phoenix-firestorm/indra/newview/llworld.cpp

1131 lines
28 KiB
C++

/**
* @file llworld.cpp
* @brief Initial test structure to organize viewer regions
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llworld.h"
#include "indra_constants.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "lldrawpool.h"
#include "llglheaders.h"
#include "llregionhandle.h"
#include "llsurface.h"
#include "llviewercamera.h"
#include "llviewerimage.h"
#include "llviewerimagelist.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvlcomposition.h"
#include "llvoavatar.h"
#include "llvowater.h"
#include "message.h"
#include "pipeline.h"
#include "viewer.h" // for do_disconnect()
//
// Globals
//
LLWorld* gWorldp = NULL;
U32 gAgentPauseSerialNum = 0;
//
// Constants
//
const S32 MAX_NUMBER_OF_CLOUDS = 750;
const S32 WORLD_PATCH_SIZE = 16;
extern LLColor4U MAX_WATER_COLOR;
//
// Functions
//
// allocate the stack
LLWorld::LLWorld(const U32 grids_per_region, const F32 meters_per_grid)
: mWidth(grids_per_region),
mScale(meters_per_grid),
mWidthInMeters( grids_per_region * meters_per_grid )
{
mSpaceTimeUSec = 0;
mLastPacketsIn = 0;
mLastPacketsOut = 0;
mLastPacketsLost = 0;
mLandFarClip = DEFAULT_FAR_PLANE;
if (gNoRender)
{
return;
}
for (S32 i = 0; i < 8; i++)
{
mEdgeWaterObjects[i] = NULL;
}
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
U8 *default_texture = raw->getData();
*(default_texture++) = MAX_WATER_COLOR.mV[0];
*(default_texture++) = MAX_WATER_COLOR.mV[1];
*(default_texture++) = MAX_WATER_COLOR.mV[2];
*(default_texture++) = MAX_WATER_COLOR.mV[3];
mDefaultWaterTexturep = new LLViewerImage(raw, FALSE);
mDefaultWaterTexturep->bind();
mDefaultWaterTexturep->setClamp(TRUE, TRUE);
}
LLWorld::~LLWorld()
{
gObjectList.killAllObjects();
mRegionList.deleteAllData();
}
LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
{
LLMemType mt(LLMemType::MTYPE_REGIONS);
LLViewerRegion *regionp = getRegionFromHandle(region_handle);
if (regionp)
{
LLHost old_host = regionp->getHost();
// region already exists!
if (host == old_host && regionp->mAlive)
{
// This is a duplicate for the same host and it's alive, don't bother.
return regionp;
}
if (host != old_host)
{
llwarns << "LLWorld::addRegion exists, but old host " << old_host
<< " does not match new host " << host << llendl;
}
if (!regionp->mAlive)
{
llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl;
}
// Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
// matches, because all the agent state for the new camera is completely different.
removeRegion(old_host);
}
U32 iindex = 0;
U32 jindex = 0;
from_region_handle(region_handle, &iindex, &jindex);
S32 x = (S32)(iindex/mWidth);
S32 y = (S32)(jindex/mWidth);
llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
llinfos << "Host: " << host << llendl;
LLVector3d origin_global;
origin_global = from_region_handle(region_handle);
regionp = new LLViewerRegion(region_handle,
host,
mWidth,
WORLD_PATCH_SIZE,
getRegionWidthInMeters() );
if (!regionp)
{
llerrs << "Unable to create new region!" << llendl;
}
regionp->mCloudLayer.create(regionp);
regionp->mCloudLayer.setWidth((F32)mWidth);
regionp->mCloudLayer.setWindPointer(&regionp->mWind);
mRegionList.addData(regionp);
mActiveRegionList.addData(regionp);
mCulledRegionList.addData(regionp);
// Find all the adjacent regions, and attach them.
// Generate handles for all of the adjacent regions, and attach them in the correct way.
// connect the edges
F32 adj_x = 0.f;
F32 adj_y = 0.f;
F32 region_x = 0.f;
F32 region_y = 0.f;
U64 adj_handle = 0;
F32 width = getRegionWidthInMeters();
LLViewerRegion *neighborp;
from_region_handle(region_handle, &region_x, &region_y);
// Iterate through all directions, and connect neighbors if there.
