64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/**
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* @file fsfloatergroup.h
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* @brief Class for the standalone group details floater in Firestorm
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Phoenix Firestorm Viewer Source Code
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* Copyright (c) 2012 Ansariel Hiller @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
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* http://www.firestormviewer.org
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* $/LicenseInfo$
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*/
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#ifndef FS_FLOATERGROUP_H
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#define FS_FLOATERGROUP_H
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#include "llfloater.h"
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class LLPanelGroup;
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class LLPanelGroupCreate;
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class FSFloaterGroup : public LLFloater
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{
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public:
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FSFloaterGroup(const LLSD& seed);
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/*virtual*/ ~FSFloaterGroup();
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void onOpen(const LLSD& key) override;
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bool postBuild() override;
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void setGroup(const LLUUID& group_id);
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void setGroupName(const std::string& group_name);
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LLPanelGroup* getGroupPanel() const { return mGroupPanel; };
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static FSFloaterGroup* openGroupFloater(const LLUUID& group_id);
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static FSFloaterGroup* openGroupFloater(const LLSD& params);
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static void closeGroupFloater(const LLUUID& group_id);
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static bool isFloaterVisible(const LLUUID& group_id);
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static FSFloaterGroup* getInstance(const LLUUID& group_id);
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static FSFloaterGroup* findInstance(const LLUUID& group_id);
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private:
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LLPanelGroup* mGroupPanel;
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LLPanelGroupCreate* mGroupCreatePanel;
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bool mIsCreateGroup;
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};
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#endif // FS_FLOATERGROUP_H
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