585 lines
19 KiB
C++
585 lines
19 KiB
C++
/**
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* @file llwearableitemslist.h
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* @brief A flat list of wearable items.
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLWEARABLEITEMSLIST_H
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#define LL_LLWEARABLEITEMSLIST_H
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// libs
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#include "llpanel.h"
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#include "llsingleton.h"
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// newview
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#include "llinventoryfunctions.h"
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#include "llinventoryitemslist.h"
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#include "llinventorylistitem.h"
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#include "lllistcontextmenu.h"
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#include "llwearabletype.h"
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/**
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* @class LLPanelWearableListItem
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*
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* Extends LLPanelInventoryListItemBase:
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* - makes side widgets show on mouse_enter and hide on
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* mouse_leave events.
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* - provides callback for button clicks
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*/
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class LLPanelWearableListItem : public LLPanelInventoryListItemBase
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{
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LOG_CLASS(LLPanelWearableListItem);
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public:
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/**
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* Shows buttons when mouse is over
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*/
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/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
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/**
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* Hides buttons when mouse is out
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*/
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/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
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protected:
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LLPanelWearableListItem(LLViewerInventoryItem* item, const Params& params);
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};
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/**
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* @class LLPanelWearableOutfitItem
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*
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* Outfit item for "My Outfits" list.
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* Extends LLPanelInventoryListItemBase with handling
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* double click to wear the item.
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*/
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class LLPanelWearableOutfitItem : public LLPanelWearableListItem
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{
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LOG_CLASS(LLPanelWearableOutfitItem);
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public:
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struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
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{
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Optional<LLButton::Params> add_btn, remove_btn;
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Params();
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};
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bool postBuild();
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bool handleDoubleClick(S32 x, S32 y, MASK mask);
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static LLPanelWearableOutfitItem* create(LLViewerInventoryItem* item,
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bool worn_indication_enabled,
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bool show_widgets);
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/**
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* Updates item name and (worn) suffix.
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*/
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/*virtual*/ void updateItem(const std::string& name,
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bool favorite,
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EItemState item_state = IS_DEFAULT);
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void onAddWearable();
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void onRemoveWearable();
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protected:
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LLPanelWearableOutfitItem(LLViewerInventoryItem* item,
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bool worn_indication_enabled, const Params& params, bool show_widgets = false);
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private:
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LLButton* mAddWearableBtn = nullptr;
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LLButton* mRemoveWearableBtn = nullptr;
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bool mWornIndicationEnabled;
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bool mShowWidgets;
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};
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class LLPanelDeletableWearableListItem : public LLPanelWearableListItem
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{
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LOG_CLASS(LLPanelDeletableWearableListItem);
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public:
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struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
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{
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Optional<LLButton::Params> delete_btn;
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Params();
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};
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static LLPanelDeletableWearableListItem* create(LLViewerInventoryItem* item);
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virtual ~LLPanelDeletableWearableListItem() {};
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/*virtual*/ bool postBuild();
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/**
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* Make button visible during mouse over event.
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*/
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inline void setShowDeleteButton(bool show) { setShowWidget("btn_delete", show); }
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protected:
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LLPanelDeletableWearableListItem(LLViewerInventoryItem* item, const Params& params);
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};
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/** Outfit list item for an attachment */
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class LLPanelAttachmentListItem : public LLPanelDeletableWearableListItem
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{
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LOG_CLASS(LLPanelAttachmentListItem);
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public:
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static LLPanelAttachmentListItem* create(LLViewerInventoryItem* item);
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virtual ~LLPanelAttachmentListItem() {};
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/** Set item title. Joint name is added to the title in parenthesis */
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/*virtual*/ void updateItem(const std::string& name,
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bool favorite,
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EItemState item_state = IS_DEFAULT);
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protected:
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LLPanelAttachmentListItem(LLViewerInventoryItem* item, const Params& params) : LLPanelDeletableWearableListItem(item, params) {};
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};
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/**
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* @class LLPanelClothingListItem
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*
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* Provides buttons for editing, moving, deleting a wearable.
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*/
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class LLPanelClothingListItem : public LLPanelDeletableWearableListItem
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{
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LOG_CLASS(LLPanelClothingListItem);
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public:
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struct Params : public LLInitParam::Block<Params, LLPanelDeletableWearableListItem::Params>
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{
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Optional<LLButton::Params> up_btn,
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down_btn,
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edit_btn;
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Optional<LLPanel::Params> lock_panel,
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edit_panel;
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Optional<LLIconCtrl::Params> lock_icon;
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Params();
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};
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static LLPanelClothingListItem* create(LLViewerInventoryItem* item);
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virtual ~LLPanelClothingListItem();
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/*virtual*/ bool postBuild();
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/**
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* Make button visible during mouse over event.