S32 dir;
for (dir = 0; dir < 8; dir++)
{
adj_x = region_x + width * gDirAxes[dir][0];
adj_y = region_y + width * gDirAxes[dir][1];
to_region_handle(adj_x, adj_y, &adj_handle);
neighborp = getRegionFromHandle(adj_handle);
if (neighborp)
{
//llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl;
regionp->connectNeighbor(neighborp, dir);
}
}
updateWaterObjects();
return regionp;
}
void LLWorld::removeRegion(const LLHost &host)
{
F32 x, y;
LLViewerRegion *regionp = getRegion(host);
if (!regionp)
{
llwarns << "Trying to remove region that doesn't exist!" << llendl;
return;
}
if (regionp == gAgent.getRegion())
{
LLViewerRegion *reg;
for (reg = mRegionList.getFirstData(); reg; reg = mRegionList.getNextData())
{
llwarns << "RegionDump: " << reg->getName()
<< " " << reg->getHost()
<< " " << reg->getOriginGlobal()
<< llendl;
}
llwarns << "Agent position global " << gAgent.getPositionGlobal()
<< " agent " << gAgent.getPositionAgent()
<< llendl;
llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;
llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;
llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
do_disconnect("You have been disconnected from the region you were in.");
return;
}
from_region_handle(regionp->getHandle(), &x, &y);
llinfos << "Removing region " << x << ":" << y << llendl;
// This code can probably be blitzed now...
if (!mRegionList.removeData(regionp))
{
for (regionp = mRegionList.getFirstData(); regionp; regionp = mRegionList.getNextData())
{
llwarns << "RegionDump: " << regionp->getName()
<< " " << regionp->getHost()
<< " " << regionp->getOriginGlobal()
<< llendl;
}
llerrs << "Region list is broken" << llendl;
}
if (!mActiveRegionList.removeData(regionp))
{
llwarns << "LLWorld.mActiveRegionList is broken." << llendl;
}
if (!mCulledRegionList.removeData(regionp))
{
if (!mVisibleRegionList.removeData(regionp))
{
llwarns << "LLWorld.mCulled/mVisibleRegionList are broken" << llendl;;
}
}
delete regionp;
updateWaterObjects();
}
LLViewerRegion *LLWorld::getRegion(const LLHost &host)
{
LLViewerRegion *regionp;
for (regionp = mRegionList.getFirstData(); regionp; regionp = mRegionList.getNextData())
{
if (regionp->getHost() == host)
{
return regionp;
}
}
return NULL;
}
LLViewerRegion *LLWorld::getRegionFromPosAgent(const LLVector3 &pos)
{
return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos));
}
LLViewerRegion *LLWorld::getRegionFromPosGlobal(const LLVector3d &pos)
{
LLViewerRegion *regionp;
for (regionp = mRegionList.getFirstData(); regionp; regionp = mRegionList.getNextData())
{
if (regionp->pointInRegionGlobal(pos))
{
return regionp;
}
}
return NULL;
}
LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos)
{
if (positionRegionValidGlobal(end_pos))
{
return end_pos;
}
LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos);
if (!regionp)
{
return start_pos;
}
LLVector3d delta_pos = end_pos - start_pos;
LLVector3d delta_pos_abs;
delta_pos_abs.setVec(delta_pos);
delta_pos_abs.abs();
LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos);
F64 clip_factor = 1.0;
F32 region_width = regionp->getWidth();
if (region_coord.mV[VX] < 0.f)
{
if (region_coord.mV[VY] < region_coord.mV[VX])
{
// clip along y -
clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
}
else
{
// clip along x -
clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]);
}
}
else if (region_coord.mV[VX] > region_width)
{
if (region_coord.mV[VY] > region_coord.mV[VX])
{
// clip along y +
clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
}
else
{
//clip along x +
clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX];
}
}
else if (region_coord.mV[VY] < 0.f)
{
// clip along y -
clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
}
else if (region_coord.mV[VY] > region_width)
{
// clip along y +
clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
}
// clamp to < 256 to stay in sim
LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
final_region_pos.clamp(0.0, 255.999);
return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
}
LLViewerRegion *LLWorld::getRegionFromHandle(const U64 &handle)
{
LLViewerRegion *regionp;
for (regionp = mRegionList.getFirstData(); regionp; regionp = mRegionList.getNextData())
{
if (regionp->getHandle() == handle)
{
return regionp;
}
}
return NULL;
}
void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
{
#if 0
LLViewerRegion *regionp;
for (regionp = mRegionList.getFirstData(); regionp; regionp = mRegionList.getNextData())
{
regionp->setAgentOffset(offset_global);
}
#endif
}
BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
{
LLViewerRegion *regionp;
for (regionp = mRegionList.getFirstData(); regionp; regionp = mRegionList.getNextData())
{
if (regionp->pointInRegionGlobal(pos_global))
{
return TRUE;
}
}
return FALSE;
}
// Allow objects to go up to their radius underground.
