94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/**
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* @file llvieweraudio.h
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* @brief Audio functions that used to be in viewer.cpp
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VIEWERAUDIO_H
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#define LL_VIEWERAUDIO_H
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#include "llframetimer.h"
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#include "llsingleton.h"
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// comment out to turn off wind
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#define kAUDIO_ENABLE_WIND
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//#define kAUDIO_ENABLE_WATER 1 // comment out to turn off water
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#define kAUDIO_NUM_BUFFERS 30
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#define kAUDIO_NUM_SOURCES 30
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void init_audio();
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void audio_update_volume(bool force_update = true);
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void audio_update_listener();
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void audio_update_wind(bool force_update = true);
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class LLViewerAudio : public LLSingleton<LLViewerAudio>
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{
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LLSINGLETON(LLViewerAudio);
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virtual ~LLViewerAudio();
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public:
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enum EFadeState
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{
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FADE_IDLE,
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FADE_IN,
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FADE_OUT,
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};
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void startInternetStreamWithAutoFade(std::string streamURI);
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void stopInternetStreamWithAutoFade();
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bool onIdleUpdate();
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EFadeState getFadeState() { return mFadeState; }
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bool isDone() { return mDone; };
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F32 getFadeVolume();
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bool getForcedTeleportFade() { return mForcedTeleportFade; };
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void setForcedTeleportFade(bool fade) { mForcedTeleportFade = fade;} ;
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void setNextStreamURI(std::string stream) { mNextStreamURI = stream; } ;
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void setWasPlaying(bool playing) { mWasPlaying = playing;} ;
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private:
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bool mDone;
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F32 mFadeTime;
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std::string mNextStreamURI;
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EFadeState mFadeState;
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LLFrameTimer stream_fade_timer;
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bool mIdleListnerActive;
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bool mForcedTeleportFade;
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bool mWasPlaying;
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boost::signals2::connection mTeleportFailedConnection;
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boost::signals2::connection mTeleportFinishedConnection;
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boost::signals2::connection mTeleportStartedConnection;
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void registerIdleListener();
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void deregisterIdleListener() { mIdleListnerActive = false; };
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void startFading();
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void onTeleportFailed();
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void onTeleportFinished(const LLVector3d& pos, const bool& local);
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void onTeleportStarted();
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};
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#endif //LL_VIEWER_H
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