136 lines
2.8 KiB
C++
136 lines
2.8 KiB
C++
/**
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* @file llmenucommands.cpp
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* @brief Implementations of menu commands.
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*
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* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmenucommands.h"
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#include "imageids.h"
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#include "llfontgl.h"
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#include "llrect.h"
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#include "llerror.h"
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#include "llstring.h"
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#include "message.h"
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#include "llagent.h"
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#include "llcallbacklist.h"
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#include "llcallingcard.h"
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#include "llchatbar.h"
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#include "llviewercontrol.h"
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#include "llfirstuse.h"
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#include "llfloaterchat.h"
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#include "llfloaterclothing.h"
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#include "llfloaterdirectory.h"
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#include "llfloatermap.h"
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#include "llfloaterworldmap.h"
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#include "llgivemoney.h"
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#include "llinventoryview.h"
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#include "llnotify.h"
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#include "llstatusbar.h"
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#include "llimview.h"
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#include "lltextbox.h"
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#include "llui.h"
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#include "llviewergesture.h" // for triggering gestures
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#include "llviewermessage.h"
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#include "llviewerparceloverlay.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "llvieweruictrlfactory.h"
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#include "llviewerwindow.h"
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#include "llworld.h"
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#include "llworldmap.h"
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#include "viewer.h"
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#include "llfocusmgr.h"
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void handle_track_avatar(const LLUUID& agent_id, const std::string& name)
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{
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LLAvatarTracker::instance().track(agent_id, name);
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LLFloaterDirectory::hide(NULL);
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LLFloaterWorldMap::show(NULL, TRUE);
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}
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void handle_pay_by_id(const LLUUID& agent_id)
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{
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const BOOL is_group = FALSE;
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LLFloaterPay::payDirectly(&give_money, agent_id, is_group);
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}
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void handle_mouselook(void*)
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{
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gAgent.changeCameraToMouselook();
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}
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void handle_map(void*)
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{
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LLFloaterWorldMap::toggle(NULL);
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}
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void handle_mini_map(void*)
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{
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LLFloaterMap::toggle(NULL);
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}
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void handle_find(void*)
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{
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LLFloaterDirectory::toggleFind(NULL);
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}
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void handle_events(void*)
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{
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LLFloaterDirectory::toggleEvents(NULL);
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}
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void handle_inventory(void*)
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{
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// We're using the inventory, possibly for the
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// first time.
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LLFirstUse::useInventory();
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LLInventoryView::toggleVisibility(NULL);
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}
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void handle_clothing(void*)
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{
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LLFloaterClothing::toggleVisibility();
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}
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void handle_chat(void*)
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{
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// give focus to chatbar if it's open but not focused
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if (gSavedSettings.getBOOL("ChatVisible") && gFocusMgr.childHasKeyboardFocus(gChatBar))
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{
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LLChatBar::stopChat();
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}
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else
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{
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LLChatBar::startChat(NULL);
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}
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}
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void handle_slash_key(void*)
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{
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// LLChatBar::startChat("/");
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//
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// Don't do this, it results in a double-slash in the input field.
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// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
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// that generated the menu accelerator call (and hence puts focus in
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// the chat edtior) will be followed by a "/" WM_CHAR character message,
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// which will type the slash. Yes, it's weird. It only matters for
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// menu accelerators that put input focus into a field. And Mac works
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// the same way. JC
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LLChatBar::startChat(NULL);
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}
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