97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/**
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* @file llvowater.h
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* @brief Description of LLVOWater class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VOWATER_H
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#define LL_VOWATER_H
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#include "llviewerobject.h"
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#include "llviewertexture.h"
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#include "pipeline.h"
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#include "v2math.h"
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const U32 N_RES = 16; //32 // number of subdivisions of wave tile
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const U8 WAVE_STEP = 8;
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class LLSurface;
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class LLHeavenBody;
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class LLVOSky;
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class LLFace;
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class LLVOWater : public LLStaticViewerObject
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
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(1 << LLVertexBuffer::TYPE_NORMAL) |
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(1 << LLVertexBuffer::TYPE_TEXCOORD0)
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};
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LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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/*virtual*/ void markDead();
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// Initialize data that's only inited once per class.
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static void initClass();
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static void cleanupClass();
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/*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
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/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
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/*virtual*/ bool updateGeometry(LLDrawable *drawable);
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/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
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/*virtual*/ void updateTextures();
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/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
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virtual U32 getPartitionType() const;
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/*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
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void setUseTexture(const bool use_texture);
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void setIsEdgePatch(const bool edge_patch);
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bool getUseTexture() const { return mUseTexture; }
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bool getIsEdgePatch() const { return mIsEdgePatch; }
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protected:
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bool mUseTexture;
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bool mIsEdgePatch;
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S32 mRenderType;
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};
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class LLVOVoidWater : public LLVOWater
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{
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public:
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LLVOVoidWater(LLUUID const& id, LLPCode pcode, LLViewerRegion* regionp) : LLVOWater(id, pcode, regionp)
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{
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mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER;
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}
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/*virtual*/ U32 getPartitionType() const;
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};
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#endif // LL_VOSURFACEPATCH_H
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