1003 lines
25 KiB
C++
1003 lines
25 KiB
C++
/**
|
|
* @file llvosurfacepatch.cpp
|
|
* @brief Viewer-object derived "surface patch", which is a piece of terrain
|
|
*
|
|
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
|
|
* $License$
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "llvosurfacepatch.h"
|
|
|
|
#include "lldrawpoolterrain.h"
|
|
|
|
#include "lldrawable.h"
|
|
#include "llface.h"
|
|
#include "llprimitive.h"
|
|
#include "llsky.h"
|
|
#include "llsurfacepatch.h"
|
|
#include "llsurface.h"
|
|
#include "llviewerobjectlist.h"
|
|
#include "llviewerregion.h"
|
|
#include "llvlcomposition.h"
|
|
#include "llvovolume.h"
|
|
#include "pipeline.h"
|
|
|
|
//============================================================================
|
|
|
|
class LLVertexBufferTerrain : public LLVertexBuffer
|
|
{
|
|
public:
|
|
LLVertexBufferTerrain() :
|
|
LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD | MAP_TEXCOORD2 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
|
|
{
|
|
};
|
|
|
|
// virtual
|
|
void setupVertexBuffer(U32 data_mask) const
|
|
{
|
|
if (LLDrawPoolTerrain::getDetailMode() == 0)
|
|
{
|
|
LLVertexBuffer::setupVertexBuffer(data_mask);
|
|
}
|
|
else if (data_mask & LLVertexBuffer::MAP_TEXCOORD2)
|
|
{
|
|
U8* base = useVBOs() ? NULL : mMappedData;
|
|
|
|
glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0));
|
|
glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL]));
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, mStride, (void*)(base + mOffsets[TYPE_COLOR]));
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE3_ARB);
|
|
glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
|
|
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
|
glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
|
|
glClientActiveTextureARB(GL_TEXTURE1_ARB);
|
|
glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
|
|
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
|
glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
|
|
}
|
|
else
|
|
{
|
|
LLVertexBuffer::setupVertexBuffer(data_mask);
|
|
}
|
|
llglassertok();
|
|
}
|
|
};
|
|
|
|
//============================================================================
|
|
|
|
LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
|
|
: LLStaticViewerObject(id, LL_VO_SURFACE_PATCH, regionp),
|
|
mDirtiedPatch(FALSE),
|
|
mPool(NULL),
|
|
mBaseComp(0),
|
|
mPatchp(NULL),
|
|
mDirtyTexture(FALSE),
|
|
mDirtyTerrain(FALSE),
|
|
mLastNorthStride(0),
|
|
mLastEastStride(0),
|
|
mLastStride(0),
|
|
mLastLength(0)
|
|
{
|
|
// Terrain must draw during selection passes so it can block objects behind it.
|
|
mbCanSelect = TRUE;
|
|
setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility.
|
|
}
|
|
|
|
|
|
LLVOSurfacePatch::~LLVOSurfacePatch()
|
|
{
|
|
mPatchp = NULL;
|
|
}
|
|
|
|
|
|
void LLVOSurfacePatch::markDead()
|
|
{
|
|
if (mPatchp)
|
|
{
|
|
mPatchp->clearVObj();
|
|
mPatchp = NULL;
|
|
}
|
|
LLViewerObject::markDead();
|
|
}
|
|
|
|
|
|
BOOL LLVOSurfacePatch::isActive() const
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent)
|
|
{
|
|
mAppAngle = 50;
|
|
mPixelArea = 500*500;
|
|
}
|
|
|
|
|
|
void LLVOSurfacePatch::updateTextures(LLAgent &agent)
|
|
{
|
|
}
|
|
|
|
|
|
LLFacePool *LLVOSurfacePatch::getPool()
|
|
{
|
|
mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture());
|
|
|
|
return mPool;
|
|
}
|
|
|
|
|
|
LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
|
|
{
|
|
pipeline->allocDrawable(this);
|
|
|
|
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN);
|
|
|
|
mBaseComp = llfloor(mPatchp->getMinComposition());
|
|
S32 min_comp, max_comp, range;
|
|
min_comp = llfloor(mPatchp->getMinComposition());
|
|
max_comp = llceil(mPatchp->getMaxComposition());
|
|
range = (max_comp - min_comp);
|
|
range++;
|
|
if (range > 3)
|
|
{
|
|
if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
|
|
{
|
|
// The top side runs over more
|
|
mBaseComp++;
|
|
}
|
|
range = 3;
|
|
}
|
|
|
|
LLFacePool *poolp = getPool();
|
|
|
|
mDrawable->addFace(poolp, NULL);
|
|
|
|
return mDrawable;
|
|
}
|
|
|
|
|
|
BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
|
|
{
|
|
LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TERRAIN);
|
|
|
|
S32 min_comp, max_comp, range;
|
|
min_comp = lltrunc(mPatchp->getMinComposition());
|
|
max_comp = lltrunc(ceil(mPatchp->getMaxComposition()));
|
|
range = (max_comp - min_comp);
|
|
range++;
|
|
S32 new_base_comp = lltrunc(mPatchp->getMinComposition());
|
|
if (range > 3)
|
|
{
|
|
if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
|
|
{
|
|
// The top side runs over more
|
|
new_base_comp++;
|
|
}
|
|
range = 3;
|
|
}
|
|
|
|
// Pick the two closest detail textures for this patch...
