phoenix-firestorm/indra/newview/llpanelplaces.h

179 lines
6.1 KiB
C++

/**
* @file llpanelplaces.h
* @brief Side Bar "Places" panel
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELPLACES_H
#define LL_LLPANELPLACES_H
#include "lltimer.h"
#include "llpanel.h"
class LLInventoryItem;
class LLFilterEditor;
class LLLandmark;
class LLPanelLandmarkInfo;
class LLPanelPlaceProfile;
class LLPanelPlaceInfo;
class LLPanelPlacesTab;
class LLParcelSelection;
class LLPlacesInventoryObserver;
class LLPlacesParcelObserver;
class LLRemoteParcelInfoObserver;
class LLTabContainer;
class LLToggleableMenu;
class LLMenuButton;
class LLLayoutStack;
typedef std::pair<LLUUID, std::string> folder_pair_t;
class LLPanelPlaces : public LLPanel
{
public:
LLPanelPlaces();
virtual ~LLPanelPlaces();
/*virtual*/ bool postBuild();
/*virtual*/ void onOpen(const LLSD& key);
// <FS:Ansariel> CTRL-F focusses local search editor
/*virtual*/ bool handleKeyHere(KEY key, MASK mask);
/*virtual*/ bool hasAccelerators() const { return true; }
// </FS:Ansariel>
// Called on parcel selection change to update place information.
void changedParcelSelection();
// Called once on agent inventory first change to find out when inventory gets usable
// and to create "My Landmarks" and "Teleport History" tabs.
void createTabs();
// Called when we receive the global 3D position of a parcel.
void changedGlobalPos(const LLVector3d &global_pos);
// Opens landmark info panel when agent creates or receives landmark.
void showAddedLandmarkInfo(const uuid_set_t& items);
void setItem(LLInventoryItem* item);
LLInventoryItem* getItem() { return mItem; }
std::string getPlaceInfoType() { return mPlaceInfoType; }
bool tabsCreated() { return mTabsCreated;}
/*virtual*/ S32 notifyParent(const LLSD& info);
// <FS:Ansariel> Reset (clear) filter
void resetFilter();
private:
void onLandmarkLoaded(LLLandmark* landmark);
void onFilterEdit(const std::string& search_string, bool force_filter);
void onTabSelected();
void onTeleportButtonClicked();
void onShowOnMapButtonClicked();
void onEditButtonClicked();
void onSaveButtonClicked();
void onCancelButtonClicked();
void onOverflowButtonClicked();
void onOverflowMenuItemClicked(const LLSD& param);
bool onOverflowMenuItemEnable(const LLSD& param);
void onBackButtonClicked();
void onProfileButtonClicked(); // <FS:Ansariel> FIRE-31033: Keep Teleport/Map/Profile buttons on places floater
void onGearMenuClick();
void onSortingMenuClick();
void onAddMenuClick();
void onRemoveButtonClicked();
bool handleDragAndDropToTrash(bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept);
void togglePlaceInfoPanel(bool visible);
/*virtual*/ void onVisibilityChange(bool new_visibility);
void updateVerbs();
LLPanelPlaceInfo* getCurrentInfoPanel();
LLFilterEditor* mFilterEditor;
LLPanelPlacesTab* mActivePanel;
LLTabContainer* mTabContainer;
//LLPanel* mButtonsContainer; // <FS:Ansariel> FIRE-31033: Keep Teleport/Map/Profile buttons on places floater
LLLayoutStack* mFilterContainer;
LLPanelPlaceProfile* mPlaceProfile;
LLPanelLandmarkInfo* mLandmarkInfo;
LLToggleableMenu* mPlaceMenu;
LLToggleableMenu* mLandmarkMenu;
LLButton* mPlaceProfileBackBtn;
LLButton* mTeleportBtn;
LLButton* mShowOnMapBtn;
LLButton* mSaveBtn;
LLButton* mCancelBtn;
LLButton* mCloseBtn;
LLMenuButton* mOverflowBtn;
LLButton* mPlaceInfoBtn; // <FS:Ansariel> FIRE-31033: Keep Teleport/Map/Profile buttons on places floater
// Top menu
LLMenuButton* mGearMenuButton;
LLMenuButton* mSortingMenuButton;
LLMenuButton* mAddMenuButton;
LLButton* mRemoveSelectedBtn;
LLPlacesInventoryObserver* mInventoryObserver;
LLPlacesParcelObserver* mParcelObserver;
LLRemoteParcelInfoObserver* mRemoteParcelObserver;
// Pointer to a landmark item or to a linked landmark
LLPointer<LLInventoryItem> mItem;
// Absolute position of the location for teleport, may not
// be available (hence zero)
LLVector3d mPosGlobal;
// Sets a period of time during which the requested place information
// is expected to be updated and doesn't need to be reset.
LLTimer mResetInfoTimer;
// Information type currently shown in Place Information panel
std::string mPlaceInfoType;
// Region and parcel ids, to detect location changes in case of AGENT_INFO_TYPE
LLUUID mRegionId;
S32 mParcelLocalId;
bool isLandmarkEditModeOn;
// Holds info whether "My Landmarks" and "Teleport History" tabs have been created.
bool mTabsCreated;
LLSafeHandle<LLParcelSelection> mParcel;
boost::signals2::connection mAgentParcelChangedConnection;
};
#endif //LL_LLPANELPLACES_H