F32 LLWorld::getMinAllowedZ(LLViewerObject* object)
{
F32 land_height = resolveLandHeightGlobal(object->getPositionGlobal());
F32 radius = 0.5f * object->getScale().magVec();
return land_height - radius;
}
LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
{
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
if (regionp)
{
pos_region = regionp->getPosRegionFromGlobal(pos_global);
return regionp;
}
return NULL;
}
LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent)
{
LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
if (regionp)
{
pos_region = regionp->getPosRegionFromGlobal(pos_global);
return regionp;
}
return NULL;
}
F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent)
{
LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
return resolveLandHeightGlobal(pos_global);
}
F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
{
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
if (regionp)
{
return regionp->getLand().resolveHeightGlobal(pos_global);
}
return 0.0f;
}
// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a)
// point where the the line intersects an object or the land surface. Stores the results
// in "intersection" and "intersection_normal" and returns a scalar value that represents
// the normalized distance along the line from "point_a" to "intersection".
//
// Currently assumes point_a and point_b only differ in z-direction,
// but it may eventually become more general.
F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
LLVector3d &intersection, LLVector3 &intersection_normal,
LLViewerObject **viewerObjectPtr)
{
// initialize return value to null
if (viewerObjectPtr)
{
*viewerObjectPtr = NULL;
}
LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
if (!regionp)
{
// We're outside the world
intersection = 0.5f * (point_a + point_b);
intersection_normal.setVec(0.0f, 0.0f, 1.0f);
return 0.5f;
}
// calculate the length of the segment
F32 segment_length = (F32)((point_a - point_b).magVec());
if (0.0f == segment_length)
{
intersection = point_a;
intersection_normal.setVec(0.0f, 0.0f, 1.0f);
return segment_length;
}
// get land height
// Note: we assume that the line is parallel to z-axis here
LLVector3d land_intersection = point_a;
F32 normalized_land_distance;
land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
if (avatarp && !avatarp->mFootPlane.isExactlyClear())
{
LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
// added 0.05 meters to compensate for error in foot plane reported by Havok
F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
if (norm_dist_from_plane < normalized_land_distance)
{
normalized_land_distance = norm_dist_from_plane;
intersection = point_a;
intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
intersection_normal = foot_plane_normal;
}
}
else
{
intersection = land_intersection;
intersection_normal = resolveLandNormalGlobal(land_intersection);
}
return normalized_land_distance;
}
LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
{
// returns a pointer to the patch at this location
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
if (!regionp)
{
return NULL;
}
return regionp->getLand().resolvePatchGlobal(pos_global);
}
LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
{
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
if (!regionp)
{
return LLVector3::z_axis;
}
return regionp->getLand().resolveNormalGlobal(pos_global);
}
void LLWorld::updateVisibilities()
{
F32 cur_far_clip = gCamera->getFar();
gCamera->setFar(mLandFarClip);
LLViewerRegion *regionp;
F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
// Go through the culled list and check for visible regions
for (regionp = mCulledRegionList.getFirstData();
regionp;
regionp = mCulledRegionList.getNextData())
{
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
if (!regionp->getLand().hasZData()
|| gCamera->sphereInFrustum(regionp->getCenterAgent(), radius))
{
mCulledRegionList.removeCurrentData();
mVisibleRegionList.addDataAtEnd(regionp);
}
}
F32 last_dist_squared = 0.0f;
F32 dist_squared;
// Update all of the visible regions and make single bubble-sort pass