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*/
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inline void setShowMoveUpButton(bool show) { setShowWidget("btn_move_up", show); }
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inline void setShowMoveDownButton(bool show) { setShowWidget("btn_move_down", show); }
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inline void setShowLockButton(bool show) { setShowWidget("btn_lock", show); }
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inline void setShowEditButton(bool show) { setShowWidget("btn_edit_panel", show); }
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protected:
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LLPanelClothingListItem(LLViewerInventoryItem* item, const Params& params);
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};
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class LLPanelBodyPartsListItem : public LLPanelWearableListItem
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{
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LOG_CLASS(LLPanelBodyPartsListItem);
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public:
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struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
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{
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Optional<LLButton::Params> edit_btn;
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Optional<LLPanel::Params> lock_panel,
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edit_panel;
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Optional<LLIconCtrl::Params> lock_icon;
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Params();
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};
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static LLPanelBodyPartsListItem* create(LLViewerInventoryItem* item);
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virtual ~LLPanelBodyPartsListItem();
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/*virtual*/ bool postBuild();
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/**
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* Make button visible during mouse over event.
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*/
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inline void setShowLockButton(bool show) { setShowWidget("btn_lock", show); }
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inline void setShowEditButton(bool show) { setShowWidget("btn_edit_panel", show); }
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protected:
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LLPanelBodyPartsListItem(LLViewerInventoryItem* item, const Params& params);
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};
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// <FS:Ansariel> Show per-item complexity in COF
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/**
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* @class FSPanelCOFWearableOutfitListItem
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*
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* Outfit item for "Wearing" list.
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* Extends LLPanelWearableOutfitItem with showing the
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* render weight of the item.
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*/
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class FSPanelCOFWearableOutfitListItem : public LLPanelWearableOutfitItem
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{
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LOG_CLASS(FSPanelCOFWearableOutfitListItem);
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public:
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struct Params : public LLInitParam::Block<Params, LLPanelWearableOutfitItem::Params>
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{
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Optional<LLTextBox::Params> item_weight;
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Params();
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};
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static FSPanelCOFWearableOutfitListItem* create(LLViewerInventoryItem* item,
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bool worn_indication_enabled, bool show_widgets, U32 weight);
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/*virtual*/ bool postBuild();
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void updateItemWeight(U32 item_weight);
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/*virtual*/ void updateItem(const std::string& name, bool favorite, EItemState item_state = IS_DEFAULT);
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/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
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protected:
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FSPanelCOFWearableOutfitListItem(LLViewerInventoryItem* item,
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bool worn_indication_enabled, bool show_widgets, const Params& params);
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virtual const LLPanelInventoryListItemBase::Params& getDefaultParams() const;
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private:
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LLTextBox* mWeightCtrl;
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};
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// </FS:Ansariel>
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/**
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* @class LLPanelDummyClothingListItem
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*
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* A dummy item panel - displays grayed clothing icon, grayed title '<clothing> not worn' and 'add' button
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*/
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class LLPanelDummyClothingListItem : public LLPanelWearableListItem
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{
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public:
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struct Params : public LLInitParam::Block<Params, LLPanelWearableListItem::Params>
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{
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Optional<LLPanel::Params> add_panel;
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Optional<LLButton::Params> add_btn;
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Params();
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};
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static LLPanelDummyClothingListItem* create(LLWearableType::EType w_type);
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/*virtual*/ bool postBuild();
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LLWearableType::EType getWearableType() const;
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protected:
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LLPanelDummyClothingListItem(LLWearableType::EType w_type, const Params& params);
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static std::string wearableTypeToString(LLWearableType::EType w_type);
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private:
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LLWearableType::EType mWearableType;
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};
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/**
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* @class LLWearableListItemComparator
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*
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* Abstract comparator of wearable list items.
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*/
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class LLWearableListItemComparator : public LLFlatListView::ItemComparator
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{
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LOG_CLASS(LLWearableListItemComparator);
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public:
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LLWearableListItemComparator() {};
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virtual ~LLWearableListItemComparator() {};
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virtual bool compare(const LLPanel* item1, const LLPanel* item2) const
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{
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const LLPanelInventoryListItemBase* wearable_item1 = dynamic_cast<const LLPanelInventoryListItemBase*>(item1);
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const LLPanelInventoryListItemBase* wearable_item2 = dynamic_cast<const LLPanelInventoryListItemBase*>(item2);
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if (!wearable_item1 || !wearable_item2)
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{
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LL_WARNS() << "item1 and item2 cannot be null" << LL_ENDL;
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return true;
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}
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return doCompare(wearable_item1, wearable_item2);
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}
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protected:
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/**
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* Returns true if wearable_item1 < wearable_item2, false otherwise
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* Implement this method in your particular comparator.
