77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/**
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* @file llfloaterbuycurrency.h
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* @brief LLFloaterBuyCurrency class definition
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERBUYCURRENCY_H
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#define LL_LLFLOATERBUYCURRENCY_H
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#include "llavatarpropertiesprocessor.h"
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#include "stdtypes.h"
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#include "llagent.h"
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class LLFloater;
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class LLFetchAvatarPaymentInfo : public LLAvatarPropertiesObserver
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{
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public:
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LLFetchAvatarPaymentInfo(bool has_target, const std::string& name = std::string(), S32 price = 0);
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~LLFetchAvatarPaymentInfo();
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void processProperties(void* data, EAvatarProcessorType type);
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private:
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LLUUID mAvatarID;
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bool mHasTarget;
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std::string mName;
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S32 mPrice;
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};
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class LLFloaterBuyCurrency
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{
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public:
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static void buyCurrency();
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static void buyCurrency(const std::string& name, S32 price);
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static void handleBuyCurrency(bool has_piof, bool has_target, const std::string name, S32 price);
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/* name should be a noun phrase of the object or service being bought:
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"That object costs"
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"Trying to give"
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"Uploading costs"
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a space and the price will be appended
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*/
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static LLFloater* buildFloater(const LLSD& key);
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static LLFetchAvatarPaymentInfo* sPropertiesRequest;
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// <COLOSI opensim multi-currency support>
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// Necessary because floater was designed to build only on first display.
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// Forces refresh of all currency symbols in floater when called.
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static void updateCurrencySymbols();
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// </COLOSI opensim multi-currency support>
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};
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#endif
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