for (regionp = mVisibleRegionList.getFirstData();
regionp;
regionp = mVisibleRegionList.getNextData())
{
if (!regionp->getLand().hasZData())
{
continue;
}
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
if (gCamera->sphereInFrustum(regionp->getCenterAgent(), radius))
{
if (!gNoRender)
{
regionp->getLand().updatePatchVisibilities(gAgent);
}
// sort by distance... closer regions to the front
// Note: regions use absolute frame so we use the agent's center
dist_squared = (F32)(gAgent.getCameraPositionGlobal() - regionp->getCenterGlobal()).magVecSquared();
if (dist_squared < last_dist_squared)
{
mVisibleRegionList.swapCurrentWithPrevious();
}
else
{
last_dist_squared = dist_squared;
}
}
else
{
mVisibleRegionList.removeCurrentData();
mCulledRegionList.addData(regionp);
}
}
gCamera->setFar(cur_far_clip);
}
void LLWorld::updateRegions(F32 max_update_time)
{
LLViewerRegion *regionp;
LLTimer update_timer;
BOOL did_one = FALSE;
// Perform idle time updates for the regions (and associated surfaces)
for (regionp = mRegionList.getFirstData();
regionp;
regionp = mRegionList.getNextData())
{
F32 max_time = max_update_time - update_timer.getElapsedTimeF32();
if (did_one && max_time <= 0.f)
break;
max_time = llmin(max_time, max_update_time*.1f);
did_one |= regionp->idleUpdate(max_update_time);
}
}
void LLWorld::updateParticles()
{
mPartSim.updateSimulation();
}
void LLWorld::updateClouds(const F32 dt)
{
if (gSavedSettings.getBOOL("FreezeTime"))
{
// don't move clouds in snapshot mode
return;
}
LLViewerRegion *regionp;
if (mActiveRegionList.getLength())
{
// Update all the cloud puff positions, and timer based stuff
// such as death decay
for (regionp = mActiveRegionList.getFirstData();
regionp;
regionp = mActiveRegionList.getNextData())
{
regionp->mCloudLayer.updatePuffs(dt);
}
// Reshuffle who owns which puffs
for (regionp = mActiveRegionList.getFirstData();
regionp;
regionp = mActiveRegionList.getNextData())
{
regionp->mCloudLayer.updatePuffOwnership();
}
// Add new puffs
for (regionp = mActiveRegionList.getFirstData();
regionp;
regionp = mActiveRegionList.getNextData())
{
regionp->mCloudLayer.updatePuffCount();
}
}
}
LLCloudGroup *LLWorld::findCloudGroup(const LLCloudPuff &puff)
{
LLViewerRegion *regionp;
if (mActiveRegionList.getLength())
{
// Update all the cloud puff positions, and timer based stuff
// such as death decay
for (regionp = mActiveRegionList.getFirstData();
regionp;
regionp = mActiveRegionList.getNextData())
{
LLCloudGroup *groupp = regionp->mCloudLayer.findCloudGroup(puff);
if (groupp)
{
return groupp;
}
}
}
return NULL;
}
void LLWorld::renderPropertyLines()
{
S32 region_count = 0;
S32 vertex_count = 0;
LLViewerRegion* region;
for (region = mVisibleRegionList.getFirstData(); region; region = mVisibleRegionList.getNextData() )
{
region_count++;
vertex_count += region->renderPropertyLines();
}
}
void LLWorld::updateNetStats()
{
F32 bits = 0.f;
U32 packets = 0;
LLViewerRegion *regionp;
for (regionp = mActiveRegionList.getFirstData(); regionp; regionp = mActiveRegionList.getNextData())
{
regionp->updateNetStats();
bits += regionp->mBitStat.getCurrent();
packets += llfloor( regionp->mPacketsStat.getCurrent() );
}
S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn;
S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut;
S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost;
S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits();
S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits();
gViewerStats->mActualInKBitStat.addValue(actual_in_bits/1024.f);
gViewerStats->mActualOutKBitStat.addValue(actual_out_bits/1024.f);
gViewerStats->mKBitStat.addValue(bits/1024.f);
gViewerStats->mPacketsInStat.addValue(packets_in);
gViewerStats->mPacketsOutStat.addValue(packets_out);
gViewerStats->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets);
if (packets_in)
{
gViewerStats->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in));
}
else
{
gViewerStats->mPacketsLostPercentStat.addValue(0.f);
}
mLastPacketsIn = gMessageSystem->mPacketsIn;
mLastPacketsOut = gMessageSystem->mPacketsOut;
