMMON_API char* ll_pretty_print_sd_ptr(const LLSD* sd);
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LL_COMMON_API char* ll_pretty_print_sd(const LLSD& sd);
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LL_COMMON_API std::string ll_stream_notation_sd(const LLSD& sd);
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// <FS:Ansariel> Create LLSD from CSV
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LL_COMMON_API LLSD ll_sd_from_csv(std::istream& csv, std::string_view delimiters = ",");
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//compares the structure of an LLSD to a template LLSD and stores the
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//"valid" values in a 3rd LLSD. Default values
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//are pulled from the template. Extra keys/values in the test
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//are ignored in the resultant LLSD. Ordering of arrays matters
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//Returns false if the test is of same type but values differ in type
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//Otherwise, returns true
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LL_COMMON_API bool compare_llsd_with_template(
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const LLSD& llsd_to_test,
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const LLSD& template_llsd,
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LLSD& resultant_llsd);
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// filter_llsd_with_template() is a direct clone (copy-n-paste) of
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// compare_llsd_with_template with the following differences:
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// (1) bool vs BOOL return types
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// (2) A map with the key value "*" is a special value and maps any key in the
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// test llsd that doesn't have an explicitly matching key in the template.
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// (3) The element of an array with exactly one element is taken as a template
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// for *all* the elements of the test array. If the template array is of
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// different size, compare_llsd_with_template() semantics apply.
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bool filter_llsd_with_template(
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const LLSD & llsd_to_test,
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const LLSD & template_llsd,
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LLSD & resultant_llsd);
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/**
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* Recursively determine whether a given LLSD data block "matches" another
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* LLSD prototype. The returned string is empty() on success, non-empty() on
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* mismatch.
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*
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* This function tests structure (types) rather than data values. It is
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* intended for when a consumer expects an LLSD block with a particular
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* structure, and must succinctly detect whether the arriving block is
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* well-formed. For instance, a test of the form:
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* @code
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* if (! (data.has("request") && data.has("target") && data.has("modifier") ...))
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* @endcode
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* could instead be expressed by initializing a prototype LLSD map with the
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* required keys and writing:
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* @code
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* if (! llsd_matches(prototype, data).empty())
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* @endcode
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*
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* A non-empty return value is an error-message fragment intended to indicate
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* to (English-speaking) developers where in the prototype structure the
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* mismatch occurred.
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*
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* * If a slot in the prototype isUndefined(), then anything is valid at that
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* place in the real object. (Passing prototype == LLSD() matches anything
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* at all.)
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* * An array in the prototype must match a data array at least that large.
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* (Additional entries in the data array are ignored.) Every isDefined()
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* entry in the prototype array must match the corresponding entry in the
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* data array.
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* * A map in the prototype must match a map in the data. Every key in the
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* prototype map must match a corresponding key in the data map. (Additional
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* keys in the data map are ignored.) Every isDefined() value in the
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* prototype map must match the corresponding key's value in the data map.
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* * Scalar values in the prototype are tested for @em type rather than value.
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* For instance, a String in the prototype matches any String at all. In
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* effect, storing an Integer at a particular place in the prototype asserts
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* that the caller intends to apply asInteger() to the corresponding slot in
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* the data.
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* * A String in the prototype matches String, Boolean, Integer, Real, UUID,
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* Date and URI, because asString() applied to any of these produces a
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* meaningful result.
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* * Similarly, a Boolean, Integer or Real in the prototype can match any of
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* Boolean, Integer or Real in the data -- or even String.
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* * UUID matches UUID or String.
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* * Date matches Date or String.
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* * URI matches URI or String.
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* * Binary in the prototype matches only Binary in the data.
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*
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* @TODO: when a Boolean, Integer or Real in the prototype matches a String in
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* the data, we should examine the String @em value to ensure it can be
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* meaningfully converted to the requested type. The same goes for UUID, Date
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* and URI.
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*/
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LL_COMMON_API std::string llsd_matches(const LLSD& prototype, const LLSD& data, const std::string& pfx="");
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/// Deep equality. If you want to compare LLSD::Real values for approximate
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/// equality rather than bitwise equality, pass @a bits as for
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/// is_approx_equal_fraction().
