313 lines
10 KiB
C++
313 lines
10 KiB
C++
/**
|
|
* @file llmodelpreview.h
|
|
* @brief LLModelPreview class definition, class
|
|
* responsible for model preview inside LLFloaterModelPreview
|
|
*
|
|
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2020, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLMODELPREVIEW_H
|
|
#define LL_LLMODELPREVIEW_H
|
|
|
|
#include "lldynamictexture.h"
|
|
#include "llfloatermodelpreview.h"
|
|
#include "llmeshrepository.h"
|
|
#include "llmodelloader.h" //NUM_LOD
|
|
#include "llmodel.h"
|
|
|
|
class LLJoint;
|
|
class LLVOAvatar;
|
|
class LLTextBox;
|
|
class LLVertexBuffer;
|
|
class DAE;
|
|
class daeElement;
|
|
class domProfile_COMMON;
|
|
class domInstance_geometry;
|
|
class domNode;
|
|
class domTranslate;
|
|
class domController;
|
|
class domSkin;
|
|
class domMesh;
|
|
|
|
// const strings needed by classes that use model preivew
|
|
static const std::string lod_name[NUM_LOD + 1] =
|
|
{
|
|
"lowest",
|
|
"low",
|
|
"medium",
|
|
"high",
|
|
"I went off the end of the lod_name array. Me so smart."
|
|
};
|
|
|
|
static const std::string lod_triangles_name[NUM_LOD + 1] =
|
|
{
|
|
"lowest_triangles",
|
|
"low_triangles",
|
|
"medium_triangles",
|
|
"high_triangles",
|
|
"I went off the end of the lod_triangles_name array. Me so smart."
|
|
};
|
|
|
|
static const std::string lod_vertices_name[NUM_LOD + 1] =
|
|
{
|
|
"lowest_vertices",
|
|
"low_vertices",
|
|
"medium_vertices",
|
|
"high_vertices",
|
|
"I went off the end of the lod_vertices_name array. Me so smart."
|
|
};
|
|
|
|
static const std::string lod_status_name[NUM_LOD + 1] =
|
|
{
|
|
"lowest_status",
|
|
"low_status",
|
|
"medium_status",
|
|
"high_status",
|
|
"I went off the end of the lod_status_name array. Me so smart."
|
|
};
|
|
|
|
static const std::string lod_icon_name[NUM_LOD + 1] =
|
|
{
|
|
"status_icon_lowest",
|
|
"status_icon_low",
|
|
"status_icon_medium",
|
|
"status_icon_high",
|
|
"I went off the end of the lod_status_name array. Me so smart."
|
|
};
|
|
|
|
static const std::string lod_status_image[NUM_LOD + 1] =
|
|
{
|
|
"ModelImport_Status_Good",
|
|
"ModelImport_Status_Warning",
|
|
"ModelImport_Status_Error",
|
|
"I went off the end of the lod_status_image array. Me so smart."
|
|
};
|
|
|
|
static const std::string lod_label_name[NUM_LOD + 1] =
|
|
{
|
|
"lowest_label",
|
|
"low_label",
|
|
"medium_label",
|
|
"high_label",
|
|
"I went off the end of the lod_label_name array. Me so smart."
|
|
};
|
|
|
|
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
|
|
{
|
|
LOG_CLASS(LLModelPreview);
|
|
|
|
typedef boost::signals2::signal<void(F32 x, F32 y, F32 z)> details_signal_t;
|
|
typedef boost::signals2::signal<void(void)> model_loaded_signal_t;
|
|
typedef boost::signals2::signal<void(bool)> model_updated_signal_t;
|
|
|
|
public:
|
|
|
|
typedef enum
|
|
{
|
|
LOD_FROM_FILE = 0,
|
|
GENERATE,
|
|
USE_LOD_ABOVE,
|
|
} eLoDMode;
|
|
|
|
public:
|
|
// Todo: model preview shouldn't need floater dependency, it
|
|
// should just expose data to floater, not control flaoter like it does
|
|
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
|
|
virtual ~LLModelPreview();
|
|
|
|
void resetPreviewTarget();
|
|
void setPreviewTarget(F32 distance);
|
|
void setTexture(U32 name) { mTextureName = name; }
|
|
|
|
void setPhysicsFromLOD(S32 lod);
|
|
BOOL render();
|
|
void update();
|
|
void genBuffers(S32 lod, bool skinned);
|
|
void clearBuffers();
|
|
void refresh();
|
|
void rotate(F32 yaw_radians, F32 pitch_radians);
|
|
void zoom(F32 zoom_amt);
|
|
void pan(F32 right, F32 up);
|
|
virtual BOOL needsRender() { return mNeedsUpdate; }
|
|
void setPreviewLOD(S32 lod);
|
|
void clearModel(S32 lod);
|
|
void getJointAliases(JointMap& joint_map);
|
|
void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
|
|
void loadModelCallback(S32 lod);
|
|
bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
|
|
void queryLODs() { mGenLOD = true; };
|
|
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
|
|
void generateNormals();
|
|
void restoreNormals();
|
|
void updateDimentionsAndOffsets();
|
|
void rebuildUploadData();
|
|
void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
|
|
void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position);
|
|
void clearIncompatible(S32 lod);
|
|
void updateStatusMessages();
|
|
void updateLodControls(S32 lod);
|
|
void clearGLODGroup();
|
|
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
|
|
void addEmptyFace(LLModel* pTarget);
|
|
|
|
const bool getModelPivot(void) const { return mHasPivot; }
|
|
void setHasPivot(bool val) { mHasPivot = val; }
|
|
void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; }
|
|
|
|
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
|
|
//Accessors for joint position upload friendly rigs
|
|
const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; }
|
|
void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; }
|
|
|
|
//Accessors for the legacy rigs
|
|
const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
|
|
U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
|
|
void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; }
|
|
|
|
static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata);
|
|
static bool lodQueryCallback();
|
|
|
|
boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); }
|
|
boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); }
|
|
boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); }
|
|
|
|
void setLoadState(U32 state) { mLoadState = state; }
|
|
U32 getLoadState() { return mLoadState; }
|
|
|
|
static bool sIgnoreLoadedCallback;
|
|
std::vector<S32> mLodsQuery;
|
|
std::vector<S32> mLodsWithParsingError;
|
|
bool mHasDegenerate;
|
|
|
|
protected:
|
|
|
|
static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque);
|
|
static void stateChangedCallback(U32 state, void* opaque);
|
|
|
|
static LLJoint* lookupJointByName(const std::string&, void* opaque);
|
|
static U32 loadTextures(LLImportMaterial& material, void* opaque);
|
|
|
|
void lookupLODModelFiles(S32 lod);
|
|
|
|
private:
|
|
//Utility function for controller vertex compare
|
|
bool verifyCount(int expected, int result);
|
|
//Creates the dummy avatar for the preview window
|
|
void createPreviewAvatar(void);
|
|
//Accessor for the dummy avatar
|
|
LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
|
|
// Count amount of original models, excluding sub-models
|
|
static U32 countRootModels(LLModelLoader::model_list models);
|
|
|
|
protected:
|
|
friend class LLModelLoader;
|
|
friend class LLFloaterModelPreview;
|
|
friend class LLFloaterModelPreview::DecompRequest;
|
|
friend class LLPhysicsDecomp;
|
|
|
|
LLFloater* mFMP;
|
|
|
|
BOOL mNeedsUpdate;
|
|
bool mDirty;
|
|
bool mGenLOD;
|
|
U32 mTextureName;
|
|
F32 mCameraDistance;
|
|
F32 mCameraYaw;
|
|
F32 mCameraPitch;
|
|
F32 mCameraZoom;
|
|
LLVector3 mCameraOffset;
|
|
LLVector3 mPreviewTarget;
|
|
LLVector3 mPreviewScale;
|
|
S32 mPreviewLOD;
|
|
S32 mPhysicsSearchLOD;
|
|
std::string mLODFile[LLModel::NUM_LODS];
|
|
bool mLoading;
|
|
U32 mLoadState;
|
|
bool mResetJoints;
|
|
bool mModelNoErrors;
|
|
bool mLookUpLodFiles;
|
|
|
|
std::map<std::string, bool> mViewOption;
|
|
|
|
//GLOD object parameters (must rebuild object if these change)
|
|
bool mLODFrozen;
|
|
F32 mBuildShareTolerance;
|
|
U32 mBuildQueueMode;
|
|
U32 mBuildOperator;
|
|
U32 mBuildBorderMode;
|
|
U32 mRequestedLoDMode[LLModel::NUM_LODS];
|
|
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
|
|
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
|
|
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
|
|
U32 mRequestedQueueMode[LLModel::NUM_LODS];
|
|
U32 mRequestedBorderMode[LLModel::NUM_LODS];
|
|
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
|
|
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
|
|
|
|
LLModelLoader* mModelLoader;
|
|
|
|
LLModelLoader::scene mScene[LLModel::NUM_LODS];
|
|
LLModelLoader::scene mBaseScene;
|
|
|
|
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
|
|
LLModelLoader::model_list mBaseModel;
|
|
|
|
typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
|
|
typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
|
|
|
|
vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
|
|
vv_LLVolumeFace_t mBaseModelFacesCopy;
|
|
|
|
U32 mGroup;
|
|
std::map<LLPointer<LLModel>, U32> mObject;
|
|
U32 mMaxTriangleLimit;
|
|
|
|
LLMeshUploadThread::instance_list mUploadData;
|
|
std::set<LLViewerFetchedTexture * > mTextureSet;
|
|
|
|
//map of vertex buffers to models (one vertex buffer in vector per face in model
|
|
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1];
|
|
|
|
details_signal_t mDetailsSignal;
|
|
model_loaded_signal_t mModelLoadedSignal;
|
|
model_updated_signal_t mModelUpdatedSignal;
|
|
|
|
LLVector3 mModelPivot;
|
|
bool mHasPivot;
|
|
|
|
float mPelvisZOffset;
|
|
|
|
bool mRigValidJointUpload;
|
|
U32 mLegacyRigFlags;
|
|
|
|
bool mLastJointUpdate;
|
|
bool mFirstSkinUpdate;
|
|
|
|
JointNameSet mJointsFromNode;
|
|
JointTransformMap mJointTransformMap;
|
|
|
|
LLPointer<LLVOAvatar> mPreviewAvatar;
|
|
LLCachedControl<bool> mImporterDebug;
|
|
};
|
|
|
|
#endif // LL_LLMODELPREVIEW_H
|