phoenix-firestorm/indra/newview/aoset.h

146 lines
3.9 KiB
C++

/**
* @file aoset.h
* @brief Implementation of an Animation Overrider set of animations
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* $/LicenseInfo$
*/
#ifndef AOSET_H
#define AOSET_H
#include "lleventtimer.h"
class LLInventoryItem;
class AOSet
: public LLEventTimer
{
public:
AOSet(const LLUUID inventoryID);
~AOSet();
// keep number and order in sync with list of names in the constructor
enum
{
Start = 0, // convenience, so we don't have to know the name of the first state
Standing = 0,
Walking,
Running,
Sitting,
SittingOnGround,
Crouching,
CrouchWalking,
Landing,
SoftLanding,
StandingUp,
Falling,
FlyingDown,
FlyingUp,
Flying,
FlyingSlow,
Hovering,
Jumping,
PreJumping,
TurningRight,
TurningLeft,
Typing,
Floating,
SwimmingForward,
SwimmingUp,
SwimmingDown,
AOSTATES_MAX
};
struct AOAnimation
{
std::string mName;
LLUUID mAssetUUID;
LLUUID mInventoryUUID;
LLUUID mOriginalUUID;
S32 mSortOrder;
};
struct AOState
{
std::string mName;
std::vector<std::string> mAlternateNames;
std::vector<const LLInventoryItem*> mAddQueue;
LLUUID mRemapID;
bool mCycle;
bool mRandom;
F32 mCycleTime;
std::vector<AOAnimation> mAnimations;
U32 mCurrentAnimation;
LLUUID mCurrentAnimationID;
LLUUID mInventoryUUID;
bool mDirty;
};
const LLUUID& getInventoryUUID() const;
void setInventoryUUID(const LLUUID& inventoryID);
const std::string& getName() const;
void setName(const std::string& name);
bool getSitOverride() const;
void setSitOverride(bool override_sit);
bool getSmart() const;
void setSmart(bool smart);
bool getMouselookStandDisable() const;
void setMouselookStandDisable(bool disable);
bool getComplete() const;
void setComplete(bool complete);
const LLUUID& getMotion() const;
void setMotion(const LLUUID& motion);
bool getDirty() const;
void setDirty(bool dirty);
AOState* getState(S32 eName);
AOState* getStateByName(const std::string& name);
AOState* getStateByRemapID(const LLUUID& id);
const LLUUID& getAnimationForState(AOState* state) const;
void startTimer(F32 timeout);
void stopTimer();
bool tick() override;
std::vector<std::string> mStateNames;
protected:
LLUUID mInventoryID;
std::string mName;
bool mSitOverride;
bool mSmart;
bool mMouselookStandDisable;
bool mComplete;
LLUUID mCurrentMotion;
bool mDirty;
AOState mStates[AOSTATES_MAX];
};
#endif // AOSET_H