|
|
// Then create the draw pool for it.
|
|
// Actually, should get the average composition instead of the center.
|
|
mBaseComp = new_base_comp;
|
|
|
|
//////////////////////////
|
|
//
|
|
// Figure out the strides
|
|
//
|
|
//
|
|
|
|
U32 patch_width, render_stride, north_stride, east_stride, length;
|
|
render_stride = mPatchp->getRenderStride();
|
|
patch_width = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
|
|
length = patch_width / render_stride;
|
|
|
|
if (mPatchp->getNeighborPatch(NORTH))
|
|
{
|
|
north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride();
|
|
}
|
|
else
|
|
{
|
|
north_stride = render_stride;
|
|
}
|
|
|
|
if (mPatchp->getNeighborPatch(EAST))
|
|
{
|
|
east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride();
|
|
}
|
|
else
|
|
{
|
|
east_stride = render_stride;
|
|
}
|
|
|
|
mLastLength = length;
|
|
mLastStride = render_stride;
|
|
mLastNorthStride = north_stride;
|
|
mLastEastStride = east_stride;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void LLVOSurfacePatch::updateFaceSize(S32 idx)
|
|
{
|
|
if (idx != 0)
|
|
{
|
|
llwarns << "Terrain partition requested invalid face!!!" << llendl;
|
|
return;
|
|
}
|
|
|
|
LLFace* facep = mDrawable->getFace(idx);
|
|
|
|
S32 num_vertices = 0;
|
|
S32 num_indices = 0;
|
|
|
|
if (mLastStride)
|
|
{
|
|
getGeomSizesMain(mLastStride, num_vertices, num_indices);
|
|
getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
|
|
getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
|
|
}
|
|
|
|
facep->setSize(num_vertices, num_indices);
|
|
}
|
|
|
|
BOOL LLVOSurfacePatch::updateLOD()
|
|
{
|
|
//mDrawable->updateLightSet();
|
|
mDrawable->setState(LLDrawable::LIGHTING_BUILT);
|
|
return TRUE;
|
|
}
|
|
|
|
void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
|
|
LLStrider<LLVector3> &normalsp,
|
|
LLStrider<LLColor4U> &colorsp,
|
|
LLStrider<LLVector2> &texCoords0p,
|
|
LLStrider<LLVector2> &texCoords1p,
|
|
LLStrider<U32> &indicesp)
|
|
{
|
|
LLFace* facep = mDrawable->getFace(0);
|
|
|
|
U32 index_offset = facep->getGeomIndex();
|
|
|
|
updateMainGeometry(facep,
|
|
verticesp,
|
|
normalsp,
|
|
colorsp,
|
|
texCoords0p,
|
|
texCoords1p,
|
|
indicesp,
|
|
index_offset);
|
|
updateNorthGeometry(facep,
|
|
verticesp,
|
|
normalsp,
|
|
colorsp,
|
|
texCoords0p,
|
|
texCoords1p,
|
|
indicesp,
|
|
index_offset);
|
|
updateEastGeometry(facep,
|
|
verticesp,
|
|
normalsp,
|
|
colorsp,
|
|
texCoords0p,
|
|
texCoords1p,
|
|
indicesp,
|
|
index_offset);
|
|
}
|
|
|
|
void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
|
|
LLStrider<LLVector3> &verticesp,
|
|
LLStrider<LLVector3> &normalsp,
|
|
LLStrider<LLColor4U> &colorsp,
|
|
LLStrider<LLVector2> &texCoords0p,
|
|
LLStrider<LLVector2> &texCoords1p,
|
|
LLStrider<U32> &indicesp,
|
|
U32 &index_offset)
|
|
{
|
|
S32 i, j, x, y;
|
|
|
|
U32 patch_size, render_stride;
|
|
S32 num_vertices, num_indices;
|
|
U32 index;
|
|
|
|
render_stride = mLastStride;
|
|
patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
S32 vert_size = patch_size / render_stride;
|
|
|
|
///////////////////////////
|
|
//
|
|
// Render the main patch
|
|
//
|
|
//
|
|
|
|
num_vertices = 0;
|
|
num_indices = 0;
|
|
// First, figure out how many vertices we need...