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*/
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virtual bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const = 0;
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};
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/**
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* @class LLWearableItemNameComparator
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*
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* Comparator for sorting wearable list items by name.
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*/
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class LLWearableItemNameComparator : public LLWearableListItemComparator
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{
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LOG_CLASS(LLWearableItemNameComparator);
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public:
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LLWearableItemNameComparator() {};
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virtual ~LLWearableItemNameComparator() {};
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protected:
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/*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const;
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};
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/**
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* @class LLWearableItemTypeNameComparator
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*
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* Comparator for sorting wearable list items by type and name.
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*/
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class LLWearableItemTypeNameComparator : public LLWearableItemNameComparator
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{
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LOG_CLASS(LLWearableItemTypeNameComparator);
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public:
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LLWearableItemTypeNameComparator();
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virtual ~LLWearableItemTypeNameComparator() {};
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enum ETypeListOrder
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{
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ORDER_RANK_1 = 1,
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ORDER_RANK_2,
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ORDER_RANK_3,
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ORDER_RANK_4,
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ORDER_RANK_UNKNOWN
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};
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void setOrder(LLAssetType::EType items_of_type, ETypeListOrder order_priority, bool sort_items_by_name, bool sort_wearable_items_by_name);
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protected:
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/**
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* All information about sort order is stored in mWearableOrder map
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*
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* mWearableOrder : KEYS VALUES
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* [LLAssetType] [struct LLWearableTypeOrder]
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*
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*---------------------------------------------------------------------------------------------
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* I. Determines order (ORDER_RANK) in which items of LLAssetType should be displayed in list.
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* For example by spec in MY OUTFITS the order is:
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* 1. AT_CLOTHING (ORDER_RANK_1)
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* 2. AT_OBJECT (ORDER_RANK_2)
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* 3. AT_BODYPART (ORDER_RANK_3)
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*
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* II.Items of each type(LLAssetType) are sorted by name or type(LLWearableType)
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* For example by spec in MY OUTFITS the order within each items type(LLAssetType) is:
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* 1. AT_OBJECTS (abc order)
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* 2. AT_CLOTHINGS
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* - by type (types order determined in LLWearableType::EType)
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* - outer layer on top
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* 3. AT_BODYPARTS (abc order)
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*---------------------------------------------------------------------------------------------
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*
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* For each LLAssetType (KEYS in mWearableOrder) the information about:
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*
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* I. ORDER_RANK (the flag is LLWearableTypeOrder::mOrderPriority)
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*
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* II. whether items of this LLAssetType type should be ordered
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* by name or by LLWearableType::EType (the flag is LLWearableTypeOrder::mSortAssetTypeByName)
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*
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* III.whether items of LLWearableType type within this LLAssetType
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* should be ordered by name (the flag is LLWearableTypeOrder::mSortWearableTypeByName)
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*
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* holds in mWearableOrder map as VALUES (struct LLWearableTypeOrder).
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*/
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/*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const;
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private:
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struct LLWearableTypeOrder
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{
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ETypeListOrder mOrderPriority;
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bool mSortAssetTypeByName;
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bool mSortWearableTypeByName;
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LLWearableTypeOrder(ETypeListOrder order_priority, bool sort_asset_by_name, bool sort_wearable_by_name);
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LLWearableTypeOrder() : mOrderPriority(ORDER_RANK_UNKNOWN), mSortAssetTypeByName(false), mSortWearableTypeByName(false) {};
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};
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ETypeListOrder getTypeListOrder(LLAssetType::EType item_type) const;
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bool sortAssetTypeByName(LLAssetType::EType item_type) const;
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bool sortWearableTypeByName(LLAssetType::EType item_type) const;
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typedef std::map<LLAssetType::EType,LLWearableTypeOrder> wearable_type_order_map_t;
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wearable_type_order_map_t mWearableOrder;
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};
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/**
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* @class LLWearableItemCreationDateComparator
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*
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* Comparator for sorting wearable list items by creation date (newest go first).
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*/
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class LLWearableItemCreationDateComparator : public LLWearableItemNameComparator
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{
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LOG_CLASS(LLWearableItemCreationDateComparator);
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public:
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// clang demands a default ctor here
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LLWearableItemCreationDateComparator() {}
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protected:
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/*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* item1, const LLPanelInventoryListItemBase* item2) const;
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};
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/**
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* @class LLWearableItemsList
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*
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* A flat list of wearable inventory items.
