119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
/**
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* @file llfloatergroups.h
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* @brief LLFloaterGroups class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/*
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* Shown from Edit -> Groups...
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* Shows the agent's groups and allows the edit window to be invoked.
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* Also overloaded to allow picking of a single group for assigning
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* objects and land to groups.
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*/
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#ifndef LL_LLFLOATERGROUPS_H
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#define LL_LLFLOATERGROUPS_H
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class llfloatergroups
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#include "lluuid.h"
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#include "llfloater.h"
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#include <map>
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#include <boost/function.hpp>
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#include <boost/signals2.hpp>
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class LLUICtrl;
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class LLTextBox;
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class LLScrollListCtrl;
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class LLButton;
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class LLFloaterGroupPicker;
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class LLFloaterGroupPicker : public LLFloater
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{
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public:
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LLFloaterGroupPicker(const LLSD& seed);
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~LLFloaterGroupPicker();
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// Note: Don't return connection; use boost::bind + boost::signals2::trackable to disconnect slots
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typedef boost::signals2::signal<void (LLUUID id)> signal_t;
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void setSelectGroupCallback(const signal_t::slot_type& cb) { mGroupSelectSignal.connect(cb); }
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void setPowersMask(U64 powers_mask);
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bool postBuild();
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// for cases like inviting avatar to group we don't want the none option
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void removeNoneOption();
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protected:
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void ok();
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static void onBtnOK(void* userdata);
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static void onBtnCancel(void* userdata);
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protected:
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LLUUID mID;
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U64 mPowersMask;
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signal_t mGroupSelectSignal;
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typedef std::map<const LLUUID, LLFloaterGroupPicker*> instance_map_t;
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static instance_map_t sInstances;
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};
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class LLPanelGroups : public LLPanel, public LLOldEvents::LLSimpleListener
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{
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public:
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LLPanelGroups();
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virtual ~LLPanelGroups();
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//LLEventListener
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/*virtual*/ bool handleEvent(LLPointer<LLOldEvents::LLEvent> event, const LLSD& userdata);
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// clear the group list, and get a fresh set of info.
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void reset();
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protected:
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// initialize based on the type
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bool postBuild();
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// highlight_id is a group id to highlight
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void enableButtons();
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static void onGroupList(LLUICtrl* ctrl, void* userdata);
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static void onBtnCreate(void* userdata);
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static void onBtnActivate(void* userdata);
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static void onBtnInfo(void* userdata);
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static void onBtnIM(void* userdata);
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static void onBtnLeave(void* userdata);
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static void onBtnSearch(void* userdata);
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void create();
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void activate();
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void info();
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void startIM();
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void leave();
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void search();
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};
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#endif // LL_LLFLOATERGROUPS_H
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