|
|
getGeomSizesMain(render_stride, num_vertices, num_indices);
|
|
|
|
if (num_vertices > 0)
|
|
{
|
|
facep->mCenterAgent = mPatchp->getPointAgent(8, 8);
|
|
|
|
// Generate patch points first
|
|
for (j = 0; j < vert_size; j++)
|
|
{
|
|
for (i = 0; i < vert_size; i++)
|
|
{
|
|
x = i * render_stride;
|
|
y = j * render_stride;
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < (vert_size - 1); j++)
|
|
{
|
|
if (j % 2)
|
|
{
|
|
for (i = (vert_size - 1); i > 0; i--)
|
|
{
|
|
index = (i - 1)+ j*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = i + (j+1)*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = (i - 1) + (j+1)*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = (i - 1) + j*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = i + j*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = i + (j+1)*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < (vert_size - 1); i++)
|
|
{
|
|
index = i + j*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = (i + 1) + (j+1)*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = i + (j+1)*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = i + j*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = (i + 1) + j*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
|
|
index = (i + 1) + (j + 1)*vert_size;
|
|
*(indicesp++) = index_offset + index;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
index_offset += num_vertices;
|
|
}
|
|
|
|
|
|
void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
|
|
LLStrider<LLVector3> &verticesp,
|
|
LLStrider<LLVector3> &normalsp,
|
|
LLStrider<LLColor4U> &colorsp,
|
|
LLStrider<LLVector2> &texCoords0p,
|
|
LLStrider<LLVector2> &texCoords1p,
|
|
LLStrider<U32> &indicesp,
|
|
U32 &index_offset)
|
|
{
|
|
S32 vertex_count = 0;
|
|
S32 i, x, y;
|
|
|
|
S32 num_vertices, num_indices;
|
|
|
|
U32 render_stride = mLastStride;
|
|
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
S32 length = patch_size / render_stride;
|
|
S32 half_length = length / 2;
|
|
U32 north_stride = mLastNorthStride;
|
|
|
|
///////////////////////////
|
|
//
|
|
// Render the north strip
|
|
//
|
|
//
|
|
|
|
// Stride lengths are the same
|
|
if (north_stride == render_stride)
|
|
{
|
|
num_vertices = 2 * length + 1;
|
|
num_indices = length * 6 - 3;
|
|
|
|
facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
|
|
|
|
// Main patch
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
x = i * render_stride;
|
|
y = 16 - render_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
vertex_count++;
|
|
}
|
|
|
|
// North patch
|
|
for (i = 0; i <= length; i++)
|
|
{
|
|
x = i * render_stride;
|
|
y = 16;
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
vertex_count++;
|
|
}
|
|
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
// Generate indices
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + length + i + 1;
|
|
*(indicesp++) = index_offset + length + i;
|
|
|
|
if (i != length - 1)
|
|
{
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + i + 1;
|
|
*(indicesp++) = index_offset + length + i + 1;
|
|
}
|
|
}
|
|
}
|
|
else if (north_stride > render_stride)
|
|
{
|
|
// North stride is longer (has less vertices)
|
|
num_vertices = length + length/2 + 1;
|
|
num_indices = half_length*9 - 3;
|
|
|
|
facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
|
|
|
|
// Iterate through this patch's points
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
x = i * render_stride;
|
|
y = 16 - render_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
vertex_count++;
|
|
}
|
|
|
|
// Iterate through the north patch's points
|
|
for (i = 0; i <= length; i+=2)
|
|
{
|
|
x = i * render_stride;
|
|
y = 16;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
vertex_count++;
|
|
}
|
|
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
