phoenix-firestorm/indra/newview/llfloatermap.cpp

252 lines
7.0 KiB
C++

/**
* @file llfloatermap.cpp
* @brief The "mini-map" or radar in the upper right part of the screen.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// self include
#include "llfloatermap.h"
// Library includes
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llglheaders.h"
// Viewer includes
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llnetmap.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "lldraghandle.h"
#include "lltextbox.h"
#include "llfloaterworldmap.h"
#include "llagent.h"
//
// Constants
//
// The minor cardinal direction labels are hidden if their height is more
// than this proportion of the map.
const F32 MAP_MINOR_DIR_THRESHOLD = 0.07f;
const S32 MAP_PADDING_LEFT = 0;
const S32 MAP_PADDING_TOP = 2;
const S32 MAP_PADDING_RIGHT = 2;
const S32 MAP_PADDING_BOTTOM = 0;
//
// Member functions
//
LLFloaterMap::LLFloaterMap(const LLSD& key)
: LLFloater(key),
mTextBoxEast(NULL),
mTextBoxNorth(NULL),
mTextBoxWest(NULL),
mTextBoxSouth(NULL),
mTextBoxSouthEast(NULL),
mTextBoxNorthEast(NULL),
mTextBoxNorthWest(NULL),
mTextBoxSouthWest(NULL),
mMap(NULL)
{
}
LLFloaterMap::~LLFloaterMap()
{
}
BOOL LLFloaterMap::postBuild()
{
mMap = getChild<LLNetMap>("Net Map");
if (gSavedSettings.getBOOL("DoubleClickTeleport"))
{
mMap->setToolTipMsg(getString("AltToolTipMsg"));
}
else if (gSavedSettings.getBOOL("DoubleClickShowWorldMap"))
{
mMap->setToolTipMsg(getString("ToolTipMsg"));
}
sendChildToBack(mMap);
mTextBoxNorth = getChild<LLTextBox> ("floater_map_north");
mTextBoxEast = getChild<LLTextBox> ("floater_map_east");
mTextBoxWest = getChild<LLTextBox> ("floater_map_west");
mTextBoxSouth = getChild<LLTextBox> ("floater_map_south");
mTextBoxSouthEast = getChild<LLTextBox> ("floater_map_southeast");
mTextBoxNorthEast = getChild<LLTextBox> ("floater_map_northeast");
mTextBoxSouthWest = getChild<LLTextBox> ("floater_map_southwest");
mTextBoxNorthWest = getChild<LLTextBox> ("floater_map_northwest");
updateMinorDirections();
// Get the drag handle all the way in back
sendChildToBack(getDragHandle());
// keep onscreen
gFloaterView->adjustToFitScreen(this, FALSE);
return TRUE;
}
BOOL LLFloaterMap::handleDoubleClick(S32 x, S32 y, MASK mask)
{
// If floater is minimized, minimap should be shown on doubleclick (STORM-299)
if (isMinimized())
{
setMinimized(FALSE);
return TRUE;
}
LLVector3d pos_global = mMap->viewPosToGlobal(x, y);
// If we're not tracking a beacon already, double-click will set one
if (!LLTracker::isTracking(NULL))
{
LLFloaterWorldMap* world_map = LLFloaterWorldMap::getInstance();
if (world_map)
{
world_map->trackLocation(pos_global);
}
}
if (gSavedSettings.getBOOL("DoubleClickTeleport"))
{
// If DoubleClickTeleport is on, double clicking the minimap will teleport there
gAgent.teleportViaLocationLookAt(pos_global);
}
else if (gSavedSettings.getBOOL("DoubleClickShowWorldMap"))
{
LLFloaterReg::showInstance("world_map");
}
return TRUE;
}
void LLFloaterMap::setDirectionPos( LLTextBox* text_box, F32 rotation )
{
// Rotation is in radians.
// Rotation of 0 means x = 1, y = 0 on the unit circle.
F32 map_half_height = (F32)(getRect().getHeight() / 2) - getHeaderHeight()/2;
F32 map_half_width = (F32)(getRect().getWidth() / 2) ;
F32 text_half_height = (F32)(text_box->getRect().getHeight() / 2);
F32 text_half_width = (F32)(text_box->getRect().getWidth() / 2);
F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width );
// Inset by a little to account for position display.
radius -= 8.f;
text_box->setOrigin(
llround(map_half_width - text_half_width + radius * cos( rotation )),
llround(map_half_height - text_half_height + radius * sin( rotation )) );
}
void LLFloaterMap::updateMinorDirections()
{
if (mTextBoxNorthEast == NULL)
{
return;
}
// Hide minor directions if they cover too much of the map
bool show_minors = mTextBoxNorthEast->getRect().getHeight() < MAP_MINOR_DIR_THRESHOLD *
llmin(getRect().getWidth(), getRect().getHeight());
mTextBoxNorthEast->setVisible(show_minors);
mTextBoxNorthWest->setVisible(show_minors);
mTextBoxSouthWest->setVisible(show_minors);
mTextBoxSouthEast->setVisible(show_minors);
}
// virtual
void LLFloaterMap::draw()
{
F32 rotation = 0;
static LLUICachedControl<bool> rotate_map("MiniMapRotate", true);
if( rotate_map )
{
// rotate subsequent draws to agent rotation
rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
}
setDirectionPos( mTextBoxEast, rotation );
setDirectionPos( mTextBoxNorth, rotation + F_PI_BY_TWO );
setDirectionPos( mTextBoxWest, rotation + F_PI );
setDirectionPos( mTextBoxSouth, rotation + F_PI + F_PI_BY_TWO );
setDirectionPos( mTextBoxNorthEast, rotation + F_PI_BY_TWO / 2);
setDirectionPos( mTextBoxNorthWest, rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2);
setDirectionPos( mTextBoxSouthWest, rotation + F_PI + F_PI_BY_TWO / 2);
setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2);
// Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong.
if(gAgentCamera.cameraMouselook())
{
setMouseOpaque(FALSE);
getDragHandle()->setMouseOpaque(FALSE);
}
else
{
setMouseOpaque(TRUE);
getDragHandle()->setMouseOpaque(TRUE);
}
LLFloater::draw();
}
void LLFloaterMap::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLFloater::reshape(width, height, called_from_parent);
updateMinorDirections();
}
void LLFloaterMap::handleZoom(const LLSD& userdata)
{
std::string level = userdata.asString();
F32 scale = 0.0f;
if (level == std::string("default"))
{
LLControlVariable *pvar = gSavedSettings.getControl("MiniMapScale");
if(pvar)
{
pvar->resetToDefault();
scale = gSavedSettings.getF32("MiniMapScale");
}
}
else if (level == std::string("close"))
scale = LLNetMap::MAP_SCALE_MAX;
else if (level == std::string("medium"))
scale = LLNetMap::MAP_SCALE_MID;
else if (level == std::string("far"))
scale = LLNetMap::MAP_SCALE_MIN;
if (scale != 0.0f)
{
mMap->setScale(scale);
}
}