65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/**
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* @file llkeyboardmacosx.h
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* @brief Handler for assignable key bindings
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLKEYBOARDMACOSX_H
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#define LL_LLKEYBOARDMACOSX_H
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#include "llkeyboard.h"
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// These more or less mirror their equivalents in NSEvent.h.
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enum EMacEventKeys {
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MAC_SHIFT_KEY = 1 << 17,
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MAC_CTRL_KEY = 1 << 18,
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MAC_ALT_KEY = 1 << 19,
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MAC_CMD_KEY = 1 << 20,
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MAC_FN_KEY = 1 << 23
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};
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class LLKeyboardMacOSX : public LLKeyboard
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{
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public:
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LLKeyboardMacOSX();
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/*virtual*/ ~LLKeyboardMacOSX() {};
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/*virtual*/ bool handleKeyUp(const U16 key, MASK mask);
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/*virtual*/ bool handleKeyDown(const U16 key, MASK mask);
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/*virtual*/ void resetMaskKeys();
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/*virtual*/ MASK currentMask(bool for_mouse_event);
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/*virtual*/ void scanKeyboard();
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/*virtual*/ void handleModifier(MASK mask);
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protected:
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MASK updateModifiers(const U32 mask);
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void setModifierKeyLevel( KEY key, bool new_state );
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bool translateNumpadKey( const U16 os_key, KEY *translated_key );
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U16 inverseTranslateNumpadKey(const KEY translated_key);
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private:
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std::map<U16, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
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std::map<KEY, U16> mInvTranslateNumpadMap; // inverse of the above
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};
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#endif
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