phoenix-firestorm/indra/llmath/v4coloru.h

503 lines
14 KiB
C++

/**
* @file v4coloru.h
* @brief The LLColor4U class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_V4COLORU_H
#define LL_V4COLORU_H
#include "llerror.h"
#include "llmath.h"
#include "v3color.h"
#include "v4color.h"
class LLColor4;
// LLColor4U = | red green blue alpha |
static constexpr U32 LENGTHOFCOLOR4U = 4;
class LLColor4U
{
public:
U8 mV[LENGTHOFCOLOR4U];
LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
LLColor4U(const U8* vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
explicit LLColor4U(const LLSD& sd) { setValue(sd); }
void setValue(const LLSD& sd)
{
mV[VRED] = sd[VRED].asInteger();
mV[VGREEN] = sd[VGREEN].asInteger();
mV[VBLUE] = sd[VBLUE].asInteger();
mV[VALPHA] = sd[VALPHA].asInteger();
}
LLSD getValue() const
{
LLSD ret;
ret[VRED] = mV[VRED];
ret[VGREEN] = mV[VGREEN];
ret[VBLUE] = mV[VBLUE];
ret[VALPHA] = mV[VALPHA];
return ret;
}
const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& set(U8 r, U8 g, U8 b, U8 a); // Sets LLColor4U to (r, g, b, a)
const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
const LLColor4U& set(const LLColor4U& vec); // Sets LLColor4U to vec
const LLColor4U& set(const U8* vec); // Sets LLColor4U to vec
const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
const LLColor4U& setVec(const LLColor4U& vec); // deprecated -- use set()
const LLColor4U& setVec(const U8* vec); // deprecated -- use set()
const LLColor4U& setAlpha(U8 a);
F32 magVec() const; // deprecated -- use length()
F32 magVecSquared() const; // deprecated -- use lengthSquared()
F32 length() const; // Returns magnitude squared of LLColor4U
F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
friend std::ostream& operator<<(std::ostream& s, const LLColor4U& a); // Print a
friend LLColor4U operator+(const LLColor4U& a, const LLColor4U& b); // Return vector a + b
friend LLColor4U operator-(const LLColor4U& a, const LLColor4U& b); // Return vector a minus b
friend LLColor4U operator*(const LLColor4U& a, const LLColor4U& b); // Return a * b
friend bool operator==(const LLColor4U& a, const LLColor4U& b); // Return a == b
friend bool operator!=(const LLColor4U& a, const LLColor4U& b); // Return a != b
friend const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b); // Return vector a + b
friend const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b); // Return vector a minus b
friend const LLColor4U& operator*=(LLColor4U& a, U8 k); // Return rgb times scaler k (no alpha change)
friend const LLColor4U& operator%=(LLColor4U& a, U8 k); // Return alpha times scaler k (no rgb change)
LLColor4U addClampMax(const LLColor4U& color); // Add and clamp the max
LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
inline void setVecScaleClamp(const LLColor3& color);
inline void setVecScaleClamp(const LLColor4& color);
static bool parseColor4U(const std::string& buf, LLColor4U* value);
// conversion
operator LLColor4() const { return LLColor4(*this); }
U32 asRGBA() const;
void fromRGBA(U32 aVal);
static LLColor4U white;
static LLColor4U black;
static LLColor4U red;
static LLColor4U green;
static LLColor4U blue;
};
static_assert(std::is_trivially_copyable<LLColor4U>::value, "LLColor4U must be trivial copy");
static_assert(std::is_trivially_move_assignable<LLColor4U>::value, "LLColor4U must be trivial move");
static_assert(std::is_standard_layout<LLColor4U>::value, "LLColor4U must be a standard layout type");
// Non-member functions
F32 distVec(const LLColor4U& a, const LLColor4U& b); // Returns distance between a and b
F32 distVec_squared(const LLColor4U& a, const LLColor4U& b); // Returns distance squared between a and b
inline LLColor4U::LLColor4U()
{
mV[VRED] = 0;
mV[VGREEN] = 0;
mV[VBLUE] = 0;
mV[VALPHA] = 255;
}
inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = 255;
}
inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = a;
}
inline LLColor4U::LLColor4U(const U8* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
}
inline const LLColor4U& LLColor4U::setToBlack(void)
{
mV[VRED] = 0;
mV[VGREEN] = 0;
mV[VBLUE] = 0;
mV[VALPHA] = 255;
return (*this);
}
inline const LLColor4U& LLColor4U::setToWhite(void)
{
mV[VRED] = 255;
mV[VGREEN] = 255;
mV[VBLUE] = 255;
mV[VALPHA] = 255;
return (*this);
}
inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
{
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 255;
return (*this);
}
inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = a;
return (*this);
}
inline const LLColor4U& LLColor4U::set(const LLColor4U& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
inline const LLColor4U& LLColor4U::set(const U8* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
{
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 255;
return (*this);
}
// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = a;
return (*this);
}
// deprecated
inline const LLColor4U& LLColor4U::setVec(const LLColor4U& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
inline const LLColor4U& LLColor4U::setAlpha(U8 a)
{
mV[VALPHA] = a;
return (*this);
}
// LLColor4U Magnitude and Normalization Functions
inline F32 LLColor4U::length() const
{
return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]);
}
inline F32 LLColor4U::lengthSquared() const
{
return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];
}
// deprecated
inline F32 LLColor4U::magVec() const
{
return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]);
}
// deprecated
inline F32 LLColor4U::magVecSquared() const
{
return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];
}
inline LLColor4U operator+(const LLColor4U& a, const LLColor4U& b)
{
return LLColor4U(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]);
}
inline LLColor4U operator-(const LLColor4U& a, const LLColor4U& b)
{
return LLColor4U(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]);
}
inline LLColor4U operator*(const LLColor4U& a, const LLColor4U& b)
{
return LLColor4U(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]);
}
inline LLColor4U LLColor4U::addClampMax(const LLColor4U& color)
{
return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255),
llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255),
llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255),
llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255));
}
inline LLColor4U LLColor4U::multAll(const F32 k)
{
// Round to nearest
return LLColor4U((U8)ll_round(mV[VRED] * k), (U8)ll_round(mV[VGREEN] * k), (U8)ll_round(mV[VBLUE] * k), (U8)ll_round(mV[VALPHA] * k));
}
inline bool operator==(const LLColor4U& a, const LLColor4U& b)
{
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA]));
}
inline bool operator!=(const LLColor4U& a, const LLColor4U& b)
{
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA]));
}
inline const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b)
{
a.mV[VRED] += b.mV[VRED];
a.mV[VGREEN] += b.mV[VGREEN];
a.mV[VBLUE] += b.mV[VBLUE];
a.mV[VALPHA] += b.mV[VALPHA];
return a;
}
inline const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b)
{
a.mV[VRED] -= b.mV[VRED];
a.mV[VGREEN] -= b.mV[VGREEN];
a.mV[VBLUE] -= b.mV[VBLUE];
a.mV[VALPHA] -= b.mV[VALPHA];
return a;
}
inline const LLColor4U& operator*=(LLColor4U& a, U8 k)
{
// only affects rgb (not a!)
a.mV[VRED] *= k;
a.mV[VGREEN] *= k;
a.mV[VBLUE] *= k;
return a;
}
inline const LLColor4U& operator%=(LLColor4U& a, U8 k)
{
// only affects alpha (not rgb!)
a.mV[VALPHA] *= k;
return a;
}
inline F32 distVec(const LLColor4U& a, const LLColor4U& b)
{
LLColor4U vec = a - b;
return (vec.length());
}
inline F32 distVec_squared(const LLColor4U& a, const LLColor4U& b)
{
LLColor4U vec = a - b;
return (vec.lengthSquared());
}
void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
F32 color_scale_factor = 255.f;
F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
if (max_color > 1.f)
{
color_scale_factor /= max_color;
}
constexpr S32 MAX_COLOR = 255;
S32 r = ll_round(color.mV[VRED] * color_scale_factor);
if (r > MAX_COLOR)
{
r = MAX_COLOR;
}
else if (r < 0)
{
r = 0;
}
mV[VRED] = r;
S32 g = ll_round(color.mV[VGREEN] * color_scale_factor);
if (g > MAX_COLOR)
{
g = MAX_COLOR;
}
else if (g < 0)
{
g = 0;
}
mV[VGREEN] = g;
S32 b = ll_round(color.mV[VBLUE] * color_scale_factor);
if (b > MAX_COLOR)
{
b = MAX_COLOR;
}
else if (b < 0)
{
b = 0;
}
mV[VBLUE] = b;
// Alpha shouldn't be scaled, just clamped...
S32 a = ll_round(color.mV[VALPHA] * MAX_COLOR);
if (a > MAX_COLOR)
{
a = MAX_COLOR;
}
else if (a < 0)
{
a = 0;
}
mV[VALPHA] = a;
}
void LLColor4U::setVecScaleClamp(const LLColor3& color)
{
F32 color_scale_factor = 255.f;
F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
if (max_color > 1.f)
{
color_scale_factor /= max_color;
}
const S32 MAX_COLOR = 255;
S32 r = ll_round(color.mV[VRED] * color_scale_factor);
if (r > MAX_COLOR)
{
r = MAX_COLOR;
}
else if (r < 0)
{
r = 0;
}
mV[VRED] = r;
S32 g = ll_round(color.mV[VGREEN] * color_scale_factor);
if (g > MAX_COLOR)
{
g = MAX_COLOR;
}
else if (g < 0)
{
g = 0;
}
mV[VGREEN] = g;
S32 b = ll_round(color.mV[VBLUE] * color_scale_factor);
if (b > MAX_COLOR)
{
b = MAX_COLOR;
}
if (b < 0)
{
b = 0;
}
mV[VBLUE] = b;
mV[VALPHA] = 255;
}
inline U32 LLColor4U::asRGBA() const
{
// Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
return (mV[VALPHA] << 24) | (mV[VBLUE] << 16) | (mV[VGREEN] << 8) | mV[VRED];
}
inline void LLColor4U::fromRGBA(U32 aVal)
{
// Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
mV[VRED] = aVal & 0xFF;
aVal >>= 8;
mV[VGREEN] = aVal & 0xFF;
aVal >>= 8;
mV[VBLUE] = aVal & 0xFF;
aVal >>= 8;
mV[VALPHA] = aVal & 0xFF;
}
#endif