if (!(i % 2))
|
|
{
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + i + 1;
|
|
*(indicesp++) = index_offset + length + (i/2);
|
|
|
|
*(indicesp++) = index_offset + i + 1;
|
|
*(indicesp++) = index_offset + length + (i/2) + 1;
|
|
*(indicesp++) = index_offset + length + (i/2);
|
|
}
|
|
else if (i < (length - 1))
|
|
{
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + i + 1;
|
|
*(indicesp++) = index_offset + length + (i/2) + 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// North stride is shorter (more vertices)
|
|
length = patch_size / north_stride;
|
|
half_length = length / 2;
|
|
num_vertices = length + half_length + 1;
|
|
num_indices = 9*half_length - 3;
|
|
|
|
facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
|
|
|
|
// Iterate through this patch's points
|
|
for (i = 0; i < length; i+=2)
|
|
{
|
|
x = i * north_stride;
|
|
y = 16 - render_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
vertex_count++;
|
|
}
|
|
|
|
// Iterate through the north patch's points
|
|
for (i = 0; i <= length; i++)
|
|
{
|
|
x = i * north_stride;
|
|
y = 16;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
vertex_count++;
|
|
}
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
if (!(i%2))
|
|
{
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + i/2;
|
|
*(indicesp++) = index_offset + half_length + i + 1;
|
|
}
|
|
else if (i < (length - 2))
|
|
{
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + i/2;
|
|
*(indicesp++) = index_offset + i/2 + 1;
|
|
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + i/2 + 1;
|
|
*(indicesp++) = index_offset + half_length + i + 1;
|
|
}
|
|
else
|
|
{
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + i/2;
|
|
*(indicesp++) = index_offset + half_length + i + 1;
|
|
}
|
|
}
|
|
}
|
|
index_offset += num_vertices;
|
|
}
|
|
|
|
void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
|
|
LLStrider<LLVector3> &verticesp,
|
|
LLStrider<LLVector3> &normalsp,
|
|
LLStrider<LLColor4U> &colorsp,
|
|
LLStrider<LLVector2> &texCoords0p,
|
|
LLStrider<LLVector2> &texCoords1p,
|
|
LLStrider<U32> &indicesp,
|
|
U32 &index_offset)
|
|
{
|
|
S32 i, x, y;
|
|
|
|
S32 num_vertices, num_indices;
|
|
|
|
U32 render_stride = mLastStride;
|
|
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
S32 length = patch_size / render_stride;
|
|
S32 half_length = length / 2;
|
|
|
|
U32 east_stride = mLastEastStride;
|
|
|
|
// Stride lengths are the same
|
|
if (east_stride == render_stride)
|
|
{
|
|
num_vertices = 2 * length + 1;
|
|
num_indices = length * 6 - 3;
|
|
|
|
facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
|
|
|
|
// Main patch
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
x = 16 - render_stride;
|
|
y = i * render_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
|
|
// East patch
|
|
for (i = 0; i <= length; i++)
|
|
{
|
|
x = 16;
|
|
y = i * render_stride;
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
// Generate indices
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + length + i;
|
|
*(indicesp++) = index_offset + length + i + 1;
|
|
|
|
if (i != length - 1)
|
|
{
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + length + i + 1;
|
|
*(indicesp++) = index_offset + i + 1;
|
|
}
|
|
}
|
|
}
|
|
else if (east_stride > render_stride)
|
|
{
|
|
// East stride is longer (has less vertices)
|
|
num_vertices = length + half_length + 1;
|
|
num_indices = half_length*9 - 3;
|
|
|
|
facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
|
|
|
|
// Iterate through this patch's points
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
x = 16 - render_stride;
|
|
y = i * render_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
// Iterate through the east patch's points
|
|
for (i = 0; i <= length; i+=2)
|
|
{
|
|
x = 16;
|
|
