289 lines
11 KiB
C++
289 lines
11 KiB
C++
/**
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* @file llviewermessage.h
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* @brief Message system callbacks for viewer.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERMESSAGE_H
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#define LL_LLVIEWERMESSAGE_H
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#include "llassettype.h"
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#include "llinstantmessage.h"
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#include "llpointer.h"
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#include "lltransactiontypes.h"
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#include "lluuid.h"
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#include "message.h"
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#include "llnotifications.h"
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#include "llextendedstatus.h"
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#include <boost/function.hpp>
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#include <boost/signals2.hpp>
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//
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// Forward declarations
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//
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class LLColor4;
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class LLInventoryObject;
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class LLInventoryItem;
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class LLMeanCollisionData;
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class LLMessageSystem;
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class LLVFS;
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class LLViewerObject;
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class LLViewerRegion;
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//
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// Prototypes
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//
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enum InventoryOfferResponse
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{
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IOR_ACCEPT,
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IOR_DECLINE,
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IOR_MUTE,
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IOR_SHOW,
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// <FS:Ansariel> FIRE-3832: Silent accept/decline of inventory offers
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IOR_ACCEPT_SILENT,
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IOR_DECLINE_SILENT,
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IOR_SHOW_SILENT
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// </FS:Ansariel>
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};
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BOOL can_afford_transaction(S32 cost);
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void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group = FALSE,
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S32 trx_type = TRANS_GIFT, const std::string& desc = LLStringUtil::null);
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void process_logout_reply(LLMessageSystem* msg, void**);
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void process_layer_data(LLMessageSystem *mesgsys, void **user_data);
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void process_derez_ack(LLMessageSystem*, void**);
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void process_places_reply(LLMessageSystem* msg, void** data);
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void send_sound_trigger(const LLUUID& sound_id, F32 gain);
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void process_improved_im(LLMessageSystem *msg, void **user_data);
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void process_script_question(LLMessageSystem *msg, void **user_data);
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void process_chat_from_simulator(LLMessageSystem *mesgsys, void **user_data);
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//void process_agent_to_new_region(LLMessageSystem *mesgsys, void **user_data);
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void send_agent_update(BOOL force_send, BOOL send_reliable = FALSE);
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void process_object_update(LLMessageSystem *mesgsys, void **user_data);
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void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data);
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void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data);
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void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data);
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// <FS:Techwolf Lupindo> area search
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// send object properties to all classes that need it
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void process_object_properties(LLMessageSystem *msg, void**user_data);
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// </FS:Techwolf Lupindo> area search
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// <FS:Ansariel> Anti spam
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void process_object_properties_family(LLMessageSystem *msg, void**user_data);
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void send_simulator_throttle_settings(const LLHost &host);
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void process_kill_object( LLMessageSystem *mesgsys, void **user_data);
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void process_time_synch( LLMessageSystem *mesgsys, void **user_data);
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void process_sound_trigger(LLMessageSystem *mesgsys, void **user_data);
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void process_preload_sound( LLMessageSystem *mesgsys, void **user_data);
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void process_attached_sound( LLMessageSystem *mesgsys, void **user_data);
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void process_attached_sound_gain_change( LLMessageSystem *mesgsys, void **user_data);
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void process_energy_statistics(LLMessageSystem *mesgsys, void **user_data);
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void process_health_message(LLMessageSystem *mesgsys, void **user_data);
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void process_sim_stats(LLMessageSystem *mesgsys, void **user_data);
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void process_shooter_agent_hit(LLMessageSystem* msg, void** user_data);
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void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data);
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void process_object_animation(LLMessageSystem *mesgsys, void **user_data);
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void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data);
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void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data);
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void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data);
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void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
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void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
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void process_name_value(LLMessageSystem *mesgsys, void **user_data);
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void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data);
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void process_kick_user(LLMessageSystem *msg, void** /*user_data*/);
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//void process_avatar_init_complete(LLMessageSystem *msg, void** /*user_data*/);
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void process_economy_data(LLMessageSystem *msg, void** /*user_data*/);
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void process_money_balance_reply(LLMessageSystem* msg_system, void**);
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void process_adjust_balance(LLMessageSystem* msg_system, void**);
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bool attempt_standard_notification(LLMessageSystem* msg);
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void process_alert_message(LLMessageSystem* msg, void**);
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void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data);
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void process_alert_core(const std::string& message, BOOL modal);
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// "Mean" or player-vs-player abuse
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typedef std::list<LLMeanCollisionData*> mean_collision_list_t;
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extern mean_collision_list_t gMeanCollisionList;
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void process_mean_collision_alert_message(LLMessageSystem* msg, void**);
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void process_frozen_message(LLMessageSystem* msg, void**);
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void process_derez_container(LLMessageSystem *msg, void**);
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void container_inventory_arrived(LLViewerObject* object,
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std::list<LLPointer<LLInventoryObject> >* inventory, //LLInventoryObject::object_list_t
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S32 serial_num,
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void* data);
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// agent movement
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void send_complete_agent_movement(const LLHost& sim_host);
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void process_agent_movement_complete(LLMessageSystem* msg, void**);
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void process_crossed_region(LLMessageSystem* msg, void**);
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void process_teleport_start(LLMessageSystem* msg, void**);
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void process_teleport_progress(LLMessageSystem* msg, void**);
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void process_teleport_failed(LLMessageSystem *msg,void**);
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void process_teleport_finish(LLMessageSystem *msg, void**);
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//void process_user_sim_location_reply(LLMessageSystem *msg,void**);
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void process_teleport_local(LLMessageSystem *msg,void**);
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void process_user_sim_location_reply(LLMessageSystem *msg,void**);
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void send_simple_im(const LLUUID& to_id,
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const std::string& message,
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EInstantMessage dialog = IM_NOTHING_SPECIAL,
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const LLUUID& id = LLUUID::null);
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void send_group_notice(const LLUUID& group_id,
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const std::string& subject,
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const std::string& message,
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const LLInventoryItem* item);
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void send_do_not_disturb_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id = LLUUID::null);
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void send_rejecting_tp_offers_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id = LLUUID::null); // <FS:PP> FIRE-1245: Option to block/reject teleport offers
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void send_rejecting_friendship_requests_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id = LLUUID::null); // <FS:PP> FIRE-15233: Automatic friendship request refusal
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void handle_lure(const LLUUID& invitee);
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void handle_lure(const uuid_vec_t& ids);
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// always from gAgent and
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// routes through the gAgent's current simulator
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void send_improved_im(const LLUUID& to_id,
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const std::string& name,
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const std::string& message,
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U8 offline = IM_ONLINE,
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EInstantMessage dialog = IM_NOTHING_SPECIAL,
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const LLUUID& id = LLUUID::null,
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U32 timestamp = NO_TIMESTAMP,
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const U8* binary_bucket = (U8*)EMPTY_BINARY_BUCKET,
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S32 binary_bucket_size = EMPTY_BINARY_BUCKET_SIZE);
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void process_user_info_reply(LLMessageSystem* msg, void**);
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// method to format the time.
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std::string formatted_time(const time_t& the_time);
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void send_places_query(const LLUUID& query_id,
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const LLUUID& trans_id,
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const std::string& query_text,
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U32 query_flags,
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S32 category,
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const std::string& sim_name);
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void process_script_dialog(LLMessageSystem* msg, void**);
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void process_load_url(LLMessageSystem* msg, void**);
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void process_script_teleport_request(LLMessageSystem* msg, void**);
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void process_covenant_reply(LLMessageSystem* msg, void**);
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void onCovenantLoadComplete(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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// calling cards
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void process_offer_callingcard(LLMessageSystem* msg, void**);
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void process_accept_callingcard(LLMessageSystem* msg, void**);
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void process_decline_callingcard(LLMessageSystem* msg, void**);
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// Message system exception prototypes
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void invalid_message_callback(LLMessageSystem*, void*, EMessageException);
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void process_initiate_download(LLMessageSystem* msg, void**);
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void start_new_inventory_observer();
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// <FS:Ansariel> FIRE-15886
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//void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name);
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void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name, bool from_agent = false);
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// Returns true if item is not in certain "quiet" folder which don't need UI
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// notification (e.g. trash, cof, lost-and-found) and agent is not AFK, false otherwise.
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// Returns false if item is not found.
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bool highlight_offered_object(const LLUUID& obj_id);
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void set_dad_inventory_item(LLInventoryItem* inv_item, const LLUUID& into_folder_uuid);
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void set_dad_inbox_object(const LLUUID& object_id);
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class LLViewerMessage : public LLSingleton<LLViewerMessage>
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{
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LLSINGLETON_EMPTY_CTOR(LLViewerMessage);
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public:
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typedef boost::function<void()> teleport_started_callback_t;
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typedef boost::signals2::signal<void()> teleport_started_signal_t;
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boost::signals2::connection setTeleportStartedCallback(teleport_started_callback_t cb);
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teleport_started_signal_t mTeleportStartedSignal;
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};
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class LLOfferInfo : public LLNotificationResponderInterface
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{
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public:
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LLOfferInfo();
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LLOfferInfo(const LLSD& sd);
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LLOfferInfo(const LLOfferInfo& info);
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void forceResponse(InventoryOfferResponse response);
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static std::string mResponderType;
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EInstantMessage mIM;
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LLUUID mFromID;
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BOOL mFromGroup;
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BOOL mFromObject;
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LLUUID mTransactionID;
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LLUUID mFolderID;
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LLUUID mObjectID;
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LLAssetType::EType mType;
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std::string mFromName;
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std::string mDesc;
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LLHost mHost;
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bool mPersist;
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// LLNotificationResponderInterface implementation
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/*virtual*/ LLSD asLLSD();
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/*virtual*/ void fromLLSD(const LLSD& params);
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/*virtual*/ void handleRespond(const LLSD& notification, const LLSD& response);
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void send_auto_receive_response(void);
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// <FS:Ansariel> Optional V1-like inventory accept messages
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void send_decline_response(void);
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// TODO - replace all references with handleRespond()
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bool inventory_offer_callback(const LLSD& notification, const LLSD& response);
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bool inventory_task_offer_callback(const LLSD& notification, const LLSD& response);
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private:
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void initRespondFunctionMap();
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typedef boost::function<bool (const LLSD&, const LLSD&)> respond_function_t;
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typedef std::map<std::string, respond_function_t> respond_function_map_t;
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respond_function_map_t mRespondFunctions;
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};
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void process_feature_disabled_message(LLMessageSystem* msg, void**);
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#endif
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