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* Collects all items that can be a part of an outfit from
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* an inventory category specified by UUID and displays them
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* as a flat list.
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*/
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class LLWearableItemsList : public LLInventoryItemsList
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{
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public:
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/**
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* Context menu.
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*
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* This menu is likely to be used from outside
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* (e.g. for items selected across multiple wearable lists),
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* so making it a singleton.
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*/
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class ContextMenu : public LLListContextMenu, public LLSingleton<ContextMenu>
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{
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LLSINGLETON(ContextMenu);
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public:
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/*virtual*/ void show(LLView* spawning_view, const uuid_vec_t& uuids, S32 x, S32 y) override;
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void show(LLView* spawning_view, LLWearableType::EType w_type, S32 x, S32 y);
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protected:
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enum {
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MASK_CLOTHING = 0x01,
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MASK_BODYPART = 0x02,
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MASK_ATTACHMENT = 0x04,
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MASK_GESTURE = 0x08,
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MASK_UNKNOWN = 0x10,
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};
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/* virtual */ LLContextMenu* createMenu() override;
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void updateItemsVisibility(LLContextMenu* menu);
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void updateItemsLabels(LLContextMenu* menu);
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static void setMenuItemVisible(LLContextMenu* menu, const std::string& name, bool val);
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static void setMenuItemEnabled(LLContextMenu* menu, const std::string& name, bool val);
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static void updateMask(U32& mask, LLAssetType::EType at);
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static void createNewWearable(const LLUUID& item_id);
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static void createNewWearableByType(LLWearableType::EType type);
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LLWearableItemsList* mParent;
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};
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struct Params : public LLInitParam::Block<Params, LLInventoryItemsList::Params>
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{
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Optional<bool> standalone;
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Optional<bool> worn_indication_enabled;
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Optional<bool> show_item_widgets;
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Optional<bool> show_create_new; // <FS:Ansariel> Optional "Create new" menu item
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Optional<bool> show_complexity; // <FS:Ansariel> Show per-item complexity in COF
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Params();
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};
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typedef enum e_sort_order {
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// Values should be compatible with InventorySortOrder setting.
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E_SORT_BY_NAME = 0,
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E_SORT_BY_MOST_RECENT = 1,
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E_SORT_BY_TYPE_LAYER = 2,
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E_SORT_BY_TYPE_NAME = 3,
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} ESortOrder;
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virtual ~LLWearableItemsList();
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/*virtual*/ LLPanel* createNewItem(LLViewerInventoryItem* item) override;
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void updateList(const LLUUID& category_id);
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/**
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* Update items that match UUIDs from changed_items_uuids
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* or links that point at such items.
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*/
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void updateChangedItems(const uuid_vec_t& changed_items_uuids);
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// <FS:Ansariel> Better attachment list
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void updateChangedItem(const LLUUID& changed_item_uuid);
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bool isStandalone() const { return mIsStandalone; }
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ESortOrder getSortOrder() const { return mSortOrder; }
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void setSortOrder(ESortOrder sort_order, bool sort_now = true);
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void setMenuWearableType(LLWearableType::EType type) { mMenuWearableType = type; }
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bool showCreateNew() const { return mShowCreateNew; } // <FS:Ansariel> Optional "Create new" menu item
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void updateItemComplexity(const std::map<LLUUID, U32>& item_complexity, U32 body_parts_complexity); // <FS:Ansariel> Show per-item complexity in COF
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protected:
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friend class LLUICtrlFactory;
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LLWearableItemsList(const LLWearableItemsList::Params& p);
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void onRightClick(S32 x, S32 y);
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bool mIsStandalone;
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bool mWornIndicationEnabled;
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bool mShowItemWidgets;
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bool mShowCreateNew; // <FS:Ansariel> Optional "Create new" menu item
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bool mShowComplexity; // <FS:Ansariel> Show per-item complexity in COF
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ESortOrder mSortOrder;
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LLWearableType::EType mMenuWearableType;
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// <FS:Ansariel> Show per-item complexity in COF
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void updateComplexity();
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std::map<LLUUID, LLUUID> mLinkedItemsMap;
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std::map<LLUUID, U32> mItemComplexityMap;
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U32 mBodyPartsComplexity;
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// </FS:Ansariel>
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// <FS:Ansariel> Better attachment list
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boost::signals2::connection mAttachmentsChangedCallbackConnection;
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};
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class LLFindOutfitItems : public LLInventoryCollectFunctor
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{
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public:
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LLFindOutfitItems() {}
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virtual ~LLFindOutfitItems() {}
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virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
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};
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#endif //LL_LLWEARABLEITEMSLIST_H
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