120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/**
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* @file lllocalrendermaterials.h
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* @brief Local GLTF materials header
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LOCALGLTFMATERIALS_H
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#define LL_LOCALGLTFMATERIALS_H
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#include "lleventtimer.h"
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#include "llpointer.h"
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#include "llgltfmateriallist.h"
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class LLScrollListCtrl;
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class LLGLTFMaterial;
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class LLViewerObject;
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class LLTextureEntry;
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class LLLocalGLTFMaterial : public LLFetchedGLTFMaterial
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{
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public: /* main */
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LLLocalGLTFMaterial(std::string filename, S32 index);
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virtual ~LLLocalGLTFMaterial();
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public: /* accessors */
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std::string getFilename() const;
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std::string getShortName() const;
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LLUUID getTrackingID() const;
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LLUUID getWorldID() const;
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S32 getIndexInFile() const;
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public:
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bool updateSelf();
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private:
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bool loadMaterial();
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private: /* private enums */
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enum ELinkStatus
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{
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LS_ON,
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LS_BROKEN,
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};
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enum EExtension
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{
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ET_MATERIAL_GLTF,
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ET_MATERIAL_GLB,
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};
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private: /* members */
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std::string mFilename;
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std::string mShortName;
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LLUUID mTrackingID;
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LLUUID mWorldID;
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LLSD mLastModified;
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EExtension mExtension;
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ELinkStatus mLinkStatus;
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S32 mUpdateRetries;
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S32 mMaterialIndex; // Single file can have more than one
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};
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class LLLocalGLTFMaterialTimer : public LLEventTimer
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{
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public:
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LLLocalGLTFMaterialTimer();
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~LLLocalGLTFMaterialTimer();
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public:
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void startTimer();
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void stopTimer();
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bool isRunning();
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bool tick();
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};
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class LLLocalGLTFMaterialMgr : public LLSingleton<LLLocalGLTFMaterialMgr>
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{
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LLSINGLETON(LLLocalGLTFMaterialMgr);
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~LLLocalGLTFMaterialMgr();
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public:
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S32 addUnit(const std::vector<std::string>& filenames);
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S32 addUnit(const std::string& filename); // file can hold multiple materials
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void delUnit(LLUUID tracking_id);
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LLUUID getWorldID(LLUUID tracking_id);
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bool isLocal(LLUUID world_id);
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void getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index);
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void feedScrollList(LLScrollListCtrl* ctrl);
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void doUpdates();
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private:
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std::list<LLPointer<LLLocalGLTFMaterial> > mMaterialList;
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LLLocalGLTFMaterialTimer mTimer;
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typedef std::list<LLPointer<LLLocalGLTFMaterial> >::iterator local_list_iter;
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};
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#endif // LL_LOCALGLTFMATERIALS_H
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