117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
/**
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* @file llfloatergesture.h
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* @brief Read-only list of gestures from your inventory.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/**
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* (Also has legacy gesture editor for testing.)
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*/
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#ifndef LL_LLFLOATERGESTURE_H
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#define LL_LLFLOATERGESTURE_H
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#include <vector>
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#include "llfloater.h"
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#include "llinventoryobserver.h"
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class LLScrollContainer;
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class LLView;
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class LLButton;
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class LLLineEditor;
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class LLComboBox;
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class LLViewerGesture;
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class LLGestureOptions;
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class LLScrollListCtrl;
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class LLFloaterGestureObserver;
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class LLFloaterGestureInventoryObserver;
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class LLMultiGesture;
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class LLMenuGL;
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class LLFloaterGesture
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: public LLFloater, LLInventoryFetchDescendentsObserver
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{
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LOG_CLASS(LLFloaterGesture);
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public:
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LLFloaterGesture(const LLSD& key);
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virtual ~LLFloaterGesture();
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virtual bool postBuild();
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virtual void done ();
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void refreshAll();
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void refreshForActiveSort(); // <FS:PP> FIRE-5646: Option to show only active gestures
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/**
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* @brief Add new scrolllistitem into gesture_list.
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* @param item_id inventory id of gesture
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* @param gesture can be NULL , if item was not loaded yet
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*/
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void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
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protected:
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// Reads from the gesture manager's list of active gestures
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// and puts them in this list.
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void buildGestureList();
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void playGesture(LLUUID item_id);
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private:
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void addToCurrentOutFit();
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/**
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* @brief This method is using to collect selected items.
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* In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
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* Therefore we have to copy these items to avoid viewer crash.
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* @see LLFloaterGesture::onActivateBtnClick
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*/
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void getSelectedIds(uuid_vec_t& ids);
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bool isActionEnabled(const LLSD& command);
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/**
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* @brief Activation rules:
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* According to Gesture Spec:
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* 1. If all selected gestures are active: set to inactive
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* 2. If all selected gestures are inactive: set to active
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* 3. If selected gestures are in a mixed state: set all to active
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*/
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void onActivateBtnClick();
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void onClickEdit();
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void onClickPlay();
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void onClickNew();
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void onCommitList();
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void onCopyPasteAction(const LLSD& command);
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void onDeleteSelected();
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void onRenameSelected();
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static void onGestureRename(const LLSD& notification, const LLSD& response);
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LLUUID mSelectedID;
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LLUUID mGestureFolderID;
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LLScrollListCtrl* mGestureList;
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LLFloaterGestureObserver* mObserver;
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// <FS:ND> Save items already created, then just change them if needed.
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std::map< LLUUID, LLScrollListItem * > mItems;
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bool updateItem( LLUUID const&, LLSD const& );
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// </FS:ND>
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};
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#endif
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