131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
/**
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* @file llpanelwearing.h
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* @brief List of agent's worn items.
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELWEARING_H
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#define LL_LLPANELWEARING_H
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#include "llpanel.h"
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// newview
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#include "llpanelappearancetab.h"
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#include "llselectmgr.h"
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#include "lltimer.h"
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class LLAccordionCtrl;
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class LLAccordionCtrlTab;
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class LLInventoryCategoriesObserver;
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class LLListContextMenu;
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class LLScrollListCtrl;
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class LLWearableItemsList;
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class LLWearingGearMenu;
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class LLTextBox;
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/**
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* @class LLPanelWearing
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*
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* A list of agents's currently worn items represented by
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* a flat list view.
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* Starts fetching necessary inventory content on first opening.
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*/
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class LLPanelWearing : public LLPanelAppearanceTab
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{
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public:
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LLPanelWearing();
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virtual ~LLPanelWearing();
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/*virtual*/ bool postBuild();
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/*virtual*/ void draw();
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/*virtual*/ void onOpen(const LLSD& info);
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/*virtual*/ void onFilterSubStringChanged(const std::string& new_string, const std::string& old_string);
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/*virtual*/ bool isActionEnabled(const LLSD& userdata);
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/*virtual*/ void getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const;
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/*virtual*/ void copyToClipboard();
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void startUpdateTimer();
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void updateAttachmentsList();
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boost::signals2::connection setSelectionChangeCallback(commit_callback_t cb);
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bool hasItemSelected();
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bool populateAttachmentsList(bool update = false);
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void onAccordionTabStateChanged();
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void setAttachmentDetails(LLSD content);
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void requestAttachmentDetails();
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void onRemoveItem();
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void onEditAttachment();
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void onRemoveAttachment();
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void updateMenuItemsVisibility() {};
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LLToggleableMenu* getGearMenu();
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LLToggleableMenu* getSortMenu();
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bool getTrashMenuVisible() { return false; }
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// <FS:Ansariel> Show avatar complexity in appearance floater
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void updateAvatarComplexity(U32 complexity, const std::map<LLUUID, U32>& item_complexity, const std::map<LLUUID, U32>& temp_item_complexity, U32 body_parts_complexity);
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private:
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void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
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void onTempAttachmentsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
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void getAttachmentLimitsCoro(std::string url);
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// <FS:Ansariel> FIRE-22484: Double-click wear in outfits list
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void onDoubleClick();
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LLWearableItemsList* mCOFItemsList;
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LLScrollListCtrl* mTempItemsList;
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LLWearingGearMenu* mGearMenu;
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boost::signals2::connection mGearMenuConnection;
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LLListContextMenu* mContextMenu;
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LLListContextMenu* mAttachmentsMenu;
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LLAccordionCtrlTab* mWearablesTab;
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LLAccordionCtrlTab* mAttachmentsTab;
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LLAccordionCtrl* mAccordionCtrl;
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// <FS:Ansariel> Show avatar complexity in appearance floater
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LLTextBox* mAvatarComplexityLabel;
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std::map<LLUUID, U32> mTempItemComplexityMap;
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std::map<LLUUID, LLViewerObject*> mAttachmentsMap;
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std::map<LLUUID, std::string> mObjectNames;
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boost::signals2::connection mAttachmentsChangedConnection;
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LLFrameTimer mUpdateTimer;
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bool mIsInitialized;
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};
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#endif //LL_LLPANELWEARING_H
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