y = i * render_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
if (!(i % 2))
|
|
{
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + length + (i/2);
|
|
*(indicesp++) = index_offset + i + 1;
|
|
|
|
*(indicesp++) = index_offset + i + 1;
|
|
*(indicesp++) = index_offset + length + (i/2);
|
|
*(indicesp++) = index_offset + length + (i/2) + 1;
|
|
}
|
|
else if (i < (length - 1))
|
|
{
|
|
*(indicesp++) = index_offset + i;
|
|
*(indicesp++) = index_offset + length + (i/2) + 1;
|
|
*(indicesp++) = index_offset + i + 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// East stride is shorter (more vertices)
|
|
length = patch_size / east_stride;
|
|
half_length = length / 2;
|
|
num_vertices = length + length/2 + 1;
|
|
num_indices = 9*(length/2) - 3;
|
|
|
|
facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
|
|
|
|
// Iterate through this patch's points
|
|
for (i = 0; i < length; i+=2)
|
|
{
|
|
x = 16 - render_stride;
|
|
y = i * east_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
// Iterate through the east patch's points
|
|
for (i = 0; i <= length; i++)
|
|
{
|
|
x = 16;
|
|
y = i * east_stride;
|
|
|
|
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
|
|
calcColor(verticesp.get(), normalsp.get(), colorsp.get());
|
|
verticesp++;
|
|
normalsp++;
|
|
colorsp++;
|
|
texCoords0p++;
|
|
texCoords1p++;
|
|
}
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
if (!(i%2))
|
|
{
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + half_length + i + 1;
|
|
*(indicesp++) = index_offset + i/2;
|
|
}
|
|
else if (i < (length - 2))
|
|
{
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + i/2 + 1;
|
|
*(indicesp++) = index_offset + i/2;
|
|
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + half_length + i + 1;
|
|
*(indicesp++) = index_offset + i/2 + 1;
|
|
}
|
|
else
|
|
{
|
|
*(indicesp++) = index_offset + half_length + i;
|
|
*(indicesp++) = index_offset + half_length + i + 1;
|
|
*(indicesp++) = index_offset + i/2;
|
|
}
|
|
}
|
|
}
|
|
index_offset += num_vertices;
|
|
}
|
|
|
|
void LLVOSurfacePatch::calcColor(const LLVector3* vertex, const LLVector3* normal, LLColor4U* colorp)
|
|
{
|
|
LLColor4 color(0,0,0,0);
|
|
if (gPipeline.getLightingDetail() >= 2)
|
|
{
|
|
for (LLDrawable::drawable_set_t::iterator iter = mDrawable->mLightSet.begin();
|
|
iter != mDrawable->mLightSet.end(); ++iter)
|
|
{
|
|
LLDrawable* light_drawable = *iter;
|
|
LLVOVolume* light = light_drawable->getVOVolume();
|
|
if (!light)
|
|
{
|
|
continue;
|
|
}
|
|
LLColor4 light_color;
|
|
light->calcLightAtPoint(*vertex, *normal, light_color);
|
|
color += light_color;
|
|
}
|
|
|
|
color.mV[3] = 1.0f;
|
|
}
|
|
colorp->setVecScaleClamp(color);
|
|
}
|
|
|
|
BOOL LLVOSurfacePatch::updateShadows(BOOL use_shadow_factor)
|
|
{
|
|
return FALSE; //terrain updates its shadows during standard relight
|
|
}
|
|
|
|
void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp)
|
|
{
|
|
mPatchp = patchp;
|
|
|
|
dirtyPatch();
|
|
};
|
|
|
|
|
|
void LLVOSurfacePatch::dirtyPatch()
|
|
{
|
|
mDirtiedPatch = TRUE;
|
|
dirtyGeom();
|
|
mDirtyTerrain = TRUE;
|
|
LLVector3 center = mPatchp->getCenterRegion();
|
|
LLSurface *surfacep = mPatchp->getSurface();
|
|
|
|
setPositionRegion(center);
|
|
|
|
F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid();
|
|
setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ()));
|
|
}
|
|
|
|
void LLVOSurfacePatch::dirtyGeom()
|
|
{
|
|
if (mDrawable)
|
|
{
|
|
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
|
|
mDrawable->getFace(0)->mVertexBuffer = NULL;
|
|
mDrawable->movePartition();
|
|
}
|
|
}
|
|
|
|
void LLVOSurfacePatch::getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices)
|
|
{
|
|
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
|
|
// First, figure out how many vertices we need...
