104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/**
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* @file llfloaterbump.h
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* @brief Floater showing recent bumps, hits with objects, pushes, etc.
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* @author Cory Ondrejka, James Cook
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERBUMP_H
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#define LL_LLFLOATERBUMP_H
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#include "llfloater.h"
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#include "llmenugl.h"
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#include "lllistcontextmenu.h"
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class LLMeanCollisionData;
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class LLScrollListCtrl;
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class FSScrollListCtrl;
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class LLFloaterBump
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: public LLFloater
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{
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friend class LLFloaterReg;
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protected:
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void add(LLScrollListCtrl* list, LLMeanCollisionData *mcd);
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void onScrollListRightClicked(LLUICtrl* ctrl, S32 x, S32 y);
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public:
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bool postBuild() override;
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void onOpen(const LLSD& key) override;
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// <FS:Ansariel> Instant bump list floater update
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/*virtual*/ void draw() override;
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void setDirty() { mDirty = true; }
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static LLFloaterBump* getInstance();
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// <FS:Ansariel> Instant bump list floater update
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//void populateCollisionList();
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void startIM();
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void startCall();
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void reportAbuse();
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void showProfile();
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void addFriend();
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void inviteToGroup();
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bool enableAddFriend();
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void muteAvatar();
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void payAvatar();
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void zoomInAvatar();
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bool enableMute();
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private:
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LLFloaterBump(const LLSD& key);
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virtual ~LLFloaterBump();
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// <FS:Ansariel> Improved bump list
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//LLScrollListCtrl* mList;
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//LLHandle<LLContextMenu> mPopupMenuHandle;
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//LLUUID mItemUUID;
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//typedef std::map<LLUUID, std::string> uuid_map_t;
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//uuid_map_t mNames;
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FSScrollListCtrl* mList;
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void updateList();
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bool mDirty;
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// </FS:Ansariel>
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};
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// <FS:Ansariel> FIRE-13888: Add copy function to bumps list
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class FSBumpListMenu : public LLListContextMenu
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{
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public:
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/*virtual*/ LLContextMenu* createMenu();
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private:
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void onContextMenuItemClick(const LLSD& userdata);
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bool onContextMenuItemEnable(const LLSD& userdata);
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};
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extern FSBumpListMenu gFSBumpListMenu;
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// </FS:Ansariel>
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#endif
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