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LL_COMMON_API bool llsd_equals(const LLSD& lhs, const LLSD& rhs, int bits=-1);
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/// If you don't care about LLSD::Real equality
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inline bool operator==(const LLSD& lhs, const LLSD& rhs)
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{
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return llsd_equals(lhs, rhs);
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}
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inline bool operator!=(const LLSD& lhs, const LLSD& rhs)
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{
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// operator!=() should always be the negation of operator==()
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return ! (lhs == rhs);
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}
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// Simple function to copy data out of input & output iterators if
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// there is no need for casting.
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template<typename Input> LLSD llsd_copy_array(Input iter, Input end)
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{
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LLSD dest;
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for (; iter != end; ++iter)
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{
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dest.append(*iter);
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}
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return dest;
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}
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namespace llsd
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{
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/**
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* Drill down to locate an element in 'blob' according to 'path', where 'path'
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* is one of the following:
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*
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* - LLSD::String: 'blob' is an LLSD::Map. Find the entry with key 'path'.
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* - LLSD::Integer: 'blob' is an LLSD::Array. Find the entry with index 'path'.
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* - Any other 'path' type will be interpreted as LLSD::Array, and 'blob' is a
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* nested structure. For each element of 'path':
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* - If it's an LLSD::Integer, select the entry with that index from an
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* LLSD::Array at that level.
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* - If it's an LLSD::String, select the entry with that key from an
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* LLSD::Map at that level.
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* - Anything else is an error.
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*
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* By implication, if path.isUndefined() or otherwise equivalent to an empty
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* LLSD::Array, drill[_ref]() returns 'blob' as is.
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*/
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LLSD drill(const LLSD& blob, const LLSD& path);
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LLSD& drill_ref( LLSD& blob, const LLSD& path);
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}
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namespace llsd
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{
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/**
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* Construct an LLSD::Array inline, using modern C++ variadic arguments.
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*/
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// recursion tail
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inline
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void array_(LLSD&) {}
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// recursive call
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template <typename T0, typename... Ts>
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void array_(LLSD& data, T0&& v0, Ts&&... vs)
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{
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data.append(std::forward<T0>(v0));
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array_(data, std::forward<Ts>(vs)...);
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}
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// public interface
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template <typename... Ts>
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LLSD array(Ts&&... vs)
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{
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LLSD data;
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array_(data, std::forward<Ts>(vs)...);
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return data;
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}
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} // namespace llsd
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/*****************************************************************************
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* LLSDMap
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*****************************************************************************/
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/**
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* Construct an LLSD::Map inline, with implicit conversion to LLSD. Usage:
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*
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* @code
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* void somefunc(const LLSD&);
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* ...
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* somefunc(LLSDMap("alpha", "abc")("number", 17)("pi", 3.14));
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* @endcode
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*
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* For completeness, LLSDMap() with no args constructs an empty map, so
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* <tt>LLSDMap()("alpha", "abc")("number", 17)("pi", 3.14)</tt> produces a map
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* equivalent to the above. But for most purposes, LLSD() is already
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* equivalent to an empty map, and if you explicitly want an empty isMap(),
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* there's LLSD::emptyMap(). However, supporting a no-args LLSDMap()
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* constructor follows the principle of least astonishment.
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*/
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class LLSDMap
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{
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public:
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LLSDMap():
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_data(LLSD::emptyMap())
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{}
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LLSDMap(const LLSD::String& key, const LLSD& value):
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_data(LLSD::emptyMap())
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{
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_data[key] = value;
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}
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LLSDMap& operator()(const LLSD::String& key, const LLSD& value)
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{
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_data[key] = value;
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return *this;
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}
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operator LLSD() const { return _data; }
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LLSD get() const { return _data; }
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private:
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LLSD _data;
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};
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namespace llsd
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{
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/**
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* Construct an LLSD::Map inline, using modern C++ variadic arguments.
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*/
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// recursion tail
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inline
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void map_(LLSD&) {}
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// recursive call
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template <typename T0, typename... Ts>
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void map_(LLSD& data, const LLSD::String& k0, T0&& v0, Ts&&... vs)
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{
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data[k0] = v0;
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map_(data, std::forward<Ts>(vs)...);
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}
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// public interface
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template <typename... Ts>
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LLSD map(Ts&&... vs)
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{
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LLSD data;
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map_(data, std::forward<Ts>(vs)...);
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return data;
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}
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} // namespace llsd
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/*****************************************************************************
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* LLSDParam
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*****************************************************************************/
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struct LLSDParamBase
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{
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virtual ~LLSDParamBase() {}
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};
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/**
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* LLSDParam is a customization point for passing LLSD values to function
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* parameters of more or less arbitrary type. LLSD provides a small set of
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* native conversions; but if a generic algorithm explicitly constructs an
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* LLSDParam object in the function's argument list, a consumer can provide
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* LLSDParam specializations to support more different parameter types than
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* LLSD's native conversions.
