phoenix-firestorm/indra/newview/lllandmarklist.cpp

117 lines
2.2 KiB
C++

/**
* @file lllandmarklist.cpp
* @brief Landmark asset list class
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lllandmarklist.h"
#include "message.h"
#include "llassetstorage.h"
#include "llagent.h"
#include "llnotify.h"
#include "llvfile.h"
#include "llviewerstats.h"
// Globals
LLLandmarkList gLandmarkList;
////////////////////////////////////////////////////////////////////////////
// LLLandmarkList
LLLandmarkList::~LLLandmarkList()
{
std::for_each(mList.begin(), mList.end(), DeletePairedPointer());
}
LLLandmark* LLLandmarkList::getAsset( const LLUUID& asset_uuid )
{
LLLandmark* landmark = get_ptr_in_map(mList, asset_uuid);
if(landmark)
{
return landmark;
}
else
{
if ( gLandmarkList.mBadList.find(asset_uuid) == gLandmarkList.mBadList.end() )
{
gAssetStorage->getAssetData(
asset_uuid,
LLAssetType::AT_LANDMARK,
LLLandmarkList::processGetAssetReply,
NULL);
}
}
return NULL;
}
// static
void LLLandmarkList::processGetAssetReply(
LLVFS *vfs,
const LLUUID& uuid,
LLAssetType::EType type,
void* user_data,
S32 status)
{
if( status == 0 )
{
LLVFile file(vfs, uuid, type);
S32 file_length = file.getSize();
char* buffer = new char[ file_length + 1 ];
file.read( (U8*)buffer, file_length); /*Flawfinder: ignore*/
buffer[ file_length ] = 0;
LLLandmark* landmark = LLLandmark::constructFromString(buffer);
if (landmark)
{
LLVector3d pos;
if(!landmark->getGlobalPos(pos))
{
LLUUID region_id;
if(landmark->getRegionID(region_id))
{
LLLandmark::requestRegionHandle(
gMessageSystem,
gAgent.getRegionHost(),
region_id,
NULL);
}
}
gLandmarkList.mList[ uuid ] = landmark;
}
delete[] buffer;
}
else
{
if( gViewerStats )
{
gViewerStats->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );
}
if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
{
LLNotifyBox::showXml("LandmarkMissing");
}
else
{
LLNotifyBox::showXml("UnableToLoadLandmark");
}
gLandmarkList.mBadList.insert(uuid);
}
}
BOOL LLLandmarkList::assetExists(const LLUUID& asset_uuid)
{
return mList.count(asset_uuid) != 0 || mBadList.count(asset_uuid) != 0;
}