204 lines
6.0 KiB
C++
Executable File
204 lines
6.0 KiB
C++
Executable File
/**
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* @file llnavigationbar.h
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* @brief Navigation bar definition
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLNAVIGATIONBAR_H
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#define LL_LLNAVIGATIONBAR_H
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// <FS:Zi> Make navigation bar part of the UI
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// #include "llpanel.h"
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// </FS:Zi>
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#include "llbutton.h"
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#include "lllayoutstack.h"
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#include "llinitdestroyclass.h"
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#include "rlvdefines.h"
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class LLLocationInputCtrl;
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class LLMenuGL;
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class LLSearchEditor;
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class LLSearchComboBox;
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/**
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* This button is able to handle click-dragging mouse event.
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* It has appropriated signal for this event.
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* Dragging direction can be set from xml attribute called 'direction'
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*
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* *TODO: move to llui?
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*/
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class LLPullButton: public LLButton
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{
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LOG_CLASS(LLPullButton);
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public:
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struct Params: public LLInitParam::Block<Params, LLButton::Params>
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{
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Optional<std::string> direction; // left, right, down, up
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Params()
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: direction("direction", "down")
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{
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}
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};
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
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boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb);
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protected:
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friend class LLUICtrlFactory;
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// convert string name into direction vector
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void setDirectionFromName(const std::string& name);
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LLPullButton(const LLPullButton::Params& params);
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commit_signal_t mClickDraggingSignal;
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LLVector2 mLastMouseDown;
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LLVector2 mDraggingDirection;
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};
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/**
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* Web browser-like navigation bar.
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*/
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class LLNavigationBar
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// <FS:Zi> Make navigation bar part of the UI
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// : public LLPanel, public LLSingleton<LLNavigationBar>, private LLDestroyClass<LLNavigationBar>
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: public LLSingleton<LLNavigationBar>
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// </FS:Zi>
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{
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LLSINGLETON(LLNavigationBar);
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virtual ~LLNavigationBar();
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LOG_CLASS(LLNavigationBar);
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friend class LLDestroyClass<LLNavigationBar>;
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public:
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// <FS:Zi> Make navigation bar part of the UI
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// /*virtual*/ void draw();
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// /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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// /*virtual*/ BOOL postBuild();
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// </FS:Zi>
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// /*virtual*/ void setVisible(BOOL visible); // <FS:Zi> Is done inside XUI now, using visibility_control
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void handleLoginComplete();
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void clearHistoryCache();
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// <FS:Zi> No size calculations in code please. XUI handles it all now with visibility_control
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// int getDefNavBarHeight();
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// int getDefFavBarHeight();
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// </FS:Zi>
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// [RLVa:KB] - Checked: 2014-03-23 (RLVa-1.4.10)
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void refreshLocationCtrl();
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// [/RLVa:KB]
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private:
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// the distance between navigation panel and favorites panel in pixels
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// const static S32 FAVBAR_TOP_PADDING = 10; // <FS:Zi> No size calculations in code please. XUI handles it all now with visibility_control
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void rebuildTeleportHistoryMenu();
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void showTeleportHistoryMenu(LLUICtrl* btn_ctrl);
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void invokeSearch(std::string search_text);
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void resizeLayoutPanel();
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// callbacks
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void onTeleportHistoryMenuItemClicked(const LLSD& userdata);
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void onTeleportHistoryChanged();
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// [FS:CR] FIRE-12333
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//void onBackButtonClicked();
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void onBackButtonClicked(LLUICtrl* ctrl);
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void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param);
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void onNavigationButtonHeldUp(LLButton* nav_button);
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// [FS:CR] FIRE-12333
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//void onForwardButtonClicked();
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//void onHomeButtonClicked();
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void onForwardButtonClicked(LLUICtrl* ctrl);
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void onHomeButtonClicked(LLUICtrl* ctrl);
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void onLocationSelection();
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void onLocationPrearrange(const LLSD& data);
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void onSearchCommit();
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void onTeleportFinished(const LLVector3d& global_agent_pos);
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void onTeleportFailed();
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void onNavbarResized();
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void onRegionNameResponse(
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std::string typed_location,
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std::string region_name,
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LLVector3 local_coords,
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U64 region_handle, const std::string& url,
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const LLUUID& snapshot_id, bool teleport);
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void fillSearchComboBox();
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// <FS:CR> FIRE-11847
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void onClickedLightingBtn();
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boost::signals2::connection mRlvBehaviorCallbackConnection;
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void updateRlvRestrictions(ERlvBehaviour behavior, ERlvParamType type);
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// </FS:CR>
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// <FS:Zi> Make navigation bar part of the UI
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// static void destroyClass()
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// {
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// if (LLNavigationBar::instanceExists())
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// {
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// LLNavigationBar::getInstance()->setEnabled(FALSE);
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// }
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// }
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// </FS:Zi>
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S32 mNavPanWidth;
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LLMenuGL* mTeleportHistoryMenu;
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LLPullButton* mBtnBack;
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LLPullButton* mBtnForward;
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LLButton* mBtnHome;
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LLSearchComboBox* mSearchComboBox;
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LLLocationInputCtrl* mCmbLocation;
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// <FS:Zi> No size calculations in code please. XUI handles it all now with visibility_control
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//LLRect mDefaultNbRect;
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//LLRect mDefaultFpRect;
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// </FS:Zi>
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LLLayoutPanel* mNavigationPanel;
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LLLayoutPanel* mFavoritePanel;
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boost::signals2::connection mTeleportFailedConnection;
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boost::signals2::connection mTeleportFinishConnection;
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boost::signals2::connection mHistoryMenuConnection;
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// if true, save location to location history when teleport finishes
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bool mSaveToLocationHistory;
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// <FS:Zi> Make navigation bar part of the UI
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public:
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void clearHistory();
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LLView* getView(); // for RLVa to disable "Home" button
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protected:
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void onRightMouseDown(S32 x,S32 y,MASK mask);
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void setupPanel();
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LLView* mView;
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// </FS:Zi>
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};
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#endif
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