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*
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* Usage:
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*
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* @code
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* void somefunc(const paramtype&);
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* ...
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* somefunc(..., LLSDParam<paramtype>(someLLSD), ...);
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* @endcode
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*/
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template <typename T>
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class LLSDParam: public LLSDParamBase
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{
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public:
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/**
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* Default implementation converts to T on construction, saves converted
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* value for later retrieval
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*/
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LLSDParam(const LLSD& value):
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value_(value)
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{}
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operator T() const { return value_; }
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private:
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T value_;
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};
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/**
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* LLSDParam<LLSD> is for when you don't already have the target parameter
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* type in hand. Instantiate LLSDParam<LLSD>(your LLSD object), and the
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* templated conversion operator will try to select a more specific LLSDParam
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* specialization.
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*/
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template <>
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class LLSDParam<LLSD>: public LLSDParamBase
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{
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private:
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LLSD value_;
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// LLSDParam<LLSD>::operator T() works by instantiating an LLSDParam<T> on
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// demand. Returning that engages LLSDParam<T>::operator T(), producing
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// the desired result. But LLSDParam<const char*> owns a std::string whose
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// c_str() is returned by its operator const char*(). If we return a temp
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// LLSDParam<const char*>, the compiler can destroy it right away, as soon
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// as we've called operator const char*(). That's a problem! That
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// invalidates the const char* we've just passed to the subject function.
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// This LLSDParam<LLSD> is presumably guaranteed to survive until the
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// subject function has returned, so we must ensure that any constructed
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// LLSDParam<T> lives just as long as this LLSDParam<LLSD> does. Putting
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// each LLSDParam<T> on the heap and capturing a smart pointer in a vector
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// works. We would have liked to use std::unique_ptr, but vector entries
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// must be copyable.
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// (Alternatively we could assume that every instance of LLSDParam<LLSD>
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// will be asked for at most ONE conversion. We could store a scalar
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// std::unique_ptr and, when constructing an new LLSDParam<T>, assert that
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// the unique_ptr is empty. But some future change in usage patterns, and
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// consequent failure of that assertion, would be very mysterious. Instead
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// of explaining how to fix it, just fix it now.)
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mutable std::vector<std::shared_ptr<LLSDParamBase>> converters_;
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public:
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LLSDParam(const LLSD& value): value_(value) {}
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/// if we're literally being asked for an LLSD parameter, avoid infinite
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/// recursion
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operator LLSD() const { return value_; }
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/// otherwise, instantiate a more specific LLSDParam<T> to convert; that
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/// preserves the existing customization mechanism
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template <typename T>
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operator T() const
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{
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// capture 'ptr' with the specific subclass type because converters_
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// only stores LLSDParamBase pointers
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auto ptr{ std::make_shared<LLSDParam<std::decay_t<T>>>(value_) };
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// keep the new converter alive until we ourselves are destroyed
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converters_.push_back(ptr);
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return *ptr;
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}
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};
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/**
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* Turns out that several target types could accept an LLSD param using any of
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* a few different conversions, e.g. LLUUID's constructor can accept LLUUID or
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* std::string. Therefore, the compiler can't decide which LLSD conversion
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* operator to choose, even though to us it seems obvious. But that's okay, we
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* can specialize LLSDParam for such target types, explicitly specifying the
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* desired conversion -- that's part of what LLSDParam is all about. Turns out
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* we have to do that enough to make it worthwhile generalizing. Use a macro
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* because I need to specify one of the asReal, etc., explicit conversion
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* methods as well as a type. If I'm overlooking a clever way to implement
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* that using a template instead, feel free to reimplement.
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*/
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#define LLSDParam_for(T, AS) \
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template <> \
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class LLSDParam<T>: public LLSDParamBase \
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{ \
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public: \
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LLSDParam(const LLSD& value): \
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value_((T)value.AS()) \
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{} \
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\
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operator T() const { return value_; } \
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\
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private: \
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T value_; \
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}
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LLSDParam_for(float, asReal);
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LLSDParam_for(LLUUID, asUUID);
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LLSDParam_for(LLDate, asDate);
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LLSDParam_for(LLURI, asURI);
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LLSDParam_for(LLSD::Binary, asBinary);
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/**
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* LLSDParam<const char*> is an example of the kind of conversion you can
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* support with LLSDParam beyond native LLSD conversions. Normally you can't
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* pass an LLSD object to a function accepting const char* -- but you can
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* safely pass an LLSDParam<const char*>(yourLLSD).
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*/
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template <>
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class LLSDParam<const char*>: public LLSDParamBase
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{
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private:
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// The difference here is that we store a std::string rather than a const
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// char*. It's important that the LLSDParam object own the std::string.
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std::string value_;
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// We don't bother storing the incoming LLSD object, but we do have to
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// distinguish whether value_ is an empty string because the LLSD object
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// contains an empty string or because it's isUndefined().
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bool undefined_;
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public:
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LLSDParam(const LLSD& value):
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value_(value),
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undefined_(value.isUndefined())
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{}
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// The const char* we retrieve is for storage owned by our value_ member.
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// That's how we guarantee that the const char* is valid for the lifetime
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// of this LLSDParam object. Constructing your LLSDParam in the argument
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// list should ensure that the LLSDParam object will persist for the
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// duration of the function call.
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operator const char*() const
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{
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if (undefined_)
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{
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// By default, an isUndefined() LLSD object's asString() method
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// will produce an empty string. But for a function accepting
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// const char*, it's often important to be able to pass NULL, and
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// isUndefined() seems like the best way. If you want to pass an
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// empty string, you can still pass LLSD(""). Without this special
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// case, though, no LLSD value could pass NULL.
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return NULL;
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}
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return value_.c_str();
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}
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};
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namespace llsd
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{
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/*****************************************************************************
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* range-based for-loop helpers for LLSD
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*****************************************************************************/
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/// Usage: for (LLSD item : inArray(someLLSDarray)) { ... }
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class inArray
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{
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public:
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inArray(const LLSD& array):
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_array(array)
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{}
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typedef LLSD::array_const_iterator const_iterator;
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typedef LLSD::array_iterator iterator;
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iterator begin() { return _array.beginArray(); }
|
|
iterator end() { return _array.endArray(); }
|
|
const_iterator begin() const { return _array.beginArray(); }
|
|
const_iterator end() const { return _array.endArray(); }
|
|
|
|
private:
|
|
LLSD _array;
|
|
};
|
|
|
|
/// MapEntry is what you get from dereferencing an LLSD::map_[const_]iterator.
|
|
typedef std::map<LLSD::String, LLSD>::value_type MapEntry;
|
|
|
|
/// Usage: for([const] MapEntry& e : inMap(someLLSDmap)) { ... }
|
|
class inMap
|
|
{
|
|
public:
|
|
inMap(const LLSD& map):
|
|
_map(map)
|
|
{}
|
|
|
|
typedef LLSD::map_const_iterator const_iterator;
|
|
typedef LLSD::map_iterator iterator;
|
|
|
|
iterator begin() { return _map.beginMap(); }
|
|
iterator end() { return _map.endMap(); }
|
|
const_iterator begin() const { return _map.beginMap(); }
|
|
const_iterator end() const { return _map.endMap(); }
|
|
|
|
private:
|
|
LLSD _map;
|
|
};
|
|
|
|
} // namespace llsd
|
|
|
|
|
|
// Creates a deep clone of an LLSD object. Maps, Arrays and binary objects
|
|
// are duplicated, atomic primitives (Boolean, Integer, Real, etc) simply
|
|
// use a shared reference.
|
|
// Optionally a filter may be specified to control what is duplicated. The
|
|
// map takes the form "keyname/boolean".
|
|
// If the value is true the value will be duplicated otherwise it will be skipped
|
|
// when encountered in a map. A key name of "*" can be specified as a wild card
|
|
// and will specify the default behavior. If no wild card is given and the clone
|
|
// encounters a name not in the filter, that value will be skipped.
|
|
LLSD llsd_clone(LLSD value, LLSD filter = LLSD());
|
|
|
|
// Creates a shallow copy of a map or array. If passed any other type of LLSD
|
|
// object it simply returns that value. See llsd_clone for a description of
|
|
// the filter parameter.
|
|
LLSD llsd_shallow(LLSD value, LLSD filter = LLSD());
|
|
|
|
namespace llsd
|
|
{
|
|
|
|
// llsd namespace aliases
|
|
inline
|
|
LLSD clone (LLSD value, LLSD filter=LLSD()) { return llsd_clone (value, filter); }
|
|
inline
|
|
LLSD shallow(LLSD value, LLSD filter=LLSD()) { return llsd_shallow(value, filter); }
|
|
|
|
} // namespace llsd
|
|
|
|
/*****************************************************************************
|
|
* LLSDParam<std::vector<T>>
|
|
*****************************************************************************/
|
|
// Given an LLSD array, return a const std::vector<T>&, where T is a type
|
|
// supported by LLSDParam. Bonus: if the LLSD value is actually a scalar,
|
|
// return a single-element vector containing the converted value.
|
|
template <typename T>
|
|
class LLSDParam<std::vector<T>>: public LLSDParamBase
|
|
{
|
|
public:
|
|
LLSDParam(const LLSD& array)
|
|
{
|
|
// treat undefined "array" as empty vector
|
|
if (array.isDefined())
|
|
{
|
|
// what if it's a scalar?
|
|
if (! array.isArray())
|
|
{
|
|
v.push_back(LLSDParam<T>(array));
|
|
}
|
|
else // really is an array
|
|
{
|
|
// reserve space for the array entries
|
|
v.reserve(array.size());
|
|
for (const auto& item : llsd::inArray(array))
|
|
{
|
|
v.push_back(LLSDParam<T>(item));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
operator const std::vector<T>&() const { return v; }
|
|
|
|
private:
|
|
std::vector<T> v;
|
|
};
|
|
|
|
|
|
/*****************************************************************************
|
|
* toArray(), toMap()
|
|
*****************************************************************************/
|
|
namespace llsd
|
|
{
|
|
|
|
// For some T convertible to LLSD, given std::vector<T> myVec,
|
|
// toArray(myVec) returns an LLSD array whose entries correspond to the
|
|
// items in myVec.
|
|
// For some U convertible to LLSD, given function U xform(const T&),
|
|
// toArray(myVec, xform) returns an LLSD array whose every entry is
|
|
// xform(item) of the corresponding item in myVec.
|
|
// toArray() actually works with any container<C> usable with range
|
|
// 'for', not just std::vector.
|
|
// (Once we get C++20 we can use std::identity instead of this default lambda.)
|
|
template<typename C, typename FUNC>
|
|
LLSD toArray(const C& container, FUNC&& func = [](const auto& arg) { return arg; })
|
|
{
|
|
LLSD array;
|
|
for (const auto& item : container)
|
|
{
|
|
array.append(std::forward<FUNC>(func)(item));
|
|
}
|
|
return array;
|
|
}
|
|
|
|
// For some T convertible to LLSD, given std::map<std::string, T> myMap,
|
|
// toMap(myMap) returns an LLSD map whose entries correspond to the
|
|
// (key, value) pairs in myMap.
|
|
// For some U convertible to LLSD, given function
|
|
// std::pair<std::string, U> xform(const std::pair<std::string, T>&),
|
|
// toMap(myMap, xform) returns an LLSD map whose every entry is
|
|
// xform(pair) of the corresponding (key, value) pair in myMap.
|
|
// toMap() actually works with any container usable with range 'for', not
|
|
// just std::map. It need not even be an associative container, as long as
|
|
// you pass an xform function that returns std::pair<std::string, U>.
|
|
// (Once we get C++20 we can use std::identity instead of this default lambda.)
|
|
template<typename C, typename FUNC>
|
|
LLSD toMap(const C& container, FUNC&& func = [](const auto& arg) { return arg; })
|
|
{
|
|
LLSD map;
|
|
for (const auto& pair : container)
|
|
{
|
|
const auto& [key, value] = std::forward<FUNC>(func)(pair);
|
|
map[key] = value;
|
|
}
|
|
return map;
|
|
}
|
|
|
|
} // namespace llsd
|
|
|
|
/*****************************************************************************
|
|
* boost::hash<LLSD>
|
|
*****************************************************************************/
|
|
|
|
// Specialization for generating a hash value from an LLSD block.
|
|
namespace boost
|
|
{
|
|
template <>
|
|
struct hash<LLSD>
|
|
{
|
|
typedef LLSD argument_type;
|
|
typedef std::size_t result_type;
|
|
result_type operator()(argument_type const& s) const
|
|
{
|
|
result_type seed(0);
|
|
|
|
LLSD::Type stype = s.type();
|
|
boost::hash_combine(seed, (S32)stype);
|
|
|
|
switch (stype)
|
|
{
|
|
case LLSD::TypeBoolean:
|
|
boost::hash_combine(seed, s.asBoolean());
|
|
break;
|
|
case LLSD::TypeInteger:
|
|
boost::hash_combine(seed, s.asInteger());
|
|
break;
|
|
case LLSD::TypeReal:
|
|
boost::hash_combine(seed, s.asReal());
|
|
break;
|
|
case LLSD::TypeURI:
|
|
case LLSD::TypeString:
|
|
boost::hash_combine(seed, s.asString());
|
|
break;
|
|
case LLSD::TypeUUID:
|
|
boost::hash_combine(seed, s.asUUID());
|
|
break;
|
|
case LLSD::TypeDate:
|
|
boost::hash_combine(seed, s.asDate().secondsSinceEpoch());
|
|
break;
|
|
case LLSD::TypeBinary:
|
|
{
|
|
const LLSD::Binary &b(s.asBinary());
|
|
boost::hash_range(seed, b.begin(), b.end());
|
|
break;
|
|
}
|
|
case LLSD::TypeMap:
|
|
{
|
|
for (LLSD::map_const_iterator itm = s.beginMap(); itm != s.endMap(); ++itm)
|
|
{
|
|
boost::hash_combine(seed, (*itm).first);
|
|
boost::hash_combine(seed, (*itm).second);
|
|
}
|
|
break;
|
|
}
|
|
case LLSD::TypeArray:
|
|
for (LLSD::array_const_iterator ita = s.beginArray(); ita != s.endArray(); ++ita)
|
|
{
|
|
boost::hash_combine(seed, (*ita));
|
|
}
|
|
break;
|
|
case LLSD::TypeUndefined:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return seed;
|
|
}
|
|
};
|
|
}
|
|
|
|
namespace LL
|
|
{
|
|
|
|
/*****************************************************************************
|
|
* apply(function, LLSD array)
|
|
*****************************************************************************/
|
|
// validate incoming LLSD blob, and return an LLSD array suitable to pass to
|
|
// the function of interest
|
|
LLSD apply_llsd_fix(size_t arity, const LLSD& args);
|
|
|
|
// Derived from https://stackoverflow.com/a/20441189
|
|
// and https://en.cppreference.com/w/cpp/utility/apply .
|
|
// We can't simply make a tuple from the LLSD array and then apply() that
|
|
// tuple to the function -- how would make_tuple() deduce the correct
|
|
// parameter type for each entry? We must go directly to the target function.
|
|
template <typename CALLABLE, std::size_t... I>
|
|
auto apply_impl(CALLABLE&& func, const LLSD& array, std::index_sequence<I...>)
|
|
{
|
|
// call func(unpacked args), using generic LLSDParam<LLSD> to convert each
|
|
// entry in 'array' to the target parameter type
|
|
return std::forward<CALLABLE>(func)(LLSDParam<LLSD>(array[I])...);
|
|
}
|
|
|
|
// use apply_n<ARITY>(function, LLSD) to call a specific arity of a variadic
|
|
// function with (that many) items from the passed LLSD array
|
|
template <size_t ARITY, typename CALLABLE>
|
|
auto apply_n(CALLABLE&& func, const LLSD& args)
|
|
{
|
|
return apply_impl(std::forward<CALLABLE>(func),
|
|
apply_llsd_fix(ARITY, args),
|
|
std::make_index_sequence<ARITY>());
|
|
}
|
|
|
|
/**
|
|
* apply(function, LLSD) goes beyond C++17 std::apply(). For this case
|
|
* @a function @emph cannot be variadic: the compiler must know at compile
|
|
* time how many arguments to pass. This isn't Python. (But see apply_n() to
|
|
* pass a specific number of args to a variadic function.)
|
|
*/
|
|
template <typename CALLABLE>
|
|
auto apply(CALLABLE&& func, const LLSD& args)
|
|
{
|
|
// infer arity from the definition of func
|
|
constexpr auto arity = function_arity<
|
|
typename std::remove_reference<CALLABLE>::type>::value;
|
|
// now that we have a compile-time arity, apply_n() works
|
|
return apply_n<arity>(std::forward<CALLABLE>(func), args);
|
|
}
|
|
|
|
} // namespace LL
|
|
|
|
#endif // LL_LLSDUTIL_H
|