mLastPacketsLost = gMessageSystem->mDroppedPackets;
}
void LLWorld::printPacketsLost()
{
LLViewerRegion *regionp;
llinfos << "Simulators:" << llendl;
llinfos << "----------" << llendl;
LLCircuitData *cdp = NULL;
for (regionp = mActiveRegionList.getFirstData();
regionp;
regionp = mActiveRegionList.getNextData())
{
cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost());
if (cdp)
{
LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal();
llinfos << regionp->getHost() << ", range: " << range.magVec() <<
" packets lost: " <<
cdp->getPacketsLost() << llendl;
}
}
llinfos << "UserServer:" << llendl;
llinfos << "-----------" << llendl;
cdp = gMessageSystem->mCircuitInfo.findCircuit(gUserServer);
if (cdp)
{
llinfos << gUserServer << " packets lost: " << cdp->getPacketsLost() << llendl;
}
}
void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data)
{
LLViewerRegion* region = NULL;
region = gWorldp->getRegion(msg->getSender());
if( region ) region->updateCoarseLocations(msg);
}
F32 LLWorld::getLandFarClip() const
{
return mLandFarClip;
}
void LLWorld::setLandFarClip(const F32 far_clip)
{
mLandFarClip = far_clip;
}
void LLWorld::updateWaterObjects()
{
//llinfos << "Start water update" << llendl;
if (!gAgent.getRegion())
{
return;
}
S32 min_x, min_y, max_x, max_y;
U32 region_x, region_y;
S32 rwidth = llfloor(getRegionWidthInMeters());
// First, determine the min and max "box" of water objects
LLViewerRegion *regionp;
regionp = mRegionList.getFirstData();
if (!regionp)
{
llwarns << "No regions!" << llendl;
return;
}
from_region_handle(regionp->getHandle(), &region_x, &region_y);
min_x = max_x = region_x;
min_y = max_y = region_y;
LLVOWater *waterp;
for (; regionp; regionp = mRegionList.getNextData())
{
from_region_handle(regionp->getHandle(), &region_x, &region_y);
min_x = llmin(min_x, (S32)region_x);
min_y = llmin(min_y, (S32)region_y);
max_x = llmax(max_x, (S32)region_x);
max_y = llmax(max_y, (S32)region_y);
waterp = regionp->getLand().getWaterObj();
if (waterp)
{
gObjectList.updateActive(waterp);
}
}
for (waterp = mHoleWaterObjects.getFirstData(); waterp; waterp = mHoleWaterObjects.getNextData())
{
gObjectList.killObject(waterp);
}
mHoleWaterObjects.removeAllNodes();
// We only want to fill in holes for stuff that's near us, say, within 512m
regionp = gAgent.getRegion();
from_region_handle(regionp->getHandle(), &region_x, &region_y);
min_x = llmax((S32)region_x - 512, min_x);
min_y = llmax((S32)region_y - 512, min_y);
max_x = llmin((S32)region_x + 512, max_x);
max_y = llmin((S32)region_y + 512, max_y);
// Now, get a list of the holes
S32 x, y;
for (x = min_x; x <= max_x; x += rwidth)
{
for (y = min_y; y <= max_y; y += rwidth)
{
U64 region_handle = to_region_handle(x, y);
if (!getRegionFromHandle(region_handle))
{
waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
waterp->setUseTexture(FALSE);
gPipeline.addObject(waterp);
waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
y + rwidth/2,
DEFAULT_WATER_HEIGHT));
waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 0.f));
mHoleWaterObjects.addData(waterp);
}
}
}
// Update edge water objects
S32 wx, wy;
S32 center_x, center_y;
wx = (max_x - min_x) + rwidth;
wy = (max_y - min_y) + rwidth;
center_x = min_x + (wx >> 1);
center_y = min_y + (wy >> 1);
S32 add_boundary[4] = {
512 - (max_x - region_x),
512 - (max_y - region_y),
512 - (region_x - min_x),
512 - (region_y - min_y) };
S32 dir;
for (dir = 0; dir < 8; dir++)
{
S32 dim[2] = { 0 };
switch (gDirAxes[dir][0])
{
case -1: dim[0] = add_boundary[2]; break;
case 0: dim[0] = wx; break;
default: dim[0] = add_boundary[0]; break;
}
switch (gDirAxes[dir][1])
{
case -1: dim[1] = add_boundary[3]; break;
case 0: dim[1] = wy; break;
default: dim[1] = add_boundary[1]; break;
}
if (dim[0] == 0 || dim[1] == 0)
{
continue;
}
// Resize and reshape the water objects
const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
waterp = mEdgeWaterObjects[dir];
if (!waterp || waterp->isDead())
{
// The edge water objects can be dead because they're attached to the region that the
// agent was in when they were originally created.
mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER,
gAgent.getRegion());
waterp = mEdgeWaterObjects[dir];
waterp->setUseTexture(FALSE);
gPipeline.addObject(waterp);
}
waterp->setRegion(gAgent.getRegion());
LLVector3d water_pos(water_center_x, water_center_y,
DEFAULT_WATER_HEIGHT);
waterp->setPositionGlobal(water_pos);
waterp->setScale(LLVector3((F32)dim[0], (F32)dim[1], 0.f));
gObjectList.updateActive(waterp);
/*if (!gNoRender)
{
gPipeline.markMoved(waterp->mDrawable);
}*/
}
//llinfos << "End water update" << llendl;
}
LLViewerImage *LLWorld::getDefaultWaterTexture()
{
return mDefaultWaterTexturep;
}
void LLWorld::setSpaceTimeUSec(const U64 space_time_usec)
{
mSpaceTimeUSec = space_time_usec;
}
U64 LLWorld::getSpaceTimeUSec() const
{
return mSpaceTimeUSec;
}
void LLWorld::requestCacheMisses()
{
for(LLViewerRegion* regionp = mRegionList.getFirstData();
regionp;
regionp = mRegionList.getNextData())
{
regionp->requestCacheMisses();
}
}
LLString LLWorld::getInfoString()
{
LLString info_string("World Info:\n");
for (LLViewerRegion* regionp = mRegionList.getFirstData();
regionp;
regionp = mRegionList.getNextData())
{
info_string += regionp->getInfoString();
}
return info_string;
}
void LLWorld::disconnectRegions()
{
LLMessageSystem* msg = gMessageSystem;
for(LLViewerRegion* regionp = mRegionList.getFirstData();
regionp;
regionp = mRegionList.getNextData())
{
if (regionp == gAgent.getRegion())
{
// Skip the main agent
continue;
}
llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl;
msg->newMessageFast(_PREHASH_AgentQuitCopy);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_FuseBlock);
msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode);
msg->sendMessage(regionp->getHost());
}
}
void process_enable_simulator(LLMessageSystem *msg, void **user_data)
{
// enable the appropriate circuit for this simulator and
// add its values into the gSimulator structure
U64 handle;
U32 ip_u32;
U16 port;
msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle);
msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32);
msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port);
// which simulator should we modify?
LLHost sim(ip_u32, port);
// Viewer trusts the simulator.
msg->enableCircuit(sim, TRUE);
gWorldp->addRegion(handle, sim);
// give the simulator a message it can use to get ip and port
llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;
msg->newMessageFast(_PREHASH_UseCircuitCode);
msg->nextBlockFast(_PREHASH_CircuitCode);
msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
msg->sendReliable(sim);
}
// disable the circuit to this simulator
// Called in response to "DisableSimulator" message.
void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
{
LLHost host = mesgsys->getSender();
//llinfos << "Disabling simulator with message from " << host << llendl;
gWorldp->removeRegion(host);
mesgsys->disableCircuit(host);
}
void process_region_handshake(LLMessageSystem* msg, void** user_data)
{
LLHost host = msg->getSender();
LLViewerRegion* regionp = gWorldp->getRegion(host);
if (!regionp)
{
llwarns << "Got region handshake for unknown region "
<< host << llendl;
return;
}
regionp->unpackRegionHandshake();
}
void send_agent_pause()
{
// world not initialized yet
if (!gWorldp) return;
gMessageSystem->newMessageFast(_PREHASH_AgentPause);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
gAgentPauseSerialNum++;
gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
LLViewerRegion *regionp;
for (regionp = gWorldp->mActiveRegionList.getFirstData();
regionp;
regionp = gWorldp->mActiveRegionList.getNextData())
{
gMessageSystem->sendReliable(regionp->getHost());
}
gMessageSystem->sendReliable(gUserServer);
gObjectList.mWasPaused = TRUE;
}
void send_agent_resume()
{
// world not initialized yet
if (!gWorldp) return;
gMessageSystem->newMessageFast(_PREHASH_AgentResume);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
gAgentPauseSerialNum++;
gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
LLViewerRegion *regionp;
for (regionp = gWorldp->mActiveRegionList.getFirstData();
regionp;
regionp = gWorldp->mActiveRegionList.getNextData())
{
gMessageSystem->sendReliable(regionp->getHost());
}
gMessageSystem->sendReliable(gUserServer);
// Reset the FPS counter to avoid an invalid fps
gViewerStats->mFPSStat.start();
}