|
|
S32 vert_size = patch_size / stride;
|
|
if (vert_size >= 2)
|
|
{
|
|
num_vertices += vert_size * vert_size;
|
|
num_indices += 6 * (vert_size - 1)*(vert_size - 1);
|
|
}
|
|
}
|
|
|
|
void LLVOSurfacePatch::getGeomSizesNorth(const S32 stride, const S32 north_stride,
|
|
S32 &num_vertices, S32 &num_indices)
|
|
{
|
|
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
S32 length = patch_size / stride;
|
|
// Stride lengths are the same
|
|
if (north_stride == stride)
|
|
{
|
|
num_vertices += 2 * length + 1;
|
|
num_indices += length * 6 - 3;
|
|
}
|
|
else if (north_stride > stride)
|
|
{
|
|
// North stride is longer (has less vertices)
|
|
num_vertices += length + (length/2) + 1;
|
|
num_indices += (length/2)*9 - 3;
|
|
}
|
|
else
|
|
{
|
|
// North stride is shorter (more vertices)
|
|
length = patch_size / north_stride;
|
|
num_vertices += length + (length/2) + 1;
|
|
num_indices += 9*(length/2) - 3;
|
|
}
|
|
}
|
|
|
|
void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
|
|
S32 &num_vertices, S32 &num_indices)
|
|
{
|
|
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
|
|
S32 length = patch_size / stride;
|
|
// Stride lengths are the same
|
|
if (east_stride == stride)
|
|
{
|
|
num_vertices += 2 * length + 1;
|
|
num_indices += length * 6 - 3;
|
|
}
|
|
else if (east_stride > stride)
|
|
{
|
|
// East stride is longer (has less vertices)
|
|
num_vertices += length + (length/2) + 1;
|
|
num_indices += (length/2)*9 - 3;
|
|
}
|
|
else
|
|
{
|
|
// East stride is shorter (more vertices)
|
|
length = patch_size / east_stride;
|
|
num_vertices += length + (length/2) + 1;
|
|
num_indices += 9*(length/2) - 3;
|
|
}
|
|
}
|
|
|
|
void LLVOSurfacePatch::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax)
|
|
{
|
|
LLVector3 posAgent = getPositionAgent();
|
|
LLVector3 scale = getScale();
|
|
newMin = posAgent-scale*0.5f;
|
|
newMax = posAgent+scale*0.5f;
|
|
mDrawable->setPositionGroup((newMin+newMax)*0.5f);
|
|
}
|
|
|
|
U32 LLVOSurfacePatch::getPartitionType() const
|
|
{
|
|
return LLPipeline::PARTITION_TERRAIN;
|
|
}
|
|
|
|
LLTerrainPartition::LLTerrainPartition()
|
|
: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK)
|
|
{
|
|
mRenderByGroup = FALSE;
|
|
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
|
|
mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN;
|
|
mPartitionType = LLPipeline::PARTITION_TERRAIN;
|
|
}
|
|
|
|
LLVertexBuffer* LLTerrainPartition::createVertexBuffer(U32 type_mask, U32 usage)
|
|
{
|
|
return new LLVertexBufferTerrain();
|
|
}
|
|
|
|
void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
|
|
{
|
|
LLVertexBuffer* buffer = group->mVertexBuffer;
|
|
|
|
//get vertex buffer striders
|
|
LLStrider<LLVector3> vertices;
|
|
LLStrider<LLVector3> normals;
|
|
LLStrider<LLVector2> texcoords2;
|
|
LLStrider<LLVector2> texcoords;
|
|
LLStrider<LLColor4U> colors;
|
|
LLStrider<U32> indices;
|
|
|
|
buffer->getVertexStrider(vertices);
|
|
buffer->getNormalStrider(normals);
|
|
buffer->getTexCoordStrider(texcoords);
|
|
buffer->getTexCoord2Strider(texcoords2);
|
|
buffer->getColorStrider(colors);
|
|
buffer->getIndexStrider(indices);
|
|
|
|
U32 indices_index = 0;
|
|
U32 index_offset = 0;
|
|
|
|
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
|
|
{
|
|
LLFace* facep = *i;
|
|
|
|
facep->setIndicesIndex(indices_index);
|
|
facep->setGeomIndex(index_offset);
|
|
facep->mVertexBuffer = buffer;
|
|
|
|
LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject();
|
|
patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices);
|
|
|
|
indices_index += facep->getIndicesCount();
|
|
index_offset += facep->getGeomCount();
|
|
}
|
|
|
|
mFaceList.clear();
